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Level 3.1 is the first level in Stage 3

Description[]

Level 3.1 is a map containing 2 paths. Regular and Heli enemies can reach straight down to the base and Strong and Jet however need to take a left detour to the base.

This map provides 2 sets of Infiar, 1 Scalar, and 1 Matrix (100%) allowing farming them easier.

To unlock this level, the player needs to get at least 2 star from level 2.8

Player earns 3 Stars by clearing wave 25, 38, and 51.

This level awards a Resource: MATRIX trophy should the player clear wave 69

Strategy[]

This level contains both Heli and Jet which means some Air Defense is needed. Early on, it is suggested to build several Anti-Air towers.

Tesla Tower is best suited in this level as it is able to attack all the enemies. Pair it up with Anti-Air especially with the explosion on kill.

At later stages, Regular Enemies become a big threat especially they can go straight to the exit, it is generally useful to build blast at 5,11 to push them back as they come in groups later on. Venom with the ultimate can make good use against them especially with their 150% damage against them.

Generally Freezing Towers can be placed on POWER tiles but can also be placed on the XP tile for the bottom part of the map and one on top to keep enemies slowed.

Resources[]

Resource Location Density Amount
3:0 100% 100
1:2 100% 100
4:6 75% 75/25
6:7 100% 75/25
4:10 100% 50/50

Wave Milestones[]

Rewards
25 , 2
29 3
34 1
38 , 3 , 3
42 300 , 3
47 400 , 3
51 , 500 , 2
55 600 , 4
59 700 , 232
62 800 , 298
66 900 , 368
69 , 4
76 1,300 , 2 (100%)
84 1,600 , 8
94 2,000 , 2
105 2,400 , 8

Quests[]

# Quest Requirements Rewards
1 Score gained during one game 7.8K 270
2 Gained Vector 170 2
3 Money spent on towers during one game 2.7K 350
4 Gained Matrix 240 380 , 2
5 Enemies killed 2.15K 420 , 2
6 Money spent on towers during one game 4.3K 460 , 3
7 Coins gained 10K 500 , 4
8 Playing time during one game 18:20 550 , 38
9 Score gained 43K 550 , 2
10 Damage dealt (Sniper) 620K 600 , 2
11 Gained Scalar 390 650 , 2
12 Enemies killed during one game 840 700 , 2
13 Score gained 54.5K 700 , 5
14 Coins gained during one game 7.1K 750
15 Score gained 61K 800 , 4
16 Enemies killed 3.2K 850 , 1 (40%), 5
17 Damage dealt (Basic) 1.3M 850 , Starting Money + 10, 2
18 Enemies killed by tower (Basic) 1.7K 900 , Starting Health + 2
19 Damage dealt (Sniper) 1.55M 950 , 66 , 10
20 Money spent on towers during one game 10K 1,000 , 3
21 Score gained 81.5K 1,000 , 2
22 Enemies killed during one game 1K 1,050 , 9
23 Gained Matrix 740 1,100 , 8
24 Coins gained 44K 1,150 , 13
25 Damage dealt (Basic) 2.3M 1,150 , 10

Trivia[]

  • This is the only first stage level that does not have dialogue.
Stage Levels
Hello World 0.1, 0.2, 0.3, 0.4
Responsibilities 1.1, 1.2, 1.3, 1.5, 1.6, 1.6, 1.7, 1.8, 1.b1
Beginning 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.b1
Resistance 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.b1
Evolvement 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.b1
Denouement 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8, 5.b1, 5.b2
Unknown 6.1, 6.2, 6.3, 6.4, 6.5, 6.6
Endgame rumble, dev
Daily Quests DQ1, DQ3, DQ4, DQ5, DQ7, DQ8, DQ9, DQ10, DQ11, DQ12
Other zecred
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