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Jet is an enemy type in Infinitode 2, being the second flying-type enemy alongside the Heli, as well as exchanging some of its health pool for movement speed.

Strategy[]

If a player's defense has trouble with Helis, a wave of Jets may be even more deadly. With less health compared to the Heli, Jets race through the road avoiding the same towers as well as now being immune to Freezing and similar effects (however they can still be snowballed). As implied by its design, it is a Fast and Heli hybrid, presenting the most difficult aspects of both (for colourblind people, they are also identified by their flame).

To counteract the strengths, Jets hold several key weaknesses. For increased resistance to Missile, Minigun and removal of the damage bonus from Antiair, Jets are subject to two towers which gain a 50% damage bonus: Tesla and Laser. Both present high damage, large AoE and good usage outside of combating flying enemies exclusively.

Unfortunately, due to how far into the game Tesla unlocks compared to when Jets are introduced, Antiair is truly the only way to counter the Jets. While it does not deal significant damage, Antiair is the only tower capable of slowing Jets.

Tower Effectiveness[]

Tower Damage
Basic 0%
Sniper 0%
Cannon 0%
Freezing 0%
Antiair 100%
Splash 50%
Blast 0%
Multishot 50%
Minigun 50%
Venom 0%
Tesla 150%
Missile 50%
Flamethrower 0%
Laser 150%
Gauss 0%
Crusher 0%


Trivia[]

  • This is the only enemy type introduced on a boss level.
Navigation
Towers Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher
Enemies Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light
Bosses Broot · Stakey · Constructor ·Mobchain · Metaphor (Creep)
Maps Custom Maps · Prestige · Daily Quests · Miners · Music · Modifiers
Other Researches · Abilities · Effects · Shop · Score · Inventory · Bonuses
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