Infinitode 2 Wiki
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Description[]

The map is butterfly-shaped with Stakey as a worm for metamorphosis

1 SCL1-R and 1 TN4S-R are pre-built upon starting the game. The base has 2 effects which decreases enemy vulnerability (E.g. basic tower would deal 130% damage to basic enemies instead of dealing the usual 150%) and all miners start with 0 base slots.

There is a core called "B-FLY" which is the first core to introduce multi-upgradable statistics within the core.

There is 1 wave which summons Stakey. Successfully killing the boss gives the player 1 star and ends the game. Exclusive to this level, all enemies are spawned throughout Miners when a resource has been mined instead of the portal. Normally enemies health is scaled based on waves but instead the enemies Health increases based on the total amount of resources mined so far.

Unlike other levels, Prestige will NOT reset the quest in this level in which all quests completed are one-time only.

To unlock this level, the player needs to get at least 3 star from any levels from stage 6 and using 10,000 vector and matrix.

Player earns 3 Stars by different methods since there is only 1 wave in this level.

  • Kill 5,000 enemies in one game
  • Earn 300k score in one game
  • Clear the wave (This means killing Stakey and all remaining enemies)

Strategy[]

The goal is to NOT kill Stakey directly, killing stakey will stop enemies from spawning from Miners ending the game. Instead the player should focus on collecting as much resources as possible while allowing Stakey to travel through the map. Note that Stakey is signficantly slower here. The only time you kill stakey entirely is when it is near the base.

Build Multishot tower with Buckshot for early gold gain which can be used to build more miners and MINING SPEED for top-left. Proceed to build miners early with MINING speed modifier for maximum enemy production early on. Then build towers that can attack multiple enemies: Splash, Tesla, Multishot, Flamethrower, and Missile to clear all the enemies especially towards the top-right

Try not to upgrade your towers too much, for towers that are positioned to the left since they can accidentally kill stakey, you want your towers upgraded to the right because it takes time for stakey to appear. If stakey ever appears within tower range, disable the towers and enable them once stakey is out of range. If any stakey pieces die, stakey will move faster which will reach the base faster.

The upgrade that the player should look out for is unlocking Mining Speed (right path). The player needs 3 upgrade points which is reducing mining install time and score for mining. The player should save at least 2000 gold right away when they are about to get 2 upgrade points for mining score since upgrading mining speed uses gold instead of upgrade points. Once unlocked, the player should get at least level 4 in mining speed and their production will skyrocket significantly.

The instant gold on the left side is also viable for early miner installations or upgrades especially when increasing them to level 4 or 5 which cost hefty amount of gold that is not easy to obtain early game but significantly easier late game. It also provides -5% enemies speed which also slows stakey down as well which should be the first upgrade to get

Middle path is generally the last priority, ideally the player does not want damage because they can accidentally kill stakey and gold per minute is irrelevant when gold gain is massive later on. Although Damage becomes useful later on as the player accumulates more resources

Note that the challenge is building miners near the base. The green source is by far the biggest threat but yet is required to finish 9,000 resource quest. Get a basic tower to easily dispose the Regular and Toxic enemy that spawns and a Sniper against a Armored enemy that may spawn.

Take advantage of the core, it provides essentials such as giving gold, increase mining speed, and enemy speed slow. These dramatically snowball into massive amounts of enemies spawn. Gold per minute is useless later on as you get tons of gold that you can easily max out all your miners and towers near the end.

The only modifier that is well worth using is the MINING speed modifier which increases the rate enemies spawn allowing the player to get more gold.

Abilities like Nuke, Firestorm, and Smoke bomb are great in this map as they can deal with massive swarm of enemies later on especially when the player disables their towers to prevent stakey from dying and can give quick amounts of gold.

[Quest] Collecting 9,000 resources in one game requires researches made (see below). The player needs to have max miners upgrade level researched as the rates become exponentially faster at levels 4 and 5. The player should get mining speed upgrade to the maximum as early as possible once it gets unlocked since more enemies will spawn and thus give more gold thus upgrade all the other miners. Scalars and Vectors are high priorities to get them to highest level since they give more resources per minute then the others.

Research requirements[]

The progression of this level (resource earned, score) is solely affected based on researches related to mining so far. To actually be able to get items from miner, the player needs to have the mining slots researched (up to 2) .

The player should research the following to be able to complete the quest for 9,000 resource in one game. This is because the more mining is earned early game, the more enemies will spawn and thus more gold is given for a snowball effect later on. The following (prioritize from most important to least important) should be researched in order to get as much resource as possible.

  • Max miners upgrade level
  • Mining speed
  • MINING SPEED modifier count
  • MINING SPEED (for MINING SPEED mod)
  • Loot slots in miners
  • Miner Count
  • Miner install time

BFLY upgrades[]

BFLY - Very Rare
Enemies speed -5% (2 Upgrade Points) Coins generated per minute +30 (1 upgrade point)

Coins generated per minute +70 (2 upgrade point) Coins generated per minute +120 (3 upgrade point)

Miners installation time -25s (1 upgrade point)
Score for killed enemies +20% (2 upgrade points) Experience Multiplier +30% (2 upgrade point)

Experience Multiplier +70% (3 upgrade point)

Score for mining +15% (2 upgrade points)
Give 5k coins (3 upgrade points)

Give 10k coins (5 upgrade points)

Damage +2% (50 gold)

Damage +4% (150 gold) Damage +8% (450 gold) Damage +16% (1350 gold) Damage +35% (4050 gold)

Mining Speed +2% (50 gold)

Mining Speed +4% (150 gold) Mining Speed +8% (450 gold) Mining Speed +16% (1350 gold) Mining Speed +35% (4050 gold)

Resources[]

Resource Location Density Amount
5:4 100% 100
11:4 100% 100
6:6 100% 50/50
10:6 100% 50/50
6:10 100% 50/50
10:10 100% 50/50
3:11 100% 100
6:11 100% 100
10:11 100% 100
13:11 100% 100
6:12 100% 100
10:12 100% 100
4:13 100% 50/50
12:13 100% 50/50

Wave Milestones[]

Rewards
1 , 5,000

Quests[]

# Quest Requirements Rewards
1 Enemies killed during one game 7.5K , 6
2 Score gained during one game 300K , 8
3 Coins gained during one game 50K 5,000 , 7 , Loot Frequency + 5%
4 Gained Scalar during one game 1.2K 1 , 1
5 Damage dealt during one game 8M 8 , 1
6 Gained Resources during one game 9K 1 , 5,000 , Coins Generation + 5/s

Trivia[]

  • This level just like rumble and dev level, will not have their quests reset when using Prestige. However, they will still be counted for Quests Completed for the purpose of reaching 20%
  • Level 6.3 is the only level that only have maximum level of 1 wave.
Stage Levels
Hello World 0.1, 0.2, 0.3, 0.4
Responsibilities 1.1, 1.2, 1.3, 1.5, 1.6, 1.6, 1.7, 1.8, 1.b1
Beginning 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.b1
Resistance 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.b1
Evolvement 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.b1
Denouement 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8, 5.b1, 5.b2
Unknown 6.1, 6.2, 6.3, 6.4, 6.5, 6.6
Endgame rumble, dev
Daily Quests DQ1, DQ3, DQ4, DQ5, DQ7, DQ8, DQ9, DQ10, DQ11, DQ12
Other zecred
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