Trophies can be earned by completing the final wave milestones of certain levels, or for four other specific achievements (details below). They grant various permanent bonuses. Unless a bonus listed for the trophy specifies the name of a tower or ability in parentheses, then that bonus will apply globally, regardless of the trophy name/shape. Trophy bonuses are considered research for the purposes of the base effect "disables research", and will therefore be temporarily nullified in such maps.
The first four trophies in the list are:
- "That's the story" - awarded for defeating the last boss on level 5.8
- "Dev" - awarded for unlocking dev mode (not yet attainable as of version 1.8.3)
- "Millionaire" - awarded for surpassing a score of 1 million on any story level or custom map
- "Master" - awarded for completing all story mode quests up to level 5.8
- The effect granted by "Modifier: ATTACK SPEED" trophy used to be "Level energy restore time -120s". It has been replaced by the current effect with the removal of level energy in version 1.7.13 of the game.
|Towers||Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher|
|Enemies||Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light|
|Bosses||Broot ·Stakey · Constructor · Mobchain · Metaphor|
|Maps||Custom maps · Daily quests ·Miners · Music · Modifiers|
|Other||Researches · Abilities · Effects · Shop · Score · Inventory|