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Level DQ11 is a daily level in Infinitode 2.

Overview[]

Enemies travel in a loop until they reach a green teleport which will move them to the mirrored side and loop around until it reaches the base.

In addition, the map also has a Z-Core which gives global bonuses or buffs the first three towers.

As a daily level, research is disabled and 10 bonuses are available. The bonuses randomise each time the level shows up.

Resources[]

Resource Location Density Amount
12:11 100% 330
14:11 100% 360

Quests[]

# Quest Requirements Rewards
1 Waves defeated during one game 25 3,000 , 1 , 10

Base Properties[]

Starting Money - 250

Starting Health - 10

Max tower experience level = 100

Max tower upgrade level = 10

Abilities and Research are disabled.

Miners available[]

SCL1-R x1

V2-CTR x1

Mining speed = 110%

Modifiers available[]

ATTACK SPEED x1

POWER x1

DAMAGE x0 (10% damage)

Tower available[]

Basic

Sniper

Cannon

Venom

Minigun

Anti-air (+25% range)

Flamethrower (+110% damage) Laser

Z-Core[]

Passive XP at max upgrade level: 1/s

XP needed to level up 170 + Core Level * 10

Core will generate 1 EXP per second. If a wave is called early, the amount gained is double for the remaining time left before next wave would have starts.

When the core levels up, it gives 1 Upgrade point in which the player can choose what to upgrade. The upgrades will remain for the rest of the game. Players cannot choose the upgrade if the previous upgrade is not learned. This can be shown whether the upgrade is highlighted purple or not.

Damage + 3%

(1 upgrade point)

<- Towers upgrade price -0.5%

(1 upgrade points)

-> Rotation speed +5%

(1 upgrade points)

Damage +5%

(2 upgrade points)

Attack speed +3%

(2 upgrade points)

Range +5%

(2 upgrade points)

Damage + 10%

(3 upgrade points)

Attack speed +5%

(3 upgrade points)

Power +5%

(3 upgrade points)

↓ ⬋ ↓ ➘
Attack speed + 20%

(3 upgrade points)

Attack speed + 20%

(3 upgrade points)

Attack Speed + 20%

(3 upgrade points)

Strategy[]

To be filled out.

Trivia[]

  • DAMAGE modifiers get a 10% boost from the base despite not being available in the level. This issue has not been resolved.
Stage Levels
Hello World 0.1, 0.2, 0.3, 0.4
Responsibilities 1.1, 1.2, 1.3, 1.5, 1.6, 1.6, 1.7, 1.8, 1.b1
Beginning 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.b1
Resistance 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.b1
Evolvement 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.b1
Denouement 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8, 5.b1, 5.b2
Unknown 6.1, 6.2, 6.3, 6.4, 6.5, 6.6
Endgame rumble, dev
Daily Quests DQ1, DQ3, DQ4, DQ5, DQ7, DQ8, DQ9, DQ10, DQ11, DQ12
Other zecred
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