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Splash is a tower in Infinitode 2. Rather than targeting an enemy, it fires projectiles in a counterclockwise fashion whenever enemies enter its range. The projectiles can pierce enemies, damaging the next one they make contact with.

Unique Characteristics[]

Splash has Piercing and Projectile count as its unique characteristics.

Piercing: Amount of damage a projectile preserves after hitting an enemy.

Projectile count is the number of projectiles Splash fires in one revolution. By default, Projectile count is 6 and increases by 0.18 each experience level (max 20).

Other Characteristics[]

Splash does not have Rotation speed even though it rotates. This is because Rotation speed is for towers that need to face enemies. Instead, Attack speed determines how many rotations Splash does. For example, a Splash with Attack speed 2.25 and Projectile count 6 will spin 2.25 revolutions per second and fire 13.5 projectiles per second.

Main characteristics[]

Range
Attack speed
Damage
Crowd Damage
Agility

Stats[]

(does not include research, bonus PWR, or platform bonuses)

Range
2.0
Damage
11.9
Attack speed
0.9
Projectile speed
1.5
Projectile count
6.0
Upgrade Level Range Damage Attack speed Accuracy Projectile speed Upgrade cost Cumulative Cost
0 2 21.3 0.612 1.5 51 80
1 2.125 31.9 0.68 1.7 79 131
2 2.25 41 0.748 1.9 125 210
3 2.35 59.2 0.748 2 203 335
4 2.45 82.4 0.841 2 338 538
5 2.45 119 0.9 2.1 578 876
6 2.6 159 0.96 2.1 940 1,454
7 2.7 214 1.02 2.25 1,820 2,394
8 2.85 283 1.07 2.4 2,600 4,214
9 2.85 358 1.09 2.5 3,600 6,814
10 3 580 1.13 2.7 n/a 10,414

Abilities[]

LV Ability Description
4/7 Penetrating bullets Piercing ×1.45
Fast mechanism Attack speed ×1.2
Fast bullets Damage ×1.2, projectile speed ×1.25, enemies receive a 50% Bonus XP debuff for 5s
10 Rifled barrels Damage ×1.2 to enemies with speed < 0.8 t/s
Upgrades with the tower
20 Ultimate 2% chance to emit 3 spikes with 175% damage on hit. Guaranteed on killing an enemy. Chains max 3 times.
Powerful PWR ×1.1

Rifled barrels is only applied after any slowing debuffs are considered. Such debuffs include Freezing from Freezing (Tower)Freezing and stun from Blast (Tower)Blast and Gauss (Tower)Gauss with its XP level 10 ability.

Ultimate gives Splash a 2% chance that one of its projectiles will spawn 3 more with increased damage upon damaging an enemy. Enemies killed by that Splash will always trigger this effect. The effect can chain onto 3 different enemies with one projectile (or the ones it spawned).

Strategy[]

Splash is a generalist tower that is able to attack ground and air enemies. However, it struggles mainly against ArmoredArmored and RegularRegular, which take 25% and 10% damage from Splash respectively. FastFast (on low density waves) and JetJet can also pass a low-level Splash without taking damage due to the low Attack speed and Projectile speed compared to their movement speed.

Place Splashes on inner corner platforms, platforms enemies pass by twice, or Damage, Attack speed, or Range platforms. Damage and Attack speed are self-explanatory, although Attack speed is better since it can boost how many times Ultimate triggers. Range allows Splash's projectiles to extend farther and possibly hit more enemies since the projectiles don't go past Splash's range.

The optimal ability combination for Splash depends on its purpose, but usually, it is Penetrating bullets and Fast mechanism. Penetrating bullets boosts pierce, while Fast mechanism allows for more bullets as opposed to more damage for less chances to hit. Fast bullets is also viable due to the Bonus XP debuff but should be used before the late game waves due to the experience level cap.

Ability magnetMagnet and Splash synergize well while attacking a boss.

Research[]

(does not include endless research)

These research are exclusive to Splash. To see all researches, see Researches.

Damage: Damage dealt to enemies

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +2% +4% +6% +8% +11% +14% +17% +21% +25% +30%

Piercing: Projectiles preserve more damage after piercing an enemy

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +1% +2% +3% +4% +5% +6% +8% +10% +12% +15%

Max experience level: Experience limit in levels

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 4 5 6 7 9 10 12 14 16 18 20

Projectile speed: Tiles per second
Also increases Damage by about half the amount each research level.

Level 0 1 2 3 4 5 6 7 8 9 10
Projectile speed 0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%
Damage 0% +1% +2% +3% +4% +5% +6% +8% +10% +12% +15%

Range: Range in tiles

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +1% +2% +3% +4% +5% +6% +7% +9% +11% +13%

Price: Tower price in coins

Level 0 1 2 3 4 5 6 7 8 9 10
Price 80 79 77 76 74 73 71 70 68 66 62

Attack speed: Shots per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +2% +4% +6% +8% +11% +14% +17% +21% +25% +30%

Experience multiplier: Each XP point is multiplied by this
Does not affect Passive XP at max upgrade level.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +3% +6% +9% +12% +15% +19% +23% +28% +33% +40%

Upgrade price: Price of tower upgrades in coins

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% -1% -2% -3% -4% -5% -6% -8% -10% -12% -15%

Projectile count: Number of projectiles
Increases Projectile count from 6-9.42 projectiles to 7.2-11.304 projectiles (based on XP level).

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +1% +2% +3% +5% +7% +9% +11% +13% +16% +20%

Tower power: Higher power of towers

Level 0 1 2 3
Bonus PWR till LV 10 0 +0.1% +0.2% +0.3%

Passive XP at max upgrade level: Amount of tower gets per second on max upgrade level
The formula for XP/second is (XP rate / 10) × upgrade level.

Level 0 1 2 3 4 5
Passive XP/s 0 +0.1 +0.2 +0.3 +0.4 +0.5

Damage - Fast bullets: Tower ability upgrade
Also increases Projectile speed by 2/3 the amount.

Level 0 1 2 3
Damage ×1.2 ×1.215 ×1.235 ×1.26
Projectile speed ×1.25 ×1.26 ×1.27 ×1.285

Damage to next enemy - Penetrating bullets: Tower ability upgrade

Level 0 1 2
Piercing ×1.45 ×1.48 ×1.5

Attack speed - Fast mechanism: Tower ability upgrade

Level 0 1 2 3
Attack speed ×1.2 ×1.215 ×1.235 ×1.26

Enemies speed - Rifled barrels: Tower ability upgrade
Increases the speed threshold at which Rifled barrels triggers.

Level 0 1
Speed <0.8 t/s <0.87 t/s

Damage - Rifled barrels: Tower ability upgrade

Level 0 1 2 3
Damage ×1.2 ×1.21 ×1.225 ×1.245

Base damage - Ultimate: Tower ability upgrade
Increases damage splinters from projectiles deal.

Level 0 1 2 3
Base damage 175% 178% 182% 187%

Chance - Ultimate: Tower ability upgrade
Increases the chance Ultimate can happen randomly.

Level 0 1 2 3
Chance 2% 2.2% 2.5% 3%

First Generation: Significant increase of characteristics

  • Damage +5%
  • Projectile speed +10%

Second Generation: Significant increase of characteristics

  • Attack speed +10%

Third Generation: Significant increase of characteristics

  • Upgrade price -2%
  • Damage +10%

ADVINAS Introduction[]

ADVINAS: Meet the brand-new Splash tower!
ADVINAS: You probably won't use it much for now, but it can be extremely useful against enemies you'll meet in future.
ADVINAS: Splash tower shoots in all directions and doesn't aim at a particular enemy.
ADVINAS: It can attack flying enemies, which means it's more universal than the Antiair tower.

Trivia[]

  • It had an Accuracy stat that was removed in update 1.9 due to causing confusion. Accuracy was the chance a projectile would damage an enemy upon contact.
  • It shares its 100% and 150% strengths with Flamethrower (Tower)Flamethrower.
  • This is one of two projectile-based towers without seeking projectiles, the other being Multishot (Tower)Multishot.
    • Splash and Multishot are also the only two towers whose Projectile speed research also increases Damage.
  • After update 1.9, this is one of three towers that does not target a specific enemy, the others being Blast and Gauss (which only attacks as long as it can see enemies along its line).
  • A Splash tower has a number of barrels depending on its Projectile count (rounded down).
  • When Magnet is activated, Splash will still spin and shoot as normal, though projectiles will still be redirected.
  • This is the only tower that can hit all enemies.
    • This is also the only tower with a 10% efficiency.
    • After update 1.9, this is the only tower that can attack air enemies and has the same effectiveness against both types.
  • It is commonly used for farming on level 6.3.
Navigation
Towers Basic (Tower)Basic ·Sniper (Tower)Sniper ·Cannon (Tower)Cannon ·Freezing (Tower)Freezing ·Antiair (Tower)Antiair ·Splash (Tower)Splash ·Blast (Tower)Blast ·Multishot (Tower)Multishot ·Minigun (Tower)Minigun ·Venom (Tower)Venom ·Tesla (Tower)Tesla ·Missile (Tower)Missile ·Flamethrower (Tower)Flamethrower ·Laser (Tower)Laser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Broot (Boss)Broot ·Boss stakeyStakey · Constructor (Boss)Constructor · Mobchain (Boss)Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory
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