Regular is the first enemy type introduced in Infinitode 2. As the very first enemy, it lacks special effects and travels at 1 tile a second (assuming it has no debuffs). Upon reaching the base, it deals 1 point of damage to it.
Strategy[]
Waves of Regulars are often used as a breathing period between waves of enemies like
Icy. Still, Regulars can appear with
Armored and
Healer and take away priority from single-target towers such as
Minigun.
Regulars usually come in dense groups (shown by the 3×3 square in the Waves tab), so
Sniper should not be used to fend off such waves due to its limited crowd control. While
Basic has increased effectiveness against Regular, its limited power and lack of area damage make it fall off in later waves. Crowd control towers such as
Cannon,
Multishot, and
Tesla often excel at dealing with these packs.
Venom also helps greatly in earlier waves with its increased effectiveness and Poison debuff.
Crusher can be used as a cleanup for other Regulars.
Tower Effectiveness[]
| Tower | Damage |
|---|---|
| 150% | |
| 100% | |
| 100% | |
| 100% | |
| 0% | |
| 10% | |
| 100% | |
| 100% | |
| 100% | |
| 150% | |
| 100% | |
| 50% | |
| 75% | |
| 100% | |
| 100% | |
| 150% |
Trivia[]
- Regulars are present in every campaign level except 5.2 and 5.6.
- This is the only enemy a tower has an effectiveness against that is not a multiple of 25.
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