Description[]
The map is snowflake-shaped, with a unique "FLAKE" core in the center. It is the first map to feature Equalizers and Quad tiles, whilst the latter are used to display the ice/snow at the edges of the track.
In addition 2 Freezing towers are built from start and contains all abilities unlocked. Note that the snowballs will function even before the first wave starts
There also also map-boost tile effects (These are nerfs)
- Flamethrower:
- Burning time -90%
- Damage boost (Flamethrower) is disabled. However Damage boost overall still gets applied
- Upgrade Cost +100%
- Crusher
- Duration -80%
- Global
- Tower Range -30%
- Projectile Speed -70%
- Rotation Speed -70%
- Score for mining -80%
To unlock this level, the player needs to get at least 6 star from any levels from stage 6, at least 1 star from 6.4, and paying 10,000 tensor.
Player earns 3 Stars by different methods since there is only 1 wave in this level.
- Clear wave 70
- Clear wave 100
- Clear wave 120
Strategy[]
- As seen with the "nerfed" boosted tiles, avoid using Flamethrowers or Crusher as Flamethrower is more expensive and deals pitiful damage and Crusher will not be able to capture enemies for a long time.
- Because of the reduced Rotation Speed, and projectile, it is best to use towers that don't have projectile speed (Tesla, Sniper) or no rotation speed (Splash, Blast) as they are unaffected by the stat reductions early on. You will get upgrades to Rotation Speed and Projectile Speed to partially fix the nerf.
- Later on, the player build Cannon/Missile Tower due to Increased Explosion Piercing upgrade making them much stronger for crowd damage.
- Take advantage of the early game snowballs, even though they don't last long they can still help guarantee kills a thing or two early on.
- For the Core, focus on Coins generate per minute -> wave interval -> core exp rate. It will help provide building BOUNTY modifiers and Miners much easier. Wave interval provides more time needed for next to wave to spawn and finish wave called quest and core exp to get access to more upgrades overtime.
- This map is rich in Infiar and Matrix and the player can put 3 MINING SPEED boosts on Infiar to get massive amounts of Infiar
- Generally you want spells: Blizzard, Windstorm, Thunder since they are significantly more powerful when unlocking their upgrades.
- Blizzard lasts for a very long time
- Windstorm pushes pretty much enemies back to the start
- Thunder can wipe out entire crowds of enemies for even more gold
Resources[]
Resource | Location | Density | Amount |
---|---|---|---|
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9:2 | 100% | 100 |
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3:3 | 100% | 100 |
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15:3 | 100% | 100 |
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2:9 | 100% | 100 |
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16:9 | 100% | 100 |
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3:15 | 100% | 100 |
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15:15 | 100% | 100 |
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9:16 | 100% | 100 |
Wave Milestones[]
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Rewards |
---|---|
25 | 10,000 ![]() ![]() |
40 | 2 ![]() |
50 | 5 ![]() ![]() |
60 | 1 ![]() |
70 | Enemies Speed - 2%, ![]() |
80 | 1,000 ![]() ![]() |
90 | 15 ![]() ![]() |
100 | ![]() |
110 | Loot Rarity + 10%, 2 ![]() |
120 | 20 ![]() ![]() ![]() |
Quests[]
Stage | Levels |
---|---|
Hello World | 0.1, 0.2, 0.3, 0.4 |
Responsibilities | 1.1, 1.2, 1.3, 1.5, 1.6, 1.6, 1.7, 1.8, 1.b1 |
Beginning | 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.b1 |
Resistance | 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.b1 |
Evolvement | 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.b1 |
Denouement | 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8, 5.b1, 5.b2 |
Unknown | 6.1, 6.2, 6.3, 6.4, 6.5, 6.6 |
Endgame | rumble, dev |
Daily Quests | DQ1, DQ3, DQ4, DQ5, DQ7, DQ8, DQ9, DQ10, DQ11, DQ12 |
Other | zecred |