Deals poison damage and adds a poisoning effect to enemies that deals periodic damage over a period of a few seconds. Has very low velocity shells.
Venom has Poison Duration as its Unique Characteristic.
Poison Duration - The amount of time the poison lasts.
Leveling up the tower increases Poison Duration.
Poison Duration: 5 + 0.3/Tower Experience Level
Enemies hit by venom's projectile will take damage normally, in addition, adding poison effects on them. While poisoned, the enemy will take damage based off Venom's "Damage" stat every second lasting for "Poison Duration" seconds.
Venom will constantly search for enemies, prioritizing enemies that do not have the poisoning effect from that tower (applying the rules similar to modifier: search). It will still follow the targeting method as assigned however. For example if targeting method is set to First and the first target it is poisoned, the second target that is closest to the base will be selected instead. Venom completely ignores searching Toxic, Heli, and Jet enemies since it won't deal any damage to them.
If all enemies are poisoned from that Venom Tower within its "Attack Range", Venom will target normally just like other towers.
Poisoning effect from multiple towers stack, with each additional stack applying 75% of its damage and refreshes the duration. Such that the first stack applies 100% of its damage, then second stack applies 75% of its damage, then third stack applies 56.25% of its damage, and so on.
Fast enemies are also slowed by 3% for each Poisoning effect stack
Total Damage from a single Venom= (Damage + Damage * Poison Duration)
If a enemy is hit inside Freezing Tower's range, Its poison duration is multiplied by "Poison Prolongation" stat from Freezing Tower. Icy enemies are not affected by the prolongation since they are immune to Freezing Tower.
New Poison Duration = Venom's Original Poison Duration * Freezing's Poison Prolongation
Venom Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)
|Upgrade Level||Range||Damage||Attack Speed||Rotation Speed||Projectile Speed||Upgrade Cost||Cumulative Cost|
|Concentrated poison||Poison damage x 1.2|
|Hard shells||Enemy hit damage x 2.5|
|Fast shells||Projectile speed x 1.8, projectiles will find another target if current one is dead|
|Poisonous cloud||Enemies within 1.5 tile take (Damage * Attack speed * 0.1) of poison damage per second (unlocks at 10th level)|
|Ultimate||Buffs enemies with Chain Reaction for 10s which gives them 10% chance to spread their buffs in range of 1.7 tiles on death. Prolonging effects by 15% [Upgrades with the tower] (available at level 20)|
|Powerful||PWR x1.1 (available at level 20)|
- Poisonous Cloud - Emits a cloud of poison, constantly causing damage (Damage * Attack Speed * 0.1) to all enemies within 1 tile radius near tower. The poison from this effect disappears after leaving the cloud however.
-Hard shells - Doubles the impact damage from the projectile not the damage per second from poison effect
-Concentrated Poison - Increases damage per second from poison effect by 25%
-Ultimate: The % chance scales with tower upgrade levels equal to 10% + 2.5%/tower upgrade level [Max of 35%]. When an enemy is slain and this ability activates, all enemies within 1.7 tiles will be transferred poison and burn damage from killed enemies and extend those durations by 15%.
Venom applies damage over time to enemies, lasting for a long time especially as tower gains levels, PWR from experience levels, and researches. It also can clear a group of enemies on its own because Venom can switch targets to enemies that aren't poisoned after it poisons the enemy being able to kill enemies simultaneously through time.
However Venom's projectile (at early levels) are very slow but they do chase the enemy which can be crucial especially against Fast enemies since poison damage only happen upon collision not when its chasing its target. Getting Fast shells solves this issue.
Venom synergizes with Freezing really well since Poison Duration will last longer which increases its total damage from one shot.
It is most popular mainly because it deals with Armored enemies really well more importantly it slows down fast enemies by a slight 3% under poison effect.
Avoid putting multiple poison towers near each other due to diminishing returns on stack poison.
Best tile placement: Damage and Power
Damage - The best tile (with max research) or if the path is short. It increases both impact damage and damage over time from poison effect which double benefits venom and will kill enemies faster under the poison effect.
Power - Power tile is best used if there are little to no research spent on Venom (aka Daily Quest) or if the path is very long. This slightly boosts Damage but more importantly Poison Duration at early upgrade levels. This allows venom to deal a lot of damage early in the waves. However with enough research, freezing tower, and PWR from experience levels, it is better to get Damage tile in the long run since Damage tile will scale much more than poison duration and more importantly longer poison duration doesn't work well on shorter paths since enemies will reach the base before the poison finishes.
Optimal 2 Abilities: Concentrated Poison, Hard Shells
Concentrated Poison and Hard Shells boosts venom's damage on impact and poison effect which makes Venom stronger and what venom needs.
Fast Shells is not recommended since projectiles will seek to them but also with synergies to freezing tower, it's much easier to land attacks on even Fast enemies. Also upgrading the tower will increase the speed along with research and PWR from tower levels.
In daily quests that does not have Freezing, Fast shells can be a situational choice if there are fast enemies since this ability allows Venom projectile to catch up faster against Fast enemies
(Does not include endless research)
These research are exclusive to Venom Tower Only. To see all researches, see Researches
Damage - Damage dealt to enemies
Max Upgrade Level - Upgrade Level Limit
Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.
|Max Tower Upgrade Level||3||4||5||6||7||8||9||10|
Max Experience Level - Experience Limit in levels
Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.
Projectile Speed - Tiles per second
Range - Range in tiles
Price - Tower Price in Coins
Reduces the cost to build Venom Tower. By default it costs 100 coins.
|Venom Tower Coins Build Cost||100||98||96||94||92||90||88||86||84||82||78|
Attack Speed - Shots per second
Rotation Speed - Degrees per second
Experience Multiplier - Each XP point is multiplied by this.
Upgrade Price - Price of tower upgrades in coins
Poison Prolongation (Unique Characteristics) - Poison buffs last longer
Poison Prolongation is multiplied by this value. This increases Poison Duration from 5 seconds - 10.7 seconds to 6.5 seconds - 13.91 seconds (Based on Tower EXP level)
Starting Level - Initial Tower Level
When purchased, Venom Tower will immediately start at that EXP Level. At Max level, Venom Towers will start at EXP Level 4 with 1 Ability Unlocked.
|Initial Tower EXP Level||1||2||3||4|
Passive XP at max upgrade level - Amount of tower gets per second on max upgrade level.
If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)
Damage - Hard Shells - Tower Ability Upgrade
This uses the base value of Damage - Hard Shells and adds it per level. (Additive)
|Damage - Hard Shells||2.5x||2.7x||3.05x||3.5x|
Projectile speed - Fast shells - Tower Ability Upgrade
This uses the base value of Projectile speed - Fast shells and adds it per level. (Additive)
|Projectile speed - Fast shells||1.80x||1.90x||2.05x||2.30x|
Damage - Concentrated Poison - Tower ability Upgrade
This uses the base value of Damage - Concentrated Poison and adds it per level. (Additive)
|Damage - Concentrated Poison||1.2x||1.22x||1.255x||1.3x|
Damage - Poisonous Cloud - Tower ability Upgrade
This uses the base value of Damage - Poisonous Cloud and adds it per level (Additive)
|Damage - Poisonous Cloud||0.1||0.105||0.112||0.12|
Range - Poisonous Cloud - Tower Ability Upgrade
This uses the base value of Clone Upgrade Level and adds it per level (Additive)
|Range - Poisonous Cloud||1.5 tiles||1.6 tiles||1.75 tiles||2 tiles|
Range - Ultimate - Tower Ability Upgrade
This uses the base value of Range - Ultimate and adds it per level. (Additive)
|Range - Ultimate||1.7 tiles||1.8 tiles||1.95 tiles||2.1 tiles|
Chance - Ultimate - Tower ability Upgrade
This uses the base value of Chance - Ultimate and adds it per level. (Additive)
|Chance - Ultimate (Min)||15%||15.7%||16.5%||17.5%|
|Chance - Ultimate (Max)||35%||36.5%||38.5%||41.0%|
Duration - Ultimate - Tower ability Upgrade
This uses the base value of Duration - Ultimate and adds it per level (Additive)
|Duration - Ultimate||10.0s||10.6s||11.5s||12.5s|
Effects prolongation - Ultimate - Tower Ability Upgrade
This uses the base value of Effects prolongation and adds it per level (Additive)
First Generation - Significant Increase of Characteristics
-Rotation Speed + 10% / Damage + 10%
Second Generation - Significant increase of Characteristics
-Attack Speed + 10% / Projectile Speed + 10%
Third Generation - Significant increase of Characteristics
-Upgrade price - 2%, Damage + 10%
Advinas: The time has come to expand your arsenal: this time you will get a tower called Venom.
Advinas: Each projectile of this tower poisons the enemy for a long time.
Advinas: The enemy can be poisoned by several Venom towers at once, but the damage from the poison drops by 25% for each subsequent effect.
|Towers||Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher|
|Enemies||Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light|
|Bosses||Broot ·Stakey · Constructor · Mobchain · Metaphor|
|Maps||Custom maps · Daily quests ·Miners · Music · Modifiers|
|Other||Researches · Abilities · Effects · Shop · Score · Inventory|