Infinitode 2 Wiki
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{{Infobox enemy|title1 = Light|image1 = Lightbig.png|appears_at_level = ???}}Taking damage gets immunity to this type of damage for 6 seconds, then restores this ability in 4 seconds and can receive a new immunity. Immunity reduces damage by 80%, the type of immunity is indicated by an icon above the enemy.
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{{Infobox enemy|title1 = Light|image1 = Lightbig.png|appears_at_level = N/A}}'''Light''' is an enemy type found in ''Infinitode 2'', being highly adaptive to any damage type it is faced with, being able to grant itself damage reduction towards a single tower type that has damaged it.
   
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== Strategy ==
== Effectiveness of towers against Light: ==
 
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Fighting a Light requires a player to recognize the benefits of mixing and installing multiple tower types into their defense, as its main gimmick is to developing an intense resistance for itself towards a single tower type at a time. When a Light takes damage, it gets immunity to that type of damage for 6 seconds, then restores this ability in 4 seconds, where it then can receive a new immunity. Immunity reduces damage by 80%, the type of immunity is indicated by an icon above the enemy.
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Combining multiple tower types is advised as a result, as having a large ensemble of a single tower type can lead to wide-scale loss of damage output, on top the various resistances and vulnerabilities Lights already possess. Damage from a [[Sniper (Tower)|Sniper]] for example with be reduced to 25% due to natural resistances, where the extra 80% resistance will kick in and decrease all further Sniper shots by a staggering 95%.
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The ability to adapt can also be exploited to a degree, with towers such as [[Basic (Tower)|Basic]] being able to provoke the ability and allow other stronger towers to attack for roughly four seconds before the resistance can reallocate. [[Venom (Tower)|Venom]] also has its benefits, as its direct damage is not as important as is its damage over time, which means it can both provoke the resistance for other towers, as well as dealing its typical damage over time unabated.
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=== Tower Effectiveness ===
 
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== Trivia ==
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* Light is the only enemy type that is not implemented into the levels of ''Infinitode 2'', being only found in [[Custom maps|Custom Maps]] and [[Daily quests|Daily Quests]].
 
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Revision as of 20:40, 21 August 2019

Light is an enemy type found in Infinitode 2, being highly adaptive to any damage type it is faced with, being able to grant itself damage reduction towards a single tower type that has damaged it.

Strategy

Fighting a Light requires a player to recognize the benefits of mixing and installing multiple tower types into their defense, as its main gimmick is to developing an intense resistance for itself towards a single tower type at a time. When a Light takes damage, it gets immunity to that type of damage for 6 seconds, then restores this ability in 4 seconds, where it then can receive a new immunity. Immunity reduces damage by 80%, the type of immunity is indicated by an icon above the enemy.

Combining multiple tower types is advised as a result, as having a large ensemble of a single tower type can lead to wide-scale loss of damage output, on top the various resistances and vulnerabilities Lights already possess. Damage from a Sniper for example with be reduced to 25% due to natural resistances, where the extra 80% resistance will kick in and decrease all further Sniper shots by a staggering 95%.

The ability to adapt can also be exploited to a degree, with towers such as Basic being able to provoke the ability and allow other stronger towers to attack for roughly four seconds before the resistance can reallocate. Venom also has its benefits, as its direct damage is not as important as is its damage over time, which means it can both provoke the resistance for other towers, as well as dealing its typical damage over time unabated.

Tower Effectiveness

Icon Tower Damage
Tower-basic Basic 100%
Tower-sniper Sniper 25%
Tower-cannon Cannon 50%
Tower-freezing Freezing 0%
Tower-venom Venom 100%
Tower-splash Splash 100%
Tower-blast Blast 25%
Tower-multishot Multishot 150%
Tower-minigun Minigun 25%
Tower-air Antiair 0%
Tower-tesla Tesla 25%
Tower-missile Missile 100%
Tower-flamethrower Flamethrower 150%
Tower-laser Laser 25%

Trivia

  • Light is the only enemy type that is not implemented into the levels of Infinitode 2, being only found in Custom Maps and Daily Quests.
Navigation
Towers Basic (Tower)Basic ·Sniper (Tower)Sniper ·Cannon (Tower)Cannon ·Freezing (Tower)Freezing ·Antiair (Tower)Antiair ·Splash (Tower)Splash ·Blast (Tower)Blast ·Multishot (Tower)Multishot ·Minigun (Tower)Minigun ·Venom (Tower)Venom ·Tesla (Tower)Tesla ·Missile (Tower)Missile ·Flamethrower (Tower)Flamethrower ·Laser (Tower)Laser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Broot (Boss)Broot ·Boss stakeyStakey · Constructor (Boss)Constructor · Mobchain (Boss)Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory