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Description[]

Level 2.8 is a long level with two paths, one for ground and one for air enemies. This level has 21 platforms, 11 of which grant an ability boost.

Resources[]

Resource Location Density Amount
Scalar tileSource vector 8:2 100% 50/50
Source matrix 11:2 100% 100
Scalar tile 12:4 100% 100
Source vector 15:6 100% 100

Wave Milestones[]

Waveicon Rewards
27 100 Green-papers
31 Icon-star, 1 Res accelerator new
35 172 Resource-Scalar
40 2 Agility blueprint
46 Icon-star, 3 Experience blueprint
51 400 Green-papers, 276 Resource-Vector
57 500 Green-papers, 2 Purple Key
63 Icon-star, 600 Green-papers, 4 Blue Key
68 700 Green-papers, 253 Resource-Vector
72 800 Green-papers, 4 Experience blueprint
76 900 Green-papers, 3 Res accelerator new
79 1,000 Green-papers, 1 Chest-blue
87 1,300 Green-papers, 2 Random-tile (100%)
95 1,600 Green-papers, 8 Power blueprint
104 2,000 Green-papers, 1 Chest-Purple
114 2,400 Green-papers, 5 Res accelerator new

Quests[]

# Quest Requirements Rewards
1 Score gained 25.5K 1 Agility blueprint
2 Playing time during one game 16:35 300 Green-papers
3 Enemies killed 2.3K 330 Green-papers
4 Money spent on towers during one game 4.2K 360 Green-papers, 2 Blue Key
5 Enemies killed by tower (Cannon) 750 390 Green-papers, 2 Blue Key
6 Enemies killed by tower (Splash) 835 420 Green-papers, 2 Blue Key
7 Coins gained during one game 6.15K 460 Green-papers, 2 Blue Key
8 Score gained 53.5K 490 Green-papers, 3 Agility blueprint
9 Gained Matrix 285 500 Green-papers, 2 Blue Key
10 Playing time during one game 25:00 550 Green-papers, 39 Resource-Scalar, 4 Agility blueprint
11 Coins gained 20K 600 Green-papers, 1 Purple Key
12 Money spent on towers 22K 600 Green-papers
13 Enemies killed by tower (Basic) 990 650 Green-papers, 46 Resource-Scalar, 1 Random-tile (30%)
14 Damage dealt (Basic) 690K 700 Green-papers, 3 Agility blueprint
15 Enemies killed during one game 1.25K 700 Green-papers, 1 Random-tile (30%)
16 Enemies killed by tower (Sniper) 1.05K 750 Green-papers, 42 Resource-Matrix, 3 Res accelerator new
17 Damage dealt (Splash) 905K 800 Green-papers, 2 Orange Key
18 Gained Resources 560 800 Green-papers, 7 Agility blueprint
19 Playing time 1:07:30 850 Green-papers, 5 Orange Key
20 Money spent on towers during one game 11.5K 850 Green-papers, 55 Resource-Vector, Starting Health + 2
21 Enemies killed by tower (Basic) 1.25K 900 Green-papers, 2 Blue Key
22 Enemies killed during one game 1.4K 950 Green-papers, 2 Blue Key
23 Enemies killed by tower (Cannon) 1.3K 950 Green-papers, 1 Chest-Green
24 Coins gained 48.5K 1,000 Green-papers, 5 Purple Key
25 Damage dealt (Splash) 1.55M 1,050 Green-papers, 3 Special 2 blueprint
26 Enemies killed by tower (Basic) 1.4K 1,050 Green-papers, 60 Resource-Matrix
27 Money spent on towers during one game 15K 1,100 Green-papers, 1 Random-tile (75%), 1 Chest-Purple
28 Damage dealt (Sniper) 1.8M 1,150 Green-papers, 63 Resource-Matrix, Towers Experience Multiplier + 10%, 1 Random-tile (50%)
29 Damage dealt (Splash) 1.9M 1,150 Green-papers, Towers Upgrade Price - 2%, 1 Chest-Purple
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