Jet is an enemy type in Infinitode 2, being the second flying-type enemy alongside the Heli, as well as exchanging some of its health pool for movement speed.
Strategy[]
If a player's defense has trouble with Helis, a wave of Jets may be even more deadly. With less health compared to the Heli, Jets race through the road avoiding the same towers as well as now being immune to Freezing and similar effects (however they can still be snowballed). As implied by its design, it is a
Fast and Heli hybrid, presenting the most difficult aspects of both (for colourblind people, they are also identified by their flame).
To counteract the strengths, Jets hold several key weaknesses. For increased resistance to Missile,
Minigun and removal of the damage bonus from
Antiair, Jets are subject to two towers which gain a 50% damage bonus:
Tesla and
Laser. Both present high damage, large AoE and good usage outside of combating flying enemies exclusively.
Unfortunately, due to how far into the game Tesla unlocks compared to when Jets are introduced, Antiair is truly the only way to counter the Jets. While it does not deal significant damage, Antiair is the only tower capable of slowing Jets.
Tower Effectiveness[]
Tower | Damage |
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0% |
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0% |
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0% |
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0% |
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100% |
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50% |
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0% |
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50% |
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50% |
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0% |
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150% |
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50% |
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0% |
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150% |
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0% |
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0% |
Trivia[]
- This is the only enemy type introduced on a boss level.
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