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Infinitode 2 Wiki
"Every game in this Tower Defense strategy game (TD) is endless - stand against infinite number of enemy waves for as long as you can!" Infinitode 2 - Tower Defense game made by Vadym Sakhno (therainycat). -
Towers
Towers are used to protect the base from enemies. Each tower is effective against different types of enemies. Some towers provide debuffs (slow, stun etc.) on enemies that can impact the effectiveness of other towers -
Trophies
Trophies can be earned by completing the final wave milestones of certain levels, or for four other specific achievements (details below). They grant various permanent bonuses. Unless a bonus listed for the trophy specifies the -
Researches
Players can upgrade most things they control in the game through the Researches interface. A limited branch of research (using green papers and stars earned in levels to purchase) is available from the beginning. In -
Prestige
Prestige is a post-story mechanic that allows the player to earn a new currency - Prestige Tickets - and use it for a separate research branch, which offers great progression boosts through increased rarity and drop -
Miners
Miners can be used to extract resources ( Scalar, Vector, Matrix, Tensor, Infiar) from source tiles. Resources are required for Research. Miners can be unlocked, the maximum number of each can be upgraded, and the deployment -
Daily Quests
Daily quests are special maps available over the course of one day. Players have one day to complete the quest to get valuable prizes. The quest changes to a new one at midnight GMT. Each -
Crusher (Tower)
Crusher is a short ranged tower with the ability to immediately stop enemies by pulling them off the road and crushing them. It excels at finishing weak enemies. Building and upgrading consecutive Crushers scales in -
Splash (Tower)
Produces a large number of shells in a spiral around it, rather than aiming at enemies. Can attack air enemies Splash has Projectile Count as its Unique Characteristics. -
Basic (Tower)
The simplest and cheapest tower. The basic tower is single target, copes well with Regular enemies, but is not effective in the late game. Basic Tower has Damage Multiplier as its Unique Characteristic. -
Gauss (Tower)
Very unique and complicated tower. Fires a single, powerful shot that penetrates enemies. Gauss has Charging speed as its Unique Characteristic. -
Flamethrower (Tower)
Fires a short distance, constantly inflicting damage to enemies in affected area, causing them to burn. Flamethrower has Burning time as its Unique Characteristic. -
Tesla (Tower)
Attacks enemies with discharges of electricity. Discharges jump over enemies nearby, forming a chain of lightning. Tesla has "Lightning Damage" and "Lightning Length" as its Unique Characteristics. -
Modifiers
Modifiers can be placed on platform tiles instead of towers. They affect the surrounding 8 tiles with various beneficial effects, though often with certain trade-offs as well. They're also more economically flexible than -
Light (Enemy)
Light is the last enemy type found in Infinitode 2, being highly adaptive to any damage type it is faced with, being able to grant itself damage reduction towards a single tower type that has -
Custom Maps
Custom maps are available to the player once "Bubble Sort" (formerly called Cuckoo hashing) in the research tree has been researched. Once unlocked, custom maps can be created, edited, played, or deleted. The player can -
Laser (Tower)
Fires a laser beam that passes through entire map and causes damage to first enemy hit. It has an infinite attack distance, but a finite detection range. Laser has Batteries capacity as its Unique Characteristic. -
Inventory
The inventory is where your resources, blueprints, currency, encrypted chests, map editor tile materials, etc. are stored. Can be accessed on the above-top left-side with the bag button at the main menu. -
Venom (Tower)
Deals poison damage and adds a poisoning effect to enemies that deals periodic damage over a period of a few seconds. Has very low velocity shells. Venom has Poison Duration as its Unique Characteristic. -
Freezing (Tower)
Doesn't cause damage to enemies, but gradually slows them down by applying the freezing effect. Freezing has "Poison Prolongation" and "Lightning Bonus Length" as its Unique Characteristics. -
Cannon (Tower)
Has a small radius of attack and a low rotation speed, firing explosive projectiles that inflict damage on multiple targets. Cannon has Explosion Range as its Unique Characteristic. -
Sniper (Tower)
The Sniper tower has a large Range, has high Damage, and low Attack Speed. This tower needs extra time to aim at each enemy it targets before it can shoot. As a result, it copes -
Missile (Tower)
Fires missiles at a long distance with a low attack speed. Rockets explode and damage all nearby enemies. Missile has Explosion Range and LRM(Long Range Missile) Aim Speed as its Unique Characteristics. -
Antiair (Tower)
Can attack only flying enemies, but is relatively cheap for the amount of damage it does. Antiair has Burn Chance and Burning Time as its Unique Characteristics. -
Multishot (Tower)
Shoots an arc of projectiles centred at a specific enemy. Multishot has Projectile Count and Shoot Angle as its Unique Characteristics.
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