Description[]
This level is quite gimmicky: the main gimmicks present here are that enemies walk on platforms by default, even if you are not on endless mode, and the bonus feature introduced in update 1.9's daily quests.
Additionally, the level features one Freezing and one
Basic With all 3 initial upgrades avaliable from the start and has a modifier tile which reduces every tower's range by 35%
The strategy for this level should be about the same as the one in rumble where you should try to make the path towards your base as long as possible while also getting enemies close to your towers due to the decreased range
Resources[]
Resource | Location | Density | Amount |
---|---|---|---|
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7:4 | 100% | 50/50 |
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3:6 | 100% | 25/25/50 |
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5:8 | 100% | 100 |
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9:8 | 100% | 50/50 |
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9:10 | 100% | 25/75 |
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13:10 | 100% | 100 |
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15:12 | 100% | 25/25/50 |
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11:14 | 100% | 100 |
Wave milestones[]
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Quests[]
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Stage | Levels |
---|---|
Hello World | 0.1, 0.2, 0.3, 0.4 |
Responsibilities | 1.1, 1.2, 1.3, 1.5, 1.6, 1.6, 1.7, 1.8, 1.b1 |
Beginning | 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.b1 |
Resistance | 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.b1 |
Evolvement | 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.b1 |
Denouement | 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8, 5.b1, 5.b2 |
Unknown | 6.1, 6.2, 6.3, 6.4, 6.5, 6.6 |
Endgame | rumble, dev |
Daily Quests | DQ1, DQ3, DQ4, DQ5, DQ7, DQ8, DQ9, DQ10, DQ11, DQ12 |
Other | zecred |