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Level 1.1 is the first level in Stage 1 and the 5th overall. It is unlocked after the player finishes the tutorial (or decides to skip it).

Overview[]

This level has a nearly symmetrical layout (excluding the sources). The road is 11 tiles and wraps around a 50% Scalar source. The platforms mostly wrap around the road, with 2 above and 2 in the bottom right corner of the level. These 4 platforms are supposedly for long-range towers such as Sniper. There are also 4 100% one-resource sources scattered in different corners.

This level introduces the Strong enemy. It is slower than a Regular (but not by much) but has a little more health. Basic has reduced effectiveness against it as well, so the player is forced to consider using a few Snipers.

Dialogue[]

Ensor Inc.: Congratulations on completing your training!
Ensor Inc.: From now on you will solve real problems.
Ensor Inc.: Your task is simple - try to reach the highest wave using the methods Advinas told you about.
Ensor Inc.: Don't forget about quests if you want to gain additional Green Papers. Good luck!

Specialities[]

Effects[]

  • +10 Starting money (Quest 11)
  • +10 Starting money (Quest 14)

Tiles[]

  • Script Tile: 5:0

Resources[]

Resource Location Density Amount
1:4 100% 100
5:3 50% 100
9:2 100% 100
3:1 100% 100
9:5 100% 100

Wave Milestones[]

Rewards
15 , 1
20 1
24 , 2 , 2
29 200 , 2
35 , 300 , 1
38 400 , 5
41 500 , 3
45 600 , 3
49 700 , 4
52 800 , 5
55 900 , 3
58 , 1,000
64 1,200 , 6
70 1,400 , 7
76 1,600 , 8
82 2,000 , 5

Quests[]

# Quest Requirements Rewards
1 Playing time during one game 6:10 1
2 Enemies killed 1.05K 2
3 Money spent on towers 4.25K 270
4 Coins gained during one game 1.85K 2 , 1
5 Damage dealt (Basic) 130K 360 , 3
6 Coins gained during one game 2.05K 400 , 1
7 Damage dealt (Sniper) 150K 450 , 3
8 Score gained during one game 11K 500 , 1 (20.0%)
9 Money spent on towers 9.5K 550 , 2
10 Enemies killed 2.2K 600 , 3
11 Coins gained during one game 4.0K 650 , +10 Starting Coins, 3
12 Damage dealt (Basic) 385K 700 , 3
13 Gained Scalar 265 800 , 2
14 Playing time during one game 13:25 850 , +10 Starting Coins, 2
15 Enemies killed by tower (Sniper) 1.45K 900 , 3
16 Money spent on towers 19.5K 950 , 4
17 Damage dealt (Sniper) 655K 1,050 , 8
18 Enemies killed during one game 905 1,100 , 1
19 Money spent on towers 24.5K 1,200 , 3
20 Score gained during one game 20K 1,250 , 2
21 Playing time 43:20 1,350 , 1
22 Gained Scalar 430 1,400 , 300
23 Coins gained during one game 8.6K 1,500 , 1

Trivia[]

  • 1.1 had its music changed in update 1.9, along with 1.4, 1.5, 1.6, 2.1, 5.2 and level dev.
    • Previously, the music used on this level was «Sore point». It is now used on DQ11.
    • The new music is the same as DQ8's old music (which was known as «uCF - Alarm»).
Stage Levels
Hello World 0.1, 0.2, 0.3, 0.4
Responsibilities 1.1, 1.2, 1.3, 1.5, 1.6, 1.6, 1.7, 1.8, 1.b1
Beginning 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.b1
Resistance 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 3.7, 3.8, 3.b1
Evolvement 4.1, 4.2, 4.3, 4.4, 4.5, 4.6, 4.7, 4.8, 4.b1
Denouement 5.1, 5.2, 5.3, 5.4, 5.5, 5.6, 5.7, 5.8, 5.b1, 5.b2
Unknown 6.1, 6.2, 6.3, 6.4, 6.5, 6.6
Endgame rumble, dev
Daily Quests DQ1, DQ3, DQ4, DQ5, DQ7, DQ8, DQ9, DQ10, DQ11, DQ12
Other zecred
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