Splash is a tower in Infinitode 2. Rather than targeting an enemy, it fires projectiles in a counterclockwise fashion whenever enemies enter its range. The projectiles can pierce through enemies, damaging the next one they make contact with.
Unique Characteristics[]
Splash has Piercing and Projectile count as its unique characteristics.
Piercing: The damage multiplier a projectile preserves after hitting an enemy. Caps at 90%
Piercing: 32.9 + 0.2% / tower experience level (without research)
Projectile count is the number of projectiles Splash fires in one revolution. Caps at 20
Projectile count: 6 + 0.18 / tower experience level (without research)
Other Characteristics[]
Splash does not have Rotation speed even though it rotates. This is because Rotation speed is for towers that need to face enemies. Instead, Attack speed determines how many rotations Splash does. For example, a Splash with Attack speed 2.25 and Projectile count 6 will spin 2.25 revolutions per second and fire 13.5 projectiles per second.
The projectiles can hit unlimited amount of enemies and disappears once it exceeds the towers range. The projectiles do not seek enemies
Main characteristics[]
Range | ✓ | ✓ | ✓ | ✓ | |
---|---|---|---|---|---|
Attack speed | ✓ | ✓ | ✓ | ✓ | ✓ |
Damage | ✓ | ✓ | ✓ | ||
Crowd Damage | ✓ | ✓ | ✓ | ||
Agility | ✓ | ✓ |
Stats[]
(does not include research, bonus PWR, or platform bonuses)
Range | 2.0 |
---|---|
Damage | 11.9 |
Attack speed | 0.9 |
Projectile speed | 1.5 |
Projectile count | 6.0 |
Upgrade Level | Range | Damage | Attack speed | Projectile Speed | Upgrade Cost | Cumulative Cost |
---|---|---|---|---|---|---|
0 | 2 | 21.3 | 0.612 | 1.5 | 55 | 80 |
1 | 2.125 | 31.9 | 0.68 | 1.7 | 85 | 135 |
2 | 2.25 | 41 | 0.748 | 1.9 | 135 | 220 |
3 | 2.35 | 59.2 | 0.748 | 2 | 220 | 355 |
4 | 2.45 | 82.4 | 0.841 | 2 | 365 | 575 |
5 | 2.45 | 119 | 0.9 | 2.1 | 625 | 940 |
6 | 2.6 | 159 | 0.96 | 2.1 | 1,015 | 1,565 |
7 | 2.7 | 214 | 1.02 | 2.25 | 1,965 | 2,580 |
8 | 2.85 | 283 | 1.07 | 2.4 | 2,800 | 4,545 |
9 | 2.85 | 358 | 1.09 | 2.5 | 3,890 | 7,345 |
10 | 3 | 580 | 1.13 | 2.7 | n/a | 11,235 |
Abilities[]
LV | Ability | Description |
---|---|---|
4/7 | Penetrating bullets | Piercing ×1.45 |
Fast mechanism | Attack speed ×1.2 | |
Fast bullets | Damage ×1.2, projectile speed ×1.25, enemies receive a 50% Bonus XP debuff for 5s | |
10 | Rifled barrels | Damage ×1.2 to enemies with speed < 0.8 t/s Upgrades with the tower |
20 | Ultimate | 2% chance to emit 3 spikes with 175% damage on hit. Guaranteed on killing an enemy. Chains max 3 times. |
Powerful | PWR ×1.1 |
Rifled barrels is only applied after any slowing debuffs are considered. Such debuffs include Freezing from Freezing and stun from
Blast and
Gauss with its XP level 10 ability.
Ultimate gives Splash a 2% chance that one of its projectiles will spawn 3 more with increased damage upon damaging an enemy. Enemies killed by that Splash will always trigger this effect. The effect can chain onto 3 different enemies with one projectile (or the ones it spawned).
Strategy[]
Splash is a generalist tower that is able to attack ground and air enemies. However, it struggles mainly against Armored and
Regular, which take 25% and 10% damage from Splash respectively.
Fast (on low density waves) and
Jet can also pass a low-level Splash without taking damage due to the low Attack speed and Projectile speed compared to their movement speed. At later waves Icy and Armored enemies become an issue due to faster speed and also bypasses its Level 10 ability due to resistance to Freezing effects. Splash can deal with bosses with multiple components but does not do well against bosses.
Place Splashes on inner corner platforms, platforms enemies pass by twice, or Damage, Attack speed, or Range platforms. Damage and Attack speed are self-explanatory, although Attack speed is better since it can boost how many times Ultimate triggers. Range allows Splash's projectiles to extend farther and possibly hit more enemies since the projectiles don't go past Splash's range.
To make use of level 10 ability, pair with Freezing or stunned Blast, and Gauss to gain bonus damage. It also complements together to slow faster enemies down considering that enemies will move faster in later waves making this effect less useful without the reliance of Freezing. Against Icy/Armored, stun effects from Crusher, Blast, Gauss are ways to trigger its effect.
The optimal ability combination for Splash depends on its purpose, but usually, it is Penetrating bullets and Fast mechanism. Penetrating bullets boosts pierce, while Fast mechanism allows for more bullets as opposed to more damage for less chances to hit. Fast bullets is also viable due to the Bonus XP debuff but should be used before the late game waves due to the experience level cap.
Magnet and Splash synergize well while attacking a boss.
Endless Strategy[]
- Splash can fire even more projectiles thanks to experience level and research and can fire 20 projectiles at extremely fast attack speed allowing it to wipe out enemies with ease. Splash can pair up with Basic to mitigate its 10% damage to Regular
- Splash is extremely popular for farming resources especially in level 6.3 considering the map contains circular areas that can attack all enemies and can kill massive amount of enemies and level up extremely quickly to level 100
Optimal 2 Abilities:
Fast Mechanism is always a must since its direct attack speed boost.
Fast Mechanism -> Fast bullets (higher research / higher maximum exp level)
- Assuming you have higher maximum experience level and higher research for piercing, this is much more powerful than penetrating bullets as piercing can naturally reach at least 70% or higher with experience level alone. This is because with significantly higher maximum experience levels for towers in endless, piercing and projectile count gets improved very quickly. Not to mention that Splash can level up extremely fast thanks to its massive coverage with projectiles and range late game.
Fast Mechanism -> Penetrating Bullets
- Another alternative option to guarantee piercing to be 95% to improve crowd damage. Generally it is also a viable option if planning to build multiple Splashes and other Splashes have Fast bullets ability unlocked as the debuff don't stack with itself.
Ultimate choices: Your mileage may vary, either choice is acceptable based on what you think its best
- Ultimate: With more projectiles and attack speed and improvements to the ultimate with 2.6% chance to fire 8 splinters and not to mention that similar to Anti-Air it can do a chain reaction when enemies die under this tower. Splash can do overall more damage. Although researches are crucial to improve this ultimate. Generally this is preferred on circular maps or when you maxed out researches related to this ultimate.
- Powerful: Improvements to attack speed, damage, projectile speed are all great boosts to Splash, generally this is better on some maps especially when placed in corners or if ultimate is not research out.
Research[]
(does not include endless research)
These research are exclusive to Splash. To see all researches, see Researches.
Damage: Damage dealt to enemies
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Piercing: Projectiles preserve more damage after piercing an enemy
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +1% | +2% | +3% | +4% | +5% | +6% | +8% | +10% | +12% | +15% |
Max experience level: Experience limit in levels
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 4 | 5 | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Projectile speed: Tiles per second
Also increases Damage by about half the amount each research level.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Projectile speed | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Damage | 0% | +1% | +2% | +3% | +4% | +5% | +6% | +8% | +10% | +12% | +15% |
Range: Range in tiles
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +9% | +11% | +13% |
Price: Tower price in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Price | 80 | 79 | 77 | 76 | 74 | 73 | 71 | 70 | 68 | 66 | 62 |
Attack speed: Shots per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Experience multiplier: Each XP point is multiplied by this
Does not affect Passive XP at max upgrade level.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +3% | +6% | +9% | +12% | +15% | +19% | +23% | +28% | +33% | +40% |
Upgrade price: Price of tower upgrades in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -8% | -10% | -12% | -15% |
Projectile count: Number of projectiles
Increases Projectile count from 6-9.42 projectiles to 7.2-11.304 projectiles (based on XP level).
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +1% | +2% | +3% | +5% | +7% | +9% | +11% | +13% | +16% | +20% |
Tower power: Higher power of towers
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Bonus PWR till LV 10 | 0 | +0.1% | +0.2% | +0.3% |
Passive XP at max upgrade level: Amount of tower gets per second on max upgrade level
The formula for XP/second is (XP rate / 10) × upgrade level.
Level | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Passive XP/s | 0 | +0.1 | +0.2 | +0.3 | +0.4 | +0.5 |
Damage - Fast bullets: Tower ability upgrade
Also increases Projectile speed by 2/3 the amount.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | ×1.2 | ×1.215 | ×1.235 | ×1.26 |
Projectile speed | ×1.25 | ×1.26 | ×1.27 | ×1.285 |
Damage to next enemy - Penetrating bullets: Tower ability upgrade
Level | 0 | 1 | 2 |
---|---|---|---|
Piercing | ×1.45 | ×1.48 | ×1.5 |
Attack speed - Fast mechanism: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Attack speed | ×1.2 | ×1.215 | ×1.235 | ×1.26 |
Enemies speed - Rifled barrels: Tower ability upgrade
Increases the speed threshold at which Rifled barrels triggers.
Level | 0 | 1 |
---|---|---|
Speed | <0.8 t/s | <0.87 t/s |
Damage - Rifled barrels: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | ×1.2 | ×1.21 | ×1.225 | ×1.245 |
Base damage - Ultimate: Tower ability upgrade
Increases damage splinters from projectiles deal.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Base damage | 175% | 178% | 182% | 187% |
Chance - Ultimate: Tower ability upgrade
Increases the chance Ultimate can happen randomly.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Chance | 2% | 2.2% | 2.5% | 3% |
First Generation: Significant increase of characteristics
- Damage +5%
- Projectile speed +10%
Second Generation: Significant increase of characteristics
- Attack speed +10%
Third Generation: Significant increase of characteristics
- Upgrade price -2%
- Damage +10%
ADVINAS Introduction[]
ADVINAS: Meet the brand-new Splash tower!
ADVINAS: You probably won't use it much for now, but it can be extremely useful against enemies you'll meet in future.
ADVINAS: Splash tower shoots in all directions and doesn't aim at a particular enemy.
ADVINAS: It can attack flying enemies, which means it's more universal than the Antiair tower.
Trivia[]
- It had an Accuracy stat that was removed in update 1.9 due to causing confusion. Accuracy was the chance a projectile would damage an enemy upon contact.
- It shares its 100% and 150% strengths with
Flamethrower.
- This is one of two projectile-based towers without seeking projectiles, the other being
Multishot.
- Splash and Multishot are also the only two towers whose Projectile speed research also increases Damage.
- After update 1.9, this is one of three towers that does not target a specific enemy, the others being Blast and Gauss (which only attacks as long as it can see enemies along its line).
- A Splash tower has a number of barrels depending on its Projectile count (rounded down).
- When Magnet is activated, Splash will still spin and shoot as normal, though projectiles will still be redirected.
- This is the only tower that can hit all enemies.
- This is also the only tower with a 10% efficiency.
- After update 1.9, this is the only tower that can attack air enemies and has the same effectiveness against both types.
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