Multishot is a tower in Infinitode 2. It shoots an arc of non-seeking bullets that can penetrate ground and air enemies or debuff them with Bonus coins. It can also shoot a backwards bullet dealing much more damage, allowing it to attack enemies even while not facing them.
Stats[]
Menu Characteristics[]
Range | ✓ | ✓ | ✓ | ✓ | |
---|---|---|---|---|---|
Attack speed | ✓ | ✓ | ✓ | ||
Damage | ✓ | ✓ | |||
Crowd Damage | ✓ | ✓ | ✓ | ✓ | |
Agility | ✓ | ✓ | ✓ |
Actual Characteristics[]
(base stats)
Range | 3 |
---|---|
Damage | 9.98 |
Attack speed | 0.68 |
Rotation speed | 50 |
Projectile speed | 2 |
Projectile count | 5 |
Shooting angle | 65 |
Projectile count is the number of bullets Multishot will shoot per attack. If this value is a decimal, that decimal is the chance Multishot will shoot an additional bullet. For example, if Projectile count is 5.6, Multishot will shoot 5 projectiles by default and has a 60% chance to fire a sixth. By default, Projectile count is 5 and increases by 0.14 each experience level.
Shooting angle is the size of Multishot's bullet arcs (in degrees). Shooting angle is the arc distance from the first bullet to the last. Other bullets in the shot are spaced evenly. For example, if Multishot has a Projectile count of 6 and a Shooting angle of 65°, the other 4 bullets will be spaced out by 13°. By default, Shooting angle is 65° and increases by 1° each experience level.
Upgrade level | Range | Damage | Attack speed | Rotation speed | Projectile speed | Upgrade cost | Cumulative cost |
---|---|---|---|---|---|---|---|
0 | 3 | 9.98 | 1/s | 50°/s | 2 tiles/s | 35 | 90 |
1 | 3.2 | 12.9 | 1.1/s | 55°/s | 2.2 tiles/s | 68 | 125 |
2 | 3.3 | 17.3 | 1.25/s | 60°/s | 2.4 tiles/s | 120 | 193 |
3 | 3.45 | 23.4 | 1.25/s | 68°/s | 2.6 tiles/s | 170 | 313 |
4 | 3.45 | 30.6 | 1.4/s | 70°/s | 2.6 tiles/s | 280 | 483 |
5 | 3.65 | 38 | 1.55/s | 70°/s | 2.8 tiles/s | 460 | 763 |
6 | 3.85 | 52.6 | 1.55/s | 74°/s | 3 tiles/s | 660 | 1,223 |
7 | 4.1 | 72.3 | 1.7/s | 80°/s | 3 tiles/s | 1,150 | 1,883 |
8 | 4.1 | 92.5 | 1.8/s | 85°/s | 3.25 tiles/s | 1,750 | 3,033 |
9 | 4.35 | 114.7 | 1.8/s | 90°/s | 3.4 tiles/s | 2,650 | 4,783 |
10 | 4.5 | 152 | 1.9/s | 90°/s | 3.5 tiles/s | n/a | 7,433 |
Abilities[]
LV | Ability | Description |
---|---|---|
4/7 | Penetrating bullets | Bullets penetrate first enemy, dealing 70% damage to next one |
Buckshot | Deals up to 20% more damage the closer the target is. Enemies drop 6% bonus coins if they die within 5 seconds, but bonus is halved if enemy is killed by this tower. | |
Compact weapons | Arc of attack size ×0.75. Each hit on an enemy makes it receive 1% more damage from this tower, stacks up to 30 times | |
10 | Counter attack | Each enemy within 1 tile of the affected target increases damage by 2% Upgrades with the tower |
20 | Comedy bullet | Shoots one projectile backwards with 500% damage. If projectile does not hit any enemy, its damage is preserved for the next shot and stacks up to 15 times |
Powerful | PWR ×1.1 |
Buckshot causes bullets to deal up to 20% more damage the closer the target is. Bullets gives enemies they touch the Bonus coins debuff, but the effect is halved if the Multishot that applied the debuff kills those enemies.
Counter attack: Enemies near Multishot's target cause it to take more damage.
Comedy bullet's preserved damage is additive.
Strategy[]
Multishot shares some similarities with Splash such as non-seeking projectiles. It is an all-rounder tower that can be used as a primary tower, offensively, or as support for bonus coins. It also does well against faster enemies (besides
Jet) as well as
Icy and
Light, which are often problematic for other towers. However, it struggles against slower enemies and can't target
Strong (even though the projectiles are explicitly referred to as bullets, which Strong is weak to).
Multishot has great attack range and good attack speed that can clear clusters of enemies easier in a close range. It also does not need to face its target to attack. To get its full potential, place Multishot near the portal or use Freezing for Counter attack. When using Multishot as a primary damage source, building it on Damage or Attack speed platforms is a good idea. If Multishot is used for bonus coins alone, consider just saving the special effect tiles for towers with higher relevance. Avoid Projectile Speed platforms; while they allow bullets to travel farther, they also make them more inaccurate.
Shooting angle research trades the ability to affect multiple enemies with one arc to dealing more damage to single targets. Projectile Speed research provides a little bit of extra damage, but makes bullets faster, which is a detriment to their existence time, and thus it hinders their ability to deal any damage at all.
For abilities, use Buckshot and Penetrating bullets. While Compact weapons are nice, beating extra coins is not feasible.
Research[]
(does not include endless research)
These research are exclusive to Multishot. To see all researches, see Researches.
Damage: Damage dealt to enemies
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Max experience level: Experience limit in levels
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Max XP LV | 4 | 5 | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Max upgrade level: Upgrade level limit
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
Max upgrade level | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Projectile speed: Tiles per second
Also increases Damage by half the amount (rounded down).
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Projectile speed | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Damage | 0% | +1% | +2% | +3% | +4% | +5% | +6% | +8% | +10% | +12% | +15% |
Range: Range in tiles
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +9% | +11% | +13% |
Price: Tower price in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Price | 90 | 89 | 87 | 86 | 84 | 82 | 80 | 78 | 76 | 74 | 70 |
Attack speed: Shots per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Rotation speed: Degrees per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Experience multiplier: Each XP point is multiplied by this
Does not affect Passive XP.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +3% | +6% | +9% | +12% | +16% | +20% | +24% | +28% | +33% | +40% |
Upgrade price: Price of tower upgrades in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -8% | -10% | -12% | -15% |
Shooting angle: Angle of arc of projectile
Decreases Shooting angle from 65-84° to 48.75-63° (based on XP level).
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -2% | -4% | -6% | -8% | -10% | -12% | -15% | -18% | -21% | -25% |
Projectile count: Number of projectiles
Increases Projectile count from 5-7.66 to 6.25-9.58 (based on XP level).
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +8% | +10% | +12% | +15% | +18% | +21% | +25% |
Starting level: Initial tower level
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Initial XP LV | 1 | 2 | 3 | 4 |
Passive XP at max upgrade level: Amount of tower gets per second on max upgrade level
The formula for XP/second is (XP rate / 10) × upgrade level.
Level | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Passive XP | 0/s | +0.1/s | +0.2/s | +0.3/s | +0.4/s | +0.5/s |
Damage to next enemy - Penetrating bullets: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | 70% | 72% | 75% | 80% |
Shooting angle - Compact weapons: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Shooting angle | ×0.75 | ×0.74 | ×0.72 | ×0.69 |
Damage - Counter attack: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | 2% | 2.25% | 2.5% | 2.75% |
Damage - Comedy bullet: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | 500% | 520% | 555% | 600% |
Max damage stack - Comedy bullet: Tower ability upgrade
Level | 0 | 1 | 2 |
---|---|---|---|
Max stack | 15 | 17 | 19 |
First generation: Significant increase of characteristics
- Rotation speed +10%
- Projectile speed +10%
- Range +5%
Second generation: Significant increase of characteristics
- Attack speed +10%
Third generation: Significant increase of characteristics
- Upgrade price -2%
- Damage +10%
Self-Research[]
1st level: 10,000 enemies killed
- Damage +5%
2nd level: 25,000 enemies killed
- Attack speed +5%
3rd level: 50,000 enemies killed
- Shooting angle +3%
- Projectile count +4%
4th level: 75,000 enemies killed
- Bonus PWR per tower LVL after LVL 10 +0.2%
5th level: 100,000 enemies killed
- Power (Powerful) +5%
6th level: 150,000 enemies killed, at least 14 stars in Stage 6
- Green papers bonus +5%
- Bit dust drop rate +3%
- Prestige ticket / dust drop rate +1%
ADVINAS Introduction[]
ADVINAS: Here comes the Multishot tower!
ADVINAS: Its projectiles fly in an arc and cause damage to the first enemy they hit.
ADVINAS: Extremely effective against Fast enemies and crowds and can help your Anti-aircraft towers a little.
Trivia[]
- Multishot and
Tesla are the only towers to share main characteristics (the bars shown in the tower preview before building the tower).
- This is the first tower besides Antiair that can't attack a ground enemy.
- Multishot's bullets can still touch, penetrate, and give the Bonus coins debuff to Strong.
- This is one of two projectile-based towers that do not have seeking projectiles, the other being Splash.
- Splash and Multishot are also the only two towers whose Projectile speed research also increases Damage.
- This is one of two towers that has 100% effectiveness against Icy, the other being
Gauss.
- Before update 1.9, this was one of two towers that had an ability (Second axis) allowing it to attack air enemies, the other being
Missile.
- After update 1.9, this is the only tower whose fifth ability is not named Ultimate.
- Its trophy shows 6 barrels even though its Projectile count is 5 by default.
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