The Sniper tower has a large Range, has high Damage, and low Attack Speed. This tower needs extra time to aim at each enemy it targets before it can shoot. As a result, it copes well with individually strong targets.
Sniper has Crit Chance and Crit Multiplier as its Unique Characteristics.
Each attack has a chance to inflict critical damage. If the attack is a critical attack, the damage it deals is multiplied by the Crit Multiplier. A Crit Multiplier of 150 will multiply the damage of critical hits by x1.5, for example.
For every tower experience level, Crit Chance is increased by 1.15% and Crit Multiplier is increased 5%.
Crit Chance - 15% + 1.15%/Tower Experience Level [Max: 90%]
Crit Multiplier - 150% + 5%/Tower Experience Level
Whenever Sniper finishes rotating and faces its target, it will need 1 additional second to aim (indicated by the narrowing angle animation) at the target before the Sniper can shoot at it. Once aiming has completed, the Sniper tower does not need to re-aim until it selects a new target.
Aiming Speed is the rate which determines how fast the Sniper tower aims. Higher Aiming Speed reduces the time needed to aim at the target, which is calculated as 100 / (Aiming Speed) seconds. Without any Research or upgrades, Sniper's Aiming Speed is 100, which is 1 second of aiming time.
Sniper will need to re-aim again if:
- The current target dies or moves out of Range.
- The tower cannot rotate quick enough to keep up with the target.
For every enemy within 1 tile radius of the target, Aiming speed is reduced by 4% (Max: 85%)
The Sniper tower, like Minigun and Gauss towers, uses hitscan bullets instead of true projectiles. This means that the damage it deals is instant, and the Sniper tower is unaffected by the Projectile Speed stat.
Sniper Tower Stats (not including research, PWR tower from Exp Levels, and Tile Bonuses):
|Upgrade Level||Range||Damage||Attack Speed||Rotation Speed||Aim Speed||Upgrade Price||Cumulative Cost|
|Penetrating Bullets||Bullets penetrate enemy and give 65% damage to enemy behind it|
|Heavy Weapon||Damage x1.25|
|Long Barrel||Range x1.2|
|Killshot||Instantly kills any non-boss enemy with <34% HP after every 4 regular kills (Unlocks at LVL 10)|
|Ultimate||145% damage at max range, gradually decreasing to normal closer to the tower. Enemies explode with 10% of their HP if killed with a critical shot closer than 2 tiles|
Penetrating Bullets will make sniper bullets be able to attack two enemies. The second enemy takes 65% of the damage. This penetration can be multiplied by Critical Attack
Killshot, once primed, will instantly kill the next enemy under 34% HP that the Sniper hits. This does not work against bosses. Killshot attacks can be identified via the purple trail they leave, and the 'Killshot' popup that appears where the target enemy was.
Ultimate: Has two parts.
The first part, Sniper Tower deals up to 45% more damage when attacking at max tower's "Range" which scales down to 0% when sniper attacks at a distance less than 1 tiles. The bonus damage is based on 45% / (Tower's max range) * (Distance between sniper and enemy target)
The second part, if sniper scores a critical shot and kills the enemy within two tiles from sniper. The explosion deals 10% of their maximum health to nearby enemies.
Sniper towers are best placed on platforms where they can cover as much of the entire map as possible. While this is true for most other towers, it particularly benefits Sniper due to preventing excess scenarios in which Sniper needs to re-aim (due to enemies leaving its Range).
Snipers struggle against hoards of enemies in one tile due to the increased Aiming time. It is very strong against slow enemies such as Strong, Armored, Healer and Fighter, but not against fast enemies such as Fast, Toxic, Icy, and Light.
Despite having a advantage against Fighter, Sniper will struggle against the split enemies, since there will be 3 more targets to attack, wasting more time. Use Splash or other AoE towers to finish the split enemies.
The Killshot ability can be very useful for thinning out crowds of enemies. However, the benefit of Killshot is lost when the enemies die in 1 or 2 hits anyway, making it most effective when the enemies take a few hits to be downed.
Best Platforms: Power, Damage/Attack Speed, or even Range.
Power platforms, aside from increasing Damage and Attack Speed, will also increase Sniper's Crit Chance, Crit Multiplier, and Aiming Speed, which can effectively boosts its DPS more than the Damage platforms can. However, once Critical Chance reaches 100% (achievable through Research, upgrades, and various way to increase PWR), Damage platforms are preferred.
Range platforms may potentially be useful if the map is particularly large and/or Research is disabled in any capacity - this can allow for the Sniper tower to circumvent the Long Barrel upgrade and still cover as much of the map as needed. However, if given the choice between a Damage/Power V and Range V platforms, the Sniper tower will gain more from being on the Damage/Power V platform and taking Long Barrel than being on a Range V platform and taking Heavy Weapon.
Due to Sniper's low base Attack Speed, it is minimally impacted by the global Attack Speed bugs. As such, the Attack Speed platforms provide roughly the same benefit as Damage platforms.
Optimal 2 Abilities: Penetrating Bullets/Heavy Weapon
Penetrating bullets can make Sniper hit two targets, which helps with Sniper's main weakness of no AoE damage. Heavy Weapon is a 25% increase in DPS, which is very valuable in essentially every situation.
Long Barrel will often not be necessary for Sniper, due to its naturally large Range. However, some late-game story levels and large custom maps might be large enough where Long Barrel can provide a useful benefit to the tower. Long Barrel can also be useful for any maps that disable Research.
(Does not include endless research)
These research are exclusive to Sniper Tower Only. To see all researches, see Researches
Damage - Damage dealt to enemies
Max Upgrade Level - Upgrade Level Limit
Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.
|Max Tower Upgrade Level||3||4||5||6||7||8||9||10|
Max Experience Level - Experience Limit in levels
Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.
Range - Range in tiles
Price - Tower Price in Coins
Reduces the cost to build Sniper Tower. By default it costs 80 coins.
|Sniper Tower Coins Build Cost||80||79||78||76||75||74||72||70||68||66||62|
Attack Speed - Shots per second
Rotation Speed - Degrees per second
Aiming Speed - Speed of aiming
Experience Multiplier - Each XP point is multiplied by this.
Upgrade Price - Price of tower upgrades in coins
Starting Level - Initial Tower Level
When purchased, Basic Tower will immediately start at that EXP Level. At Max level, Basic Towers will start at EXP Level 4 with 1 Ability Unlocked.
|Initial Tower EXP Level||1||2||3||4|
Passive XP at max upgrade level - Amount of tower gets per second on max upgrade level.
If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)
Crit chance (Unique Characteristics) - Chance of dealing critical damage.
Crit chance is multiplied by this value. This increases Crit Chance from 15% - 36.85% to 18% - 44.22% (Based on Tower EXP level)
Crit Multiplier (Unique Characteristics) - Damage of critical hit.
Crit Multiplier is multiplied by this value. This increases Crit damage from 150% - 245% to 195% - 318.5% (202.5% - 330.75% with first generation research) (Based on Tower EXP level)
Heavy Weapons - Damage - Tower ability upgrade
This uses the base value of Heavy Weapons and adds it per level. (Additive)
|Heavy Weapons - Damage||1.25x||1.26x||1.285x||1.32x|
Penetrating Bullets - Damage - Tower ability upgrade
This uses the base value of Penetrating Bullets and adds it per level. (Additive)
|Penetrating Bullets - Damage||65%||67%||70%||75%|
Long Barrel - Range - Tower ability upgrade
This uses the base value of Long Barrel and adds it per level. (Additive)
|Long Barrel - Range||1.2x||1.215x||1.235x||1.26x|
Kill Shot - HP Threshold - Tower ability upgrade
This uses the base value of Kill Shot and adds it per level. (Additive)
|Kill Shot - HP Threshold||34%||35.5%||37.5%||40%|
Ultimate - Damage - Tower ability upgrade
This uses the base value of Ultimate - Damage and adds it per level (Additive)
|Ultimate - Damage||145%||147%||151%||157%|
Ultimate - Explosion Damage - Tower ability Upgrade
This uses the base value of Ultimate - Explosion Damage and adds it per level (Additive)
|Ultimate - Explosion Damage||10%||10.5%||11.5%||13%|
First Generation - Significant Increase of Characteristics
-Rotation Speed + 10% / Crit Multiplier + 10%
Second Generation - Significant increase of Characteristics
-Attack Speed + 10%
Third Generation - Significant increase of Characteristics
-Upgrade price - 2%, Damage + 10%
- A max researched Sniper's Bullet penetration ability deals 110% damage to the enemy behind the aimed enemy, which makes no sense
- This is the only tower with two tower ability that changes its turret
|Towers||Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher|
|Enemies||Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light|
|Bosses||Broot ·Stakey · Constructor · Mobchain · Metaphor|
|Maps||Custom maps · Daily quests ·Miners · Music · Modifiers|
|Other||Researches · Abilities · Effects · Shop · Score · Inventory|