Infinitode 2 Wiki
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Infinitode 2 Wiki

Players can upgrade most things they control in the game through the Researches interface. A limited branch of research (using green papers and stars earned in levels to purchase) is available from the beginning.

Research costs Green Papers, Resources, and occasionally time, level "stars", or other researches having completed. Most researches have a number of levels, each of which will be more expensive and cost more advanced resources than the previous level. The border around the research will indicate:

Research colours.jpg

  • Purple - Can afford to purchase the next level
  • Grey - Not unlocked due to prerequisites not being met
  • Green - Cannot afford the next level, currently above level 0
  • Gold - Maximum level purchased already

In Endless Research, additional new researches not available from regular research are available and many existing researches maximum level are significantly increased. Most researches beyond the standard research level requires Bit Dust. They significantly improve towers, stats, and gameplay compared to regular research tree due to their huge maximum level limit. Endless Research tree is accessible if the player changes the difficulty to Endless Mode in main menu.

Researches exclusive to Endless Research or leveled beyond Regular Max level cannot be used in Normal Mode. If a research exceeds the Regular research max level, it will be set to the regular research max level.

Contents

Research Screen (format changed after more recent game updates, but the basic interface is the same)

Research Tree.png

1: Current resources

Research cost.png

Shows what current resources you have to spend:

  1. Unopened items. Click here to open them. This is items you have earned in levels, or Boxes you have purchased, but not yet opened
  2. Number of Accelerators. These are earned from defeating certain enemies within levels, finishing certain quests, or opening purple/orange boxes. They are used to complete timed researches early, upgrade custom map tiles, and to replenish Mining energy.
  3. Amount of each Resource (Resource-Scalar.png Scalar, Resource-Vector.png Vector, Resource-Matrix.png Matrix, Resource-Tensor.png Tensor or Resource-Infiar.png Infiar) you own. Only resources you have already unlocked in research are shown here. These are earned from mining source tiles, completing quests or opening boxes. They are used to do research or purchase Abilities.
  4. Green Papers. Click here to access the Shop. These are earned by completing levels or quests. They are used to purchase upgrades or boxes from the shop.

2: Research Effects

Shows what the selected research is currently doing (if applicable) and how that will change if another level is purchased.

3: Research Requirements

The cost of buying the next level of the research. This can include:

  • Previous research having been completed. In some cases there is a small number shown on the line (eg "6/7"). This means that the linked research must have been researched up to the specified level to unlock this one.
  • Other requirements. In some cases specified things need to have happened to purchase this research. For instance in the picture, 1 million damage must have been dealt using the sniper tower.
  • Resources cost. The quantity of Resource-Scalar.png Scalar, Resource-Vector.png Vector, Resource-Matrix.png Matrix, Resource-Tensor.png Tensor, Resource-Infiar.png Infiar or Bit Dust required.
  • Green Paper cost.
  • Stars cost (upgrades on the left side of the research tree)
  • Research levels completed (total amount of research player unlocked (eg "2.18K/2.25K"). This is the requirement for the Developer mode.

4: Research Timer

Time needed for research (can be skipped with accelerators)

However this was removed and replaced with research ticket on version 1.x.x

5: General Research Section

This section allows research into:

  • Unlock new resource types, Miners, and miner upgrades
    • Resource-Scalar.png Scalar is unlocked with the first upgrade
    • Resource-Vector.png Vector is unlocked with the 4th upgrade
    • Resource-Matrix.png Matrix is unlocked with the 7th upgrade
    • Resource-Tensor.png Tensor is unlocked with the 13th upgrade
    • Resource-Infiar.png Infiar is unlocked with the 18th upgrade
    • Bit Dust becomes available as a reward in Endless mode.
  • Unlock and upgrade Abilities
  • Unlock new levels
  • Unlock map editor for Custom maps with the 10th upgrade
  • Unlock and upgrade Modifiers

Ability Research

Fireball

Throw burning projectiles on your enemies

Prerequisite Research - Index Mapping unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 1,000 Green-papers.png Green Papers 1 Power blueprint.png
2 2 1,100 Green-papers.png Green Papers 3 Power blueprint.png
3 3 1,900Green-papers.png Green Papers 150 Resource-Scalar.png Scalar 200 Resource-Vector.png Vector
4 4 1,800 Green-papers.png Green Papers 350 Resource-Scalar.png Scalar 7 Power blueprint.png
5 5 3,800 Green-papers.png Green Papers 250 Resource-Vector.png Vector 100 Resource-Matrix.png Matrix
6 6 4,400 Green-papers.png Green Papers 800 Resource-Scalar.png Scalar 11 Power blueprint.png
7 7 5,500 Green-papers.png Green Papers 350 Resource-Matrix.png Matrix 350 Resource-Tensor.png Tensor 1 Special 1 blueprint.png
8 8 9,000 Green-papers.png Green Papers 500 Resource-Vector.png Vector 1,200 Resource-Tensor.png Tensor 20 Power blueprint.png
9 9 12,000 Green-papers.png Green Papers 800 Resource-Matrix.png Matrix 400 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 10 15,000 Green-papers.png Green Papers 1,200 Resource-Infiar.png Infiar 26 Power blueprint.png 1 Special 3 blueprint.png
- The higher the level, the more Fireballs can be used in one game.

Fireball Damage

Ability Damage

Prerequisite Research - Level 3 Fireball or higher

Normal Max Level: 10, Endless Max Level: 50

Level Damage Boost Resource cost
1 +2% 1,100 Green-papers.png Green Papers 1 Power blueprint.png
2 +4% 1,100 Green-papers.png Green Papers 3 Power blueprint.png
3 +7% 1,800Green-papers.png Green Papers 200 Resource-Scalar.png Scalar 50 Resource-Vector.png Vector
4 +10% 2,000 Green-papers.png Green Papers 600 Resource-Scalar.png Scalar 7 Power blueprint.png
5 +14% 4,400 Green-papers.png Green Papers 350 Resource-Vector.png Vector 250 Resource-Matrix.png Matrix 1 Special 1 blueprint.png
6 +18% 6,000 Green-papers.png Green Papers 900 Resource-Scalar.png Scalar 10 Power blueprint.png
7 +23% 8,000 Green-papers.png Green Papers 500 Resource-Matrix.png Matrix 400 Resource-Tensor.png Tensor 2 Special 1 blueprint.png
8 +28% 11,000 Green-papers.png Green Papers 800 Resource-Vector.png Vector 1,100 Resource-Tensor.png Tensor 22 Power blueprint.png
9 +33% 16,000 Green-papers.png Green Papers 800 Resource-Matrix.png Matrix 350 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 +40% 18,000 Green-papers.png Green Papers 1,000 Resource-Infiar.png Infiar 32 Power blueprint.png 2 Special 2 blueprint.png
-The damage boost is additive in which it can be raised up to 105% MDPS

Fire Damage

Fire damage of ability

Prerequisite Research - Level 5 Fireball Damage or higher

Normal Max Level: 5, Endless Max Level: 30

Level Damage Boost Resource cost
1 +2% 800 Green-papers.png Green Papers 200 Resource-Scalar.png Scalar 200 Resource-Vector.png Vector 2 Experience blueprint.png
2 +4% 2,000 Green-papers.png Green Papers 400 Resource-Scalar.png Scalar 350 Resource-Matrix.png Matrix 4 Experience blueprint.png
3 +7% 4,500Green-papers.png Green Papers 400 Resource-Vector.png Vector 400 Resource-Tensor.png Tensor 6 Experience blueprint.png
4 +10% 7,500 Green-papers.png Green Papers 150 Resource-Infiar.png Infiar 9 Experience blueprint.png 1 Special 1 blueprint.png
5 +15% 12,000 Green-papers.png Green Papers 500 Resource-Infiar.png Infiar 12 Experience blueprint.png 1 Special 2 blueprint.png
-The burn damage boost is additive in which it can be raised up to 40% MDPS per second

Blizzard

Freeze everything

Prerequisite Research - Brute Force Search unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 1,100 Green-papers.png Green Papers 1 Experience blueprint.png
2 2 1,000 Green-papers.png Green Papers 100 Resource-Scalar.png Scalar 3 Experience blueprint.png
3 3 2,000Green-papers.png Green Papers 100 Resource-Scalar.png Scalar 250 Resource-Vector.png Vector
4 4 1,900 Green-papers.png Green Papers 400 Resource-Scalar.png Scalar 7 Experience blueprint.png
5 5 3,600 Green-papers.png Green Papers 200 Resource-Vector.png Vector 150 Resource-Matrix.png Matrix
6 6 4,600 Green-papers.png Green Papers 900 Resource-Scalar.png Scalar 12 Experience blueprint.png
7 7 5,000 Green-papers.png Green Papers 400 Resource-Matrix.png Matrix 400 Resource-Tensor.png Tensor 1 Special 1 blueprint.png
8 8 8,500 Green-papers.png Green Papers 600 Resource-Vector.png Vector 1,100 Resource-Tensor.png Tensor 21 Experience blueprint.png
9 9 13,000 Green-papers.png Green Papers 700 Resource-Matrix.png Matrix 450 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 10 14,000 Green-papers.png Green Papers 1,100 Resource-Infiar.png Infiar 27 Experience blueprint.png 1 Special 3 blueprint.png
- The higher the level, the more Blizzard can be used in one game.

Blizzard Duration

Ability Duration

Prerequisite Research - Level 3 Blizzard or higher

Normal Max Level: 10, Endless Max Level: 50

Level Bonus Duration Resource cost
1 +0.3s 800 Green-papers.png Green Papers
2 +0.6s 1,300 Green-papers.png Green Papers
3 +0.9s 1,500Green-papers.png Green Papers 150 Resource-Scalar.png Scalar 3 Agility blueprint.png
4 +1.2s 1,800 Green-papers.png Green Papers 1,000 Resource-Scalar.png Scalar 250 Resource-Vector.png Vector
5 +1.6s 3,000 Green-papers.png Green Papers 200 Resource-Matrix.png Matrix 8 Agility blueprint.png
6 +2.0s 4,200 Green-papers.png Green Papers 600 Resource-Vector.png Vector 350 Resource-Matrix.png Matrix
7 +2.4s 5,500 Green-papers.png Green Papers 350 Resource-Tensor.png Tensor 8 Agility blueprint.png 1 Special 1 blueprint.png
8 +2.9s 6,000 Green-papers.png Green Papers 500 Resource-Tensor.png Tensor 250 Resource-Infiar.png Infiar 18 Agility blueprint.png
9 +3.4s 10,500 Green-papers.png Green Papers 500 Resource-Matrix.png Matrix 800 Resource-Tensor.png Tensor 1 Special 2 blueprint.png
10 +4.0s 12,000 Green-papers.png Green Papers 1,000 Resource-Infiar.png Infiar 29 Agility blueprint.png 1 Special 3 blueprint.png
-The blizzard boost is additive in which it can be raised up to 10 seconds.

Thunder

Hit random enemies with electricity

Prerequisite Research - Hashing unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 1,000 Green-papers.png Green Papers 1 Power blueprint.png
2 2 1,300 Green-papers.png Green Papers 3 Power blueprint.png
3 3 2,000Green-papers.png Green Papers 100 Resource-Scalar.png Scalar 250 Resource-Vector.png Vector
4 4 1,800 Green-papers.png Green Papers 450 Resource-Scalar.png Scalar 7 Power blueprint.png
5 5 4,000 Green-papers.png Green Papers 250 Resource-Vector.png Vector 100 Resource-Matrix.png Matrix
6 6 5,000 Green-papers.png Green Papers 800 Resource-Scalar.png Scalar 11 Power blueprint.png
7 7 5,500 Green-papers.png Green Papers 350 Resource-Matrix.png Matrix 350 Resource-Tensor.png Tensor 1 Special 1 blueprint.png
8 8 9,500 Green-papers.png Green Papers 700 Resource-Vector.png Vector 1,000 Resource-Tensor.png Tensor 19 Power blueprint.png
9 9 12,000 Green-papers.png Green Papers 800 Resource-Matrix.png Matrix 500 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 10 18,000 Green-papers.png Green Papers 1,200 Resource-Infiar.png Infiar 28 Power blueprint.png 1 Special 3 blueprint.png
- The higher the level, the more Thunder can be used in one game.

Thunder Damage

Ability damage

Prerequisite Research - Level 3 Thunder

Normal Max Level: 10, Endless Max Level: 50

Level Damage Boost Resource cost
1 +3% 1,300 Green-papers.png Green Papers 1 Power blueprint.png
2 +6% 1,300 Green-papers.png Green Papers 3 Power blueprint.png
3 +9% 2,200Green-papers.png Green Papers 250 Resource-Scalar.png Scalar 50 Resource-Vector.png Vector
4 +12% 2,000 Green-papers.png Green Papers 600 Resource-Scalar.png Scalar 8 Power blueprint.png
5 +15% 5,000 Green-papers.png Green Papers 450 Resource-Vector.png Vector 350 Resource-Matrix.png Matrix 1 Special 1 blueprint.png
6 +18% 6,000 Green-papers.png Green Papers 1,100 Resource-Scalar.png Scalar 12 Power blueprint.png
7 +22% 8,500 Green-papers.png Green Papers 500 Resource-Matrix.png Matrix 400 Resource-Tensor.png Tensor 2 Special 1 blueprint.png
8 +26% 13,000 Green-papers.png Green Papers 1,000 Resource-Vector.png Vector 1,300 Resource-Tensor.png Tensor 25 Power blueprint.png
9 +30% 17,000 Green-papers.png Green Papers 1,000 Resource-Matrix.png Matrix 450 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 +35% 21,000 Green-papers.png Green Papers 1,200 Resource-Infiar.png Infiar 36 Power blueprint.png 2 Special 2 blueprint.png
-The damage boost is additive in which it can be raised up to 135% MDPS

Thunder Charges count

Number of charges

Prerequisite Research - Level 3 Thunder Damage or higher

Normal Max Level: 5, Endless Max Level: 25

Level Extra enemies hit Resource cost
1 +1 700 Green-papers.png Green Papers 400 Resource-Scalar.png Scalar 2 Agility blueprint.png
2 +2 1,500 Green-papers.png Green Papers 600 Resource-Vector.png Vector 4 Agility blueprint.png
3 +3 4,000Green-papers.png Green Papers 800 Resource-Matrix.png Matrix 7 Agility blueprint.png 1 Special 1 blueprint.png
4 +4 9,000 Green-papers.png Green Papers 1,000 Resource-Tensor.png Tensor 10 Agility blueprint.png 1 Special 2 blueprint.png
5 +6 14,000 Green-papers.png Green Papers 1,200 Resource-Infiar.png Infiar 14 Agility blueprint.png 1 Special 3 blueprint.png
-The charges count is additive which can increase the charges on up to 14 random enemies

Windstorm

Push enemies back towards portals

Prerequisite Research - Cuckoo Hashing unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 900 Green-papers.png Green Papers 1 Agility blueprint.png
2 2 1,000 Green-papers.png Green Papers 3 Agility blueprint.png
3 3 2,000Green-papers.png Green Papers 200 Resource-Scalar.png Scalar 150 Resource-Vector.png Vector
4 4 1,700 Green-papers.png Green Papers 400 Resource-Scalar.png Scalar 7 Agility blueprint.png
5 5 3,600 Green-papers.png Green Papers 300 Resource-Vector.png Vector 150 Resource-Matrix.png Matrix
6 6 4,600 Green-papers.png Green Papers 700 Resource-Scalar.png Scalar 12 Agility blueprint.png
7 7 6,000 Green-papers.png Green Papers 300 Resource-Matrix.png Matrix 400 Resource-Tensor.png Tensor 1 Special 1 blueprint.png
8 8 8,500 Green-papers.png Green Papers 600 Resource-Vector.png Vector 1,100 Resource-Tensor.png Tensor 19 Agility blueprint.png
9 9 12,000 Green-papers.png Green Papers 700 Resource-Matrix.png Matrix 450 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 10 14,000 Green-papers.png Green Papers 1,100 Resource-Infiar.png Infiar 26 Agility blueprint.png 1 Special 3 blueprint.png
- The higher the level, the more Windstorm can be used in one game.

Windstorm Duration

Ability duration

Prerequisite Research - Level 3 Windstorm

Normal Max Level: 10, Endless Max Level: 50

Level Duration Bonus Resource cost
1 +0.1s 1,000 Green-papers.png Green Papers 1 Agility blueprint.png
2 +0.2s 1,000 Green-papers.png Green Papers 3 Agility blueprint.png
3 +0.3s 1,800Green-papers.png Green Papers 200 Resource-Scalar.png Scalar 150 Resource-Vector.png Vector
4 +0.4s 1,800 Green-papers.png Green Papers 500 Resource-Scalar.png Scalar 7 Agility blueprint.png
5 +0.5s 3,000 Green-papers.png Green Papers 250 Resource-Vector.png Vector 200 Resource-Matrix.png Matrix
6 +0.6s 4,800 Green-papers.png Green Papers 1,000 Resource-Scalar.png Scalar 13 Agility blueprint.png
7 +0.8s 5,500 Green-papers.png Green Papers 450 Resource-Matrix.png Matrix 250 Resource-Tensor.png Tensor 1 Special 1 blueprint.png
8 +1.0s 10,000 Green-papers.png Green Papers 450 Resource-Vector.png Vector 800 Resource-Tensor.png Tensor 20 Agility blueprint.png
9 +1.2s 14,000 Green-papers.png Green Papers 700 Resource-Matrix.png Matrix 400 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 +1.5s 17,000 Green-papers.png Green Papers 1,000 Resource-Infiar.png Infiar 27 Agility blueprint.png 1 Special 3 blueprint.png
-The windstorm duration boost is additive in which it can be raised up to 4.5 seconds

Story Research

Story research are researches that are required in order to be able to continue progressing in the level. They usually do not cost a lot and provide a big boost to a specific stat or unlock a certain feature. All story researches are one-time upgrades meaning they are maxed out at level 1

Scalar - As simple as two

Prerequisite - Opened Level 2.1

Level Resource cost
1 300 Green-papers.png Green Papers

Index Mapping - 217 is false in no time

Prerequisite - Scalar unlocked, Total damage dealt to enemies - 150k

Level Unlocks Resource cost
1 MDPS Counter 60 Resource-Scalar.png Scalar

Brute force search - Wheatley was not that close

Prerequisite - Index Mapping unlocked, Opened Level 2.2

Level Boost Resource cost
1 +5% Experience Multiplier 200 Resource-Scalar.png Scalar

Vector - Very familiar and with direction

Prerequisite - Brute Force search unlocked, Opened Level 2.3

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 250 Resource-Scalar.png Scalar
- Only boosts the amount of Research Papers purchased through In-App Purchases

Bubble sort - soda style

Prerequisite - Vector unlocked

Level Unlocks Resource cost
1 Unlocks Map Editor 50 Resource-Vector.png Vector

Binary search - found or not

Prerequisite - Bubble sort unlocked, Opened Level 2.4

Level Boost Resource cost
1 Bonus PWR per tower LVL till Lvl 10 +0.2% 150 Resource-Vector.png Vector
For each tower experience level, PWR is increased by +0.2% until Experience Level is 10

Matrix - There's still no spoon

Prerequisite - Binary search unlocked, Opened Level 3.1

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 250 Resource-Vector.png Vector
- Only boosts the amount of Research Papers purchased through In-App Purchases

Hashing - designed for reposts

Prerequisite - Matrix unlocked

Level Boost Resource cost
1 Bonus PWR per tower LVL after Lvl 10 +0.5% 50 Resource-Matrix.png Matrix
For each tower experience level past Level 10, PWR is increased by +0.5%

Merge sort - Not for 40625173

Prerequisite - Hashing unlocked

Level Boost Resource cost
1 Passive XP at max upgrade level +0.1/s 130 Resource-Matrix.png Matrix

Cuckoo Hashing - #no_bird_suffered

Prerequisite - Merge Sort unlocked

Level Boost Resource cost
1 Towers Upgrade Price -2% 240 Resource-Matrix.png Matrix

Caching - Hidden Treasures

Prerequisite - Cuckoo Hashing unlocked, Opened Level 3.4

Level Boost Resource cost
1 Rotation Speed +5% 250 Resource-Vector.png Vector 100 Resource-Matrix.png Matrix

Rainbow table - So colorful and tabular

Prerequisite - Caching unlocked

Level Boost Resource cost
1 Projectile Speed +5% 250 Resource-Vector.png Vector 200 Resource-Matrix.png Matrix

Tensor - Multidimensional thing

Prerequisite - Rainbow Table unlocked, Opened Level 4.1

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 400 Resource-Scalar.png Scalar 300 Resource-Matrix.png Matrix
- Only boosts the amount of Research Papers purchased through In-App Purchases

Quicksort - Sort, but Quick

Prerequisite - Tensor unlocked

Level Boost Resource cost
1 Green Papers Bonus +5% 60 Resource-Tensor.png Tensor

Dijkstras algorithm - Aka SPF

Prerequisite - Quicksort unlocked

Level Boost Resource cost
1 Wave Interval +0.5s 180 Resource-Tensor.png Tensor

Timsort - Fastest?..

Prerequisite - Dijkstras algorithm unlocked, Opened Level 4.5

Level Boost Resource cost
1 Range +5% 350 Resource-Tensor.png Tensor

A Star - Very popular

Prerequisite - Timsort unlocked

Level Boost Resource cost
1 Wave Interval +2s 350 Resource-Matrix.png Matrix 350 Resource-Tensor.png Tensor

Infiar - Data generating neural net

Prerequisite - A Star unlocked, Opened Level 5.1

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 400 Resource-Vector.png Vector 400 Resource-Tensor.png Tensor
- Only boosts the amount of Research Papers purchased through In-App Purchases

LM Algorithm - For non-linear problems

Prerequisite - Infiar unlocked

Level Boost Resource cost
1 Attack speed +5% 150 Resource-Infiar.png Infiar

SCG Algorithm - Let's learn

Prerequisite - LM Algorithm unlocked, Opened Level 5.3

Level Boost Resource cost
1 Damage +5% 500 Resource-Scalar.png Scalar 250 Resource-Infiar.png Infiar

MTRNN Model - Synthetic brain

Prerequisite - SCG Algorithm unlocked

Level Boost Resource cost
1 Starting Money +10 Bonus papers from all purchases +10% 500 Resource-Tensor.png Tensor 500 Resource-Infiar.png Infiar
- Only boosts the amount of Research Papers purchased through In-App Purchases

LSTM Network - Time travels with forecasts

Prerequisite - MTRNN Model unlocked, Opened Level 6.1

Level Boost
1 Cores XP generation speed +5% 1,000 Resource-Infiar.png Infiar
-Increases XP generation per second from Core alpha.pngCores by 5%

6: Global Upgrade Section

This section allows research into:

  • Global Tower upgrades, for example projectile speed and damage. These apply to every tower built. Stacks additively with other Tower exclusive upgrade that features the same upgrades as these Global upgrades.
  • Global game upgrades, eg starting money and health and increased green paper earning.
  • Global Miner upgrade, reducing deployment time.

Projectile speed - Tiles per second

Prerequisite Research - none

Normal Max Level: 10, Endless Max Level: 30

Level Projectile Speed Boost Resource cost
1 +2% 1,000 Green-papers.png Green Papers
2 +4% 1,400 Green-papers.png Green Papers 3 Agility blueprint.png
3 +6% 2,400Green-papers.png Green Papers 250 Resource-Scalar.png Scalar
4 +8% 2,800 Green-papers.png Green Papers 350 Resource-Vector.png Vector 4 Agility blueprint.png
5 +11% 4,400 Green-papers.png Green Papers 250 Resource-Matrix.png Matrix 8 Agility blueprint.png 1 Special 1 blueprint.png
6 +14% 4,800 Green-papers.png Green Papers 1,300 Resource-Scalar.png Scalar 400 Resource-Matrix.png Matrix 12 Agility blueprint.png
7 +17% 6,000 Green-papers.png Green Papers 700 Resource-Vector.png Vector 250 Resource-Tensor.png Tensor 2 Special 1 blueprint.png
8 +21% 8,500 Green-papers.png Green Papers 1,400 Resource-Tensor.png Tensor 300 Resource-Infiar.png Infiar 25 Agility blueprint.png
9 +25% 12,000 Green-papers.png Green Papers 900 Resource-Matrix.png Matrix 350 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 +30% 18,000 Green-papers.png Green Papers 1,400 Resource-Infiar.png Infiar 35 Agility blueprint.png 1 Special 3 blueprint.png

Starting coins - Number of coins available at the start of the game

Prerequisite Research - Level 1 Projectile Speed or higher

Normal Max Level: 20, Endless Max Level: 100

Level Starting Coins Bonus Resource cost
1 +5 750 Green-papers.png Green Papers
2 +10 800 Green-papers.png Green Papers
3 +15 950Green-papers.png Green Papers 1 Experience blueprint.png
4 +20 1,050 Green-papers.png Green Papers 200 Resource-Scalar.png Scalar 1 Experience blueprint.png
5 +25 1,200 Green-papers.png Green Papers 300 Resource-Scalar.png Scalar 2 Experience blueprint.png
6 +30 1,450 Green-papers.png Green Papers 450 Resource-Scalar.png Scalar 2 Experience blueprint.png
7 +35 1,600 Green-papers.png Green Papers 600Resource-Scalar.png Scalar 200 Resource-Vector.png Vector 3 Experience blueprint.png
8 +40 1,700 Green-papers.png Green Papers 850 Resource-Scalar.png Scalar 350 Resource-Vector.png Vector 4 Experience blueprint.png
9 +45 1,800 Green-papers.png Green Papers 500 Resource-Vector.png Vector 5 Experience blueprint.png
10 +51 1,900 Green-papers.png Green Papers 700 Resource-Vector.png Vector 200 Resource-Matrix.png Matrix 6 Experience blueprint.png
11 +57 2,200 Green-papers.png Green Papers 900 Resource-Vector.png Vector 350 Resource-Matrix.png Matrix 8 Experience blueprint.png
12 +64 2,350 Green-papers.png Green Papers 550 Resource-Matrix.png Matrix 10 Experience blueprint.png
13 +71 2,400Green-papers.png Green Papers 750 Resource-Matrix.png Matrix 200 Resource-Tensor.png Tensor 12 Experience blueprint.png
14 +78 5,600 Green-papers.png Green Papers 900 Resource-Matrix.png Matrix 350 Resource-Tensor.png Tensor 14 Experience blueprint.png
15 +85 7,700 Green-papers.png Green Papers 550 Resource-Tensor.png Tensor 17 Experience blueprint.png
16 +92 10,200 Green-papers.png Green Papers 750 Resource-Tensor.png Tensor 300 Resource-Infiar.png Infiar 20 Experience blueprint.png
17 +99 13,600 Green-papers.png Green Papers 1,000 Resource-Tensor.png Tensor 450 Resource-Infiar.png Infiar 23 Experience blueprint.png
18 +107 17,000 Green-papers.png Green Papers 600 Resource-Infiar.png Infiar 27 Experience blueprint.png
19 +115 22,200 Green-papers.png Green Papers 800 Resource-Infiar.png Infiar 31Experience blueprint.png
20 +125 28,500 Green-papers.png Green Papers 1,000 Resource-Infiar.png Infiar 35 Experience blueprint.png
The default starting coins is 200


Starting health - Amount of health available at the start of game

Prerequisite Research - Level 3 Projectile Speed or higher

Normal Max Level: 20, Endless Max Level: 100

Level Starting health Boost Resource cost
1 +1 800 Green-papers.png Green Papers 1 Experience blueprint.png
2 +3 1,900 Green-papers.png Green Papers 200 Resource-Scalar.png Scalar
3 +5 1,800Green-papers.png Green Papers 250 Resource-Vector.png Vector 4 Experience blueprint.png
4 +7 2,400 Green-papers.png Green Papers 250 Resource-Scalar.png Scalar 700 Resource-Vector.png Vector
5 +9 4,500 Green-papers.png Green Papers 700 Resource-Scalar.png Scalar 200 Resource-Matrix.png Matrix 10 Experience blueprint.png
6 +11 4,800 Green-papers.png Green Papers 1,000 Resource-Vector.png Vector 14 Experience blueprint.png
7 +13 7,500 Green-papers.png Green Papers 500 Resource-Matrix.png Matrix 450 Resource-Tensor.png Tensor 1 Special 1 blueprint.png
8 +15 13,000 Green-papers.png Green Papers 400 Resource-Infiar.png Infiar 22 Experience blueprint.png
9 +17 15,000 Green-papers.png Green Papers 700 Resource-Matrix.png Matrix 1,100 Resource-Tensor.png Tensor 1 Special 2 blueprint.png
10 +20 21,000 Green-papers.png Green Papers 1,800 Resource-Infiar.png Infiar 35 Experience blueprint.png 1 Special 3 blueprint.png
-The default starting health is 20.

Rotation Speed - Degrees per second

Prerequisite Research - Level 1 Passive XP at max upgrade level or higher.

Normal Max Level: 10, Endless Max Level: 50

Level Rotation Speed Resource cost
1 +1% 1,100 Green-papers.png Green Papers
2 +2% 1,800 Green-papers.png Green Papers 3 Agility blueprint.png
3 +3% 2,000 Green-papers.png Green Papers 200 Resource-Scalar.png Scalar
4 +4% 3,400 Green-papers.png Green Papers 200 Resource-Vector.png Vector 5 Agility blueprint.png 1 Special 1 blueprint.png
5 +5% 4,000 Green-papers.png Green Papers 700 Resource-Vector.png Vector 200 Resource-Matrix.png Matrix 12Agility blueprint.png
6 +6% 6,000 Green-papers.png Green Papers 1,600 Resource-Scalar.png Scalar 400 Resource-Matrix.png Matrix 16Agility blueprint.png
7 +8% 6,500 Green-papers.png Green Papers 800Resource-Vector.png Vector 500 Resource-Tensor.png Tensor 1 Special 2 blueprint.png
8 +10% 8,500 Green-papers.png Green Papers 1,000 Resource-Tensor.png Tensor 150 Resource-Infiar.png Infiar 28 Agility blueprint.png
9 +12% 15,000 Green-papers.png Green Papers 900 Resource-Matrix.png Matrix 600 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 +15% 20,000 Green-papers.png Green Papers 1,000 Resource-Infiar.png Infiar 40 Agility blueprint.png 1 Special 3 blueprint.png

Forced wave bonus - Bonus coins for calling next enemy wave

Prerequisite Research - Level 1 Rotation Speed or higher.

Normal Max Level: 10, Endless Max Level: 100

Level Forced wave bonus Resource cost
1 +1% 1,500 Green-papers.png Green Papers 2 Agility blueprint.png
2 +2% 1,600 Green-papers.png Green Papers 350 Resource-Scalar.png Scalar
3 +3% 3,400 Green-papers.png Green Papers 450 Resource-Scalar.png Scalar 250 Resource-Vector.png Vector 5 Agility blueprint.png
4 +4% 3,600 Green-papers.png Green Papers 800 Resource-Scalar.png Scalar 13 Agility blueprint.png
5 +5% 5,500 Green-papers.png Green Papers 400 Resource-Vector.png Vector 150 Resource-Matrix.png Matrix 1 Special 1 blueprint.png
6 +6% 8,000 Green-papers.png Green Papers 800 Resource-Scalar.png Scalar 17 Agility blueprint.png 2 Special 1 blueprint.png
7 +8% 10,000 Green-papers.png Green Papers 700 Resource-Matrix.png Matrix 700 Resource-Tensor.png Tensor 1 Special 2 blueprint.png
8 +10% 17,000 Green-papers.png Green Papers 1,000 Resource-Vector.png Vector 2,000 Resource-Tensor.png Tensor 33 Agility blueprint.png
9 +12% 22,000 Green-papers.png Green Papers 1,200 Resource-Matrix.png Matrix 800 Resource-Infiar.png Infiar 2 Special 2 blueprint.png
10 +15% 24,000 Green-papers.png Green Papers 1,700 Resource-Infiar.png Infiar 39 Agility blueprint.png 1 Special 3 blueprint.png
-Only boosts coins from calling next wave early.

Damage - Damage dealt to enemies

Prerequisite Research - Level 3 Rotation Speed or higher

Normal Max Level: 10, Endless Max Level: 100

Level Damage Boost Resource cost
1 +2% 1,400 Green-papers.png Green Papers , 2 Power blueprint.png
2 +4% 1,700 Green-papers.png Green Papers, 300 Resource-Scalar.png Scalar
3 +6% 3,200Green-papers.png Green Papers, 400 Resource-Scalar.png Scalar, 200 Resource-Vector.png Vector, 5 Power blueprint.png
4 +8% 3,400 Green-papers.png Green Papers, 700 Resource-Scalar.png Scalar, 12 Power blueprint.png
5 +11% 6,000 Green-papers.png Green Papers, 500 Resource-Vector.png Vector, 200 Resource-Matrix.png Matrix, 1 Special 1 blueprint.png
6 +14% 7,500 Green-papers.png Green Papers ,900 Resource-Scalar.png Scalar, 18 Power blueprint.png, 2 Special 1 blueprint.png
7 +17% 9,500 Green-papers.png Green Papers, 600 Resource-Matrix.png Matrix, 600 Resource-Tensor.png Tensor, 1 Special 2 blueprint.png
8 +21% 16,000 Green-papers.png Green Papers,1,100 Resource-Vector.png Vector, 1,900 Resource-Tensor.png Tensor, 32 Power blueprint.png
9 +25% 23,000 Green-papers.png Green Papers, 1,100 Resource-Matrix.png Matrix, 700 Resource-Infiar.png Infiar, 2 Special 2 blueprint.png
10 +30% 23,000 Green-papers.png Green Papers ,1,800 Resource-Infiar.png Infiar, 40 Power blueprint.png, 1 Special 3 blueprint.png

Range - Range in tiles

Prerequisite Research - Level 3 Forced Wave Bonus or higher

Normal Max Level: 10, Endless Max Level: 25

Level Range Boost Resource cost
1 +0.5% 1,500 Green-papers.png Green Papers , 2 Power blueprint.png
2 +1% 1,700 Green-papers.png Green Papers, 350 Resource-Scalar.png Scalar
3 +1.5% 3,600Green-papers.png Green Papers, 400 Resource-Scalar.png Scalar, 150Resource-Vector.png Vector, 5 Power blueprint.png
4 +2.5% 3,600 Green-papers.png Green Papers, 700 Resource-Scalar.png Scalar, 12 Power blueprint.png
5 +3.5% 7,000 Green-papers.png Green Papers, 500 Resource-Vector.png Vector, 250 Resource-Matrix.png Matrix, 1 Special 1 blueprint.png
6 +4.5% 8,000 Green-papers.png Green Papers ,1,100 Resource-Scalar.png Scalar, 20Power blueprint.png, 2 Special 1 blueprint.png
7 +5.5% 10,000 Green-papers.png Green Papers, 600 Resource-Matrix.png Matrix, 600 Resource-Tensor.png Tensor, 1 Special 2 blueprint.png
8 +6.5% 18,000 Green-papers.png Green Papers,1,400 Resource-Vector.png Vector, 2,400 Resource-Tensor.png Tensor, 36 Power blueprint.png
9 +8% 23,000 Green-papers.png Green Papers, 1,400 Resource-Matrix.png Matrix, 900 Resource-Infiar.png Infiar, 2 Special 2 blueprint.png
10 +10% 27,000 Green-papers.png Green Papers ,2,200 Resource-Infiar.png Infiar, 42 Power blueprint.png, 1 Special 3 blueprint.png

Attack Speed - Shots per second

Prerequisite Research - Level 3 Starting Money

Normal Max Level: 10, Endless Max Level: 40

Level Attack Speed Boost Resource cost
1 +2% 1,000 Green-papers.png Green Papers
2 +4% 1,500 Green-papers.png Green Papers 500 Resource-Scalar.png Scalar
3 +6% 2,500Green-papers.png Green Papers 350 Resource-Vector.png Vector 3 Agility blueprint.png
4 +9% 3,000 Green-papers.png Green Papers 1,200 Resource-Scalar.png Scalar 450 Resource-Vector.png Vector
5 +12% 4,600 Green-papers.png Green Papers 250 Resource-Matrix.png Matrix 9 Agility blueprint.png 1 Special 1 blueprint.png
6 +15% 7,500 Green-papers.png Green Papers 700 Resource-Vector.png Vector 900 Resource-Matrix.png Matrix
7 +18% 9,000 Green-papers.png Green Papers 350 Resource-Tensor.png Tensor 14 Agility blueprint.png 2 Special 1 blueprint.png
8 +21% 11,000 Green-papers.png Green Papers 600 Resource-Tensor.png Tensor 400 Resource-Infiar.png Infiar 22 Agility blueprint.png
9 +25% 15,000 Green-papers.png Green Papers 900 Resource-Matrix.png Matrix 1,000 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
10 +30% 20,000 Green-papers.png Green Papers 1,700 Resource-Infiar.png Infiar 30 Agility blueprint.png 1 Special 3 blueprint.png

Tower sell refund - Number of coins returned for sold towers

Prerequisite Research - Level 1 Experience Multiplier or higher.

Normal Max Level: 10, Endless Max Level: 15

Level Towers sell refund Resource cost
1 +1.0% 800 Green-papers.png Green Papers , 1 Experience blueprint.png
2 +2.0% 1,400 Green-papers.png Green Papers, 100 Resource-Scalar.png Scalar
3 +3.0% 1,900Green-papers.png Green Papers, 250Resource-Vector.png Vector, 4 Experience blueprint.png
4 +4.0% 2,400 Green-papers.png Green Papers, 250 Resource-Scalar.png Scalar, 350Resource-Vector.png Vector
5 +5.0% 4,400 Green-papers.png Green Papers, 700 Resource-Scalar.png Scalar, 200 Resource-Matrix.png Matrix, 7 Experience blueprint.png
6 +6.0% 4,400 Green-papers.png Green Papers ,1,000Resource-Vector.png Vector, 12 Experience blueprint.png
7 +8.0% 5,500 Green-papers.png Green Papers, 350 Resource-Matrix.png Matrix, 400 Resource-Tensor.png Tensor
8 +10.0% 9,500 Green-papers.png Green Papers, 450 Resource-Infiar.png Infiar, 19 Experience blueprint.png
9 +12.0% 12,000 Green-papers.png Green Papers, 800 Resource-Matrix.png Matrix, 900 Resource-Tensor.png Tensor,1 Special 1 blueprint.png
10 +15.0% 15,000 Green-papers.png Green Papers ,1,500 Resource-Infiar.png Infiar, 31 Experience blueprint.png, 1 Special 2 blueprint.png
- Default sell cost is equal to 50% of the tower's gold spent on it

Upgrade Price - Price of tower upgrades in coins

Prerequisite Research - Level 3 Range or higher.

Normal Max Level: 10, Endless Max Level: 15

Level Upgrade Price Resource cost
1 -0.3% 1,000 Green-papers.png Green Papers , 1Power blueprint.png
2 -0.6% 1,600 Green-papers.png Green Papers, 350 Resource-Scalar.png Scalar
3 -1.0% 2,000Green-papers.png Green Papers, 200Resource-Vector.png Vector, 5 Power blueprint.png
4 -1.4% 3,600 Green-papers.png Green Papers, 500 Resource-Scalar.png Scalar, 350Resource-Vector.png Vector
5 -1.8% 5,500 Green-papers.png Green Papers, 300 Resource-Matrix.png Matrix, 8 Power blueprint.png
6 -2.2% 8,000 Green-papers.png Green Papers ,1,400 Resource-Scalar.png Scalar, 600 Resource-Matrix.png Matrix
7 -2.7% 10,000 Green-papers.png Green Papers, 1,100 Resource-Vector.png Vector, 350 Resource-Tensor.png Tensor, 24 Power blueprint.png
8 -3.3% 16,000 Green-papers.png Green Papers, 600 Resource-Infiar.png Infiar, 31 Power blueprint.png, 1 Special 1 blueprint.png
9 -4.1% 25,000 Green-papers.png Green Papers, 800 Resource-Matrix.png Matrix, 1,900 Resource-Tensor.png Tensor, 1 Special 2 blueprint.png
10 -5.0% 30,000 Green-papers.png Green Papers ,2,000 Resource-Infiar.png Infiar, 43 Power blueprint.png, 2 Special 3 blueprint.png
-Stacks additively with other upgrade cost. To see the upgrade cost of each tower, visit each tower's statistics.

Passive XP at max upgrade level - Amount of XP tower gets per second on max upgrade level

Prerequisite Research - Level 1 Starting Money or higher.

Normal Max Level: 10, Endless Max Level: 15

Level Passive XP at max upgrade level Resource cost
1 +0.05/s 1,200 Green-papers.png Green Papers 3 Experience blueprint.png
2 +0.10/s 2,400 Green-papers.png Green Papers 100 Resource-Scalar.png Scalar
3 +0.15/s 3,200 Green-papers.png Green Papers 200 Resource-Vector.png Vector 6 Experience blueprint.png
4 +0.20/s 4,000 Green-papers.png Green Papers 300 Resource-Scalar.png Scalar 900 Resource-Vector.png Vector 1 Special 1 blueprint.png
5 +0.25/s 5,500 Green-papers.png Green Papers 800 Resource-Scalar.png Scalar 300 Resource-Matrix.png Matrix 11 Experience blueprint.png
6 +0.30/s 6,500 Green-papers.png Green Papers 1,400 Resource-Vector.png Vector 18 Experience blueprint.png 2 Special 1 blueprint.png
7 +0.35/s 9,000 Green-papers.png Green Papers 600 Resource-Matrix.png Matrix 500 Resource-Tensor.png Tensor 1 Special 2 blueprint.png
8 +0.40/s 15,000 Green-papers.png Green Papers 600 Resource-Infiar.png Infiar 25 Experience blueprint.png
9 +0.45/s 15,000 Green-papers.png Green Papers 1,200 Resource-Matrix.png Matrix 1,400 Resource-Tensor.png Tensor 2 Special 2 blueprint.png
10 +0.50/s 22,000 Green-papers.png Green Papers 1,700 Resource-Infiar.png Infiar 40 Experience blueprint.png 1 Special 3 blueprint.png
-If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)

Experience Multiplier - Each XP point is multiplied by this

Prerequisite Research - Level 1 forced wave or higher.

Normal Max Level: 10, Endless Max Level: 100

Level Experience Multiplier Resource cost
1 +2% 900 Green-papers.png Green Papers ,1 Experience blueprint.png
2 +4% 1,800 Green-papers.png Green Papers, 250 Resource-Scalar.png Scalar
3 +7% 1,700Green-papers.png Green Papers, 300Resource-Vector.png Vector, 4 Experience blueprint.png
4 +10% 2,600 Green-papers.png Green Papers, 300 Resource-Scalar.png Scalar, 800Resource-Vector.png Vector
5 +13% 4,400 Green-papers.png Green Papers, 600 Resource-Scalar.png Scalar, 250 Resource-Matrix.png Matrix, 9 Experience blueprint.png
6 +17% 5,000 Green-papers.png Green Papers ,900Resource-Vector.png Vector , 15 Experience blueprint.png
7 +21% 8,000 Green-papers.png Green Papers, 400 Resource-Matrix.png Matrix, 500 Resource-Tensor.png Tensor, 1 Special 1 blueprint.png
8 +26% 12,000 Green-papers.png Green Papers, 450 Resource-Tensor.png Tensor, 21 Experience blueprint.png
9 +32% 14,000 Green-papers.png Green Papers, 600 Resource-Matrix.png Matrix, 1,200 Resource-Tensor.png Tensor, 1 Special 2 blueprint.png
10 +40% 22,000 Green-papers.png Green Papers ,1,700 Resource-Infiar.png Infiar, 34 Experience blueprint.png, 1 Special 3 blueprint.png

Installation Time - Amount of time required to install the miner

Prerequisite Research - Level 3 Sell Refund or higher.

Normal Max Level: 5, Endless Max Level: 5

Level Installation Time reduction Resource cost
1 -1 seconds 800 Green-papers.png Green Papers 300 Resource-Scalar.png Scalar 3 Power blueprint.png
2 -3 seconds 1,250 Green-papers.png Green Papers 500 Resource-Vector.png Vector 7 Power blueprint.png 1 Special 1 blueprint.png
3 -5 seconds 3,500 Green-papers.png Green Papers 700Resource-Matrix.png Matrix 12 Power blueprint.png 1 Special 1 blueprint.png
4 -7 seconds 10,000 Green-papers.png Green Papers 1,000Resource-Tensor.png Tensor 18 Power blueprint.png 1 Special 2 blueprint.png
5 -10 seconds 23,000 Green-papers.png Green Papers 1,500Resource-Infiar.png Infiar 25 Power blueprint.png 1 Special 3 blueprint.png
The base installation time can be found on Miners .

Wave interval - Delay before each next enemy wave

Prerequisite Research - Level 3 Sell Refund or higher.

Normal Max Level: 5, Endless Max Level: 30

Level Wave interval Resource cost
1 +1.5s 1,200 Green-papers.png Green Papers 400 Resource-Scalar.png Scalar 4 Agility blueprint.png
2 +3.0s 2,000 Green-papers.png Green Papers 700 Resource-Vector.png Vector 8 Agility blueprint.png 1 Special 1 blueprint.png
3 +5.0s 4,500 Green-papers.png Green Papers 1,000Resource-Matrix.png Matrix 16 Agility blueprint.png 1 Special 1 blueprint.png
4 +7.0s 12,000 Green-papers.png Green Papers 1,500Resource-Tensor.png Tensor 24 Agility blueprint.png 1 Special 2 blueprint.png
5 +10.0s 30,000 Green-papers.png Green Papers 2,500Resource-Infiar.png Infiar 32 Agility blueprint.png 1 Special 3 blueprint.png
The default timer before next wave automatically begins in Normal/Endless mode is 15 seconds

Green papers bonus- Bonus Green Papers from each game

Prerequisite Research - Level 3 Wave Interval and Level 3 Installation Time or higher

Normal Max Level: 10, Endless Max Level: 100

Level Green papers bonus Resource cost
1 +1% 200 Resource-Scalar.png Scalar
2 +3% 500 Resource-Scalar.png Scalar 2 Experience blueprint.png
3 +6% 200 Resource-Vector.png Vector 4 Experience blueprint.png
4 +10% 800 Resource-Scalar.png Scalar 300 Resource-Matrix.png Matrix 1 Special 1 blueprint.png
5 +15% 500 Resource-Vector.png Vector 500 Resource-Matrix.png Matrix 13 Experience blueprint.png
6 +21% 1,200 Resource-Scalar.png Scalar 300 Resource-Tensor.png Tensor 2 Special 1 blueprint.png
7 +29% 1,100 Resource-Vector.png Vector 800 Resource-Tensor.png Tensor 25 Experience blueprint.png
8 +38% 1,200 Resource-Matrix.png Matrix 400 Resource-Infiar.png Infiar 1 Special 2 blueprint.png
9 +48% 1,500 Resource-Tensor.png Tensor 40 Experience blueprint.png 2 Special 2 blueprint.png
10 +60% 2,100 Resource-Infiar.png Infiar 51 Experience blueprint.png 1 Special 3 blueprint.png

7: Specified Tower Sections

Each unlocked tower has it's own section allowing upgrades to that tower to:

  • Increase each common and unique characteristics
  • Increase the maximum XP and upgrade levels
  • Increase XP generation
  • Reduce purchase cost
  • Increase starting XP level
  • Increase the tower generation. These are expensive upgrades that require you have have dealt a certain amount of damage with the tower. They award a significant increase the specified characteristics.
  • To see tower specific research, visit Towers and then select a specific tower.

Prestige Section

This section allows research into:

  • Unlock the feature to sell custom maps and reset quests and get a refund in prestige ticket
  • Gain an additional quest slot
  • Increase loot rarity
  • Increase Green paper bonus
  • Increase both quest difficulty and quest prizes
  • Factory (Still in development)

Trivia

  • Towers First, Second, and Third generation researches used to require research time, where players have to wait a specific amount of time in order to finish the research or pay accelerators to instantly finish them. With the introduction to blueprints, research time has been removed and replaced with blueprint requirements instead.
    • Although unobtainable, Developer mode is the only research that requires 2 minutes to research
  • Research tree used to be locked until the player has access to Level 2.1.
  • All Story Researches names are reference to coding/programming
    • Scalar, Vector, Matrix, Tensor are N-dimensional array of data.
    • Most of the researches are widely-known algorithms which follow a set of rules which are used for calculations or problem solving.
Navigation
Towers Tower-basic.pngBasic ·Tower-sniper.pngSniper ·Tower-cannon.pngCannon ·Tower-freezing.pngFreezing ·Tower-air.pngAntiair ·Tower-splash.pngSplash ·Tower-blast.pngBlast ·Tower-multishot.pngMultishot ·Tower-minigun.pngMinigun ·Tower-venom.pngVenom ·Tower-tesla.pngTesla ·Tower-missile.pngMissile ·Tower-flamethrower.pngFlamethrower ·Tower-laser.pngLaser ·Gauss (Tower).pngGauss ·Crusher (Tower).pngCrusher
Enemies Regular.pngRegular ·Fast.pngFast ·Strong.pngStrong ·Heli.pngHeli ·Jet.pngJet ·Armored.pngArmored ·Healer.pngHealer ·Toxic.pngToxic ·Icy.pngIcy ·Fighter.pngFighter ·Light.pngLight
Bosses Boss-broot.pngBroot ·Boss stakey.pngStakey · Boss constructor-0.pngConstructor · Boss mobchain1.pngMobchain · Metaphor (Boss).pngMetaphor
Maps Icon-edit.pngCustom maps · Res skillpoint colored.pngDaily quests ·Miner-Scalar.pngMiners · Tile-icon-music-track.pngMusic · Mod Damage.pngModifiers
Other Research.pngResearches · Ability-Blizzard.pngAbilities · Buff-health-bar-icon-burn.pngEffects · Icon-shop-cart.pngShop · Icon-star-hollow.pngScore · Icon-backpack.pngInventory
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