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Infinitode 2 Wiki

The inventory is where your resources, blueprints, currency, encrypted chests, map editor tile materials, etc. are stored.

Can be accessed on the above-top left-side with the bag button at the main menu.

Resources

Resources

Obtainable through digging sources in levels/custom maps. Needed to upgrade researches. Higher level researches require rarer resources. Resources can be unlocked by their researches.

  • Resource-Scalar.png Scalar (Common)
    • Sells for 4 Green-papers.png Green Papers per Scalar
  • Resource-Vector.png Vector (Rare)
    • Sells for 6 Green-papers.png Green Papers per Vector
  • Resource-Matrix.png Matrix (Very Rare)
    • Sells for 8 Green-papers.png Green Papers per Matrix
  • Resource-Tensor.png Tensor (Epic)
    • Sells for 10 Green-papers.png Green Papers per Tensor
  • Resource-Infiar.png Infiar (Legendary)
    • Sells for 12 Green-papers.png Green Papers per Infiar

Blueprints

Blueprints are additional ingredients needed to do specific parts of research. Earned through opening Chests at random. Common blueprints are obtainable in-game by killing enemies or miners.

  • Experience (Common)
    • Sells for 300 Green-papers.png Green Papers
    • Used for Experience Multiplier, Experience Generation, Starting Level,researches for upgrading to
    • Upgrading Price research levels (0->1, 2->3, 3->4, 4->5, 6->7, 9->10)
    • Upgrading Max Experience Level research levels (1->2, 3->4, 5->6, 7->8, 9->10)
  • Agility (Common)
    • Sells for 300 Green-papers.png Green Papers
    • Used for Attack Speed, Rotation Speed for Towers from Levels 1->2, Levels 3->4, Levels 5->6, Levels 7->8, Levels 9->10
    • Upgrading Projectile Speed for Towers from Levels 1->2, Levels 3->4, Levels 4->5, Levels 5->6, Levels 7->8, Levels 9-> 10
  • Power (Common)
    • Sells for 300 Green-papers.png Green Papers
    • Used for Damage and Range (0->1, 2->3, 3->4, 5->6, 7->8)
    • Upgrading Upgrade Price
    • Upgrading Max Upgrade Level (0->1, 2->3, 4->5, 6->7)
  • Special I (Rare)
    • Sells for 1,000 Green-papers.png Green Papers
    • Upgrading Level 8 -> Level 9 characteristics researches for towers
    • Upgrading Experience Generation from Level 1 -> 2 for towers
    • Upgrading Unique characteristics for towers (1 for Level 2->3, 2 for Level 5->6)
    • Upgrading General Characteristics for towers from Level 8 -> Level 9
    • Upgrading Starting Level for towers from Level 0 -> 1
    • Upgrading Max Experience Level (1 for 4->5 ,2 for 8->9)
    • Upgrading Crafting queue sizesize from Level 0 -> 1
  • Special II (Very Rare)
    • Sells for 2,500 Green-papers.png Green Papers
    • Upgrading Unique Characteristics for towers Level 6 -> 7 , Level 8 -> 9
    • Upgrading General Characteristics for towers from Level 9 -> Level 10
    • Upgrading Projectile Speed for towers Level 9 -> 10
    • Unlocking First Generation for towers
    • Upgrading Experience Generation from Level 2 -> 3 for towers
    • Upgrading Starting Level for towers from Level 1 -> 2
    • Upgrading Crafting queue size from Level 1 -> 2
    • Upgrading Decrypting queue size from Level 0 -> 1
  • Special III (Epic)
    • Sells for 6,500 Green-papers.png Green Papers
    • Upgrading User Map Size from Level 8 -> 9
    • Upgrading Crafting queue size from Level 2 -> 3
    • Modifiers
      • Upgrading Modifier: MINING SPEED from Level 3 -> 4
      • Upgrading Modifier: EXPERIENCE from Level 3 -> 4
      • Upgrading Modifier: POWER from Level 4 -> 5
      • Upgrading Modifier: BOUNTY from Level 4 -> 5
    • Modifiers Enhancements
      • Upgrading Modifier: DAMAGE - Damage from Level 9 -> 10
      • Upgrading Modifier: ATTACK SPEED - Attack Speed from Level 9 -> 10
      • Upgrading Modifier: EXPERIENCE - Experience from Level 9 -> 10
      • Upgrading Modifier: BOUNTY - Max Bounty from Level 9 -> 10
      • Upgrading Modifier: MINING SPEED - Mining Speed from Level 9 -> 10
    • Specific Tower Statistics
      • Unlocking Second Generation for each towers
      • Upgrading Experience Generation for each towers from Level 3 -> 4
      • Upgrading Upgrade Price for each towers from Level 4 -> 5
      • Upgrading Starting Level for each towers from Level 2 -> 3
      • Upgrading Max Upgrade Level for each towers from Level 6 -> 7
      • Upgrading Unique Characteristics for each towers Level 9 -> 10
    • All Abilities Maximum Count per game
      • Upgrading Fireball from Level 9 -> 10
      • Upgrading Blizzard from Level 9 -> 10
      • Upgrading Windstorm from Level 9 -> 10
      • Upgrading Thunder from Level 9 -> 10
      • Upgrading Smoke Bomb from Level 9 -> 10
      • Upgrading Firestorm from Level 9 -> 10
      • Upgrading Magnet from Level 9 -> 10
      • Upgrading Bullet Wall from Level 9 -> 10
      • Upgrading Ball Lightning from Level 9 -> 10
      • Upgrading LOIC from Level 9 -> 10
      • Upgrading Nuke from Level 9 -> 10
    • Abilities Enhancements
      • Upgrading Blizzard Duration from Level 9 -> 10
      • Upgrading Windstorm Duration from Level 9 -> 10
      • Upgrading Thunder Charges from Level 9 -> 10
      • Upgrading Smoke Bomb Damage from Level 9 -> 10
      • Upgrading Firestorm Damage from Level 9 -> 10
      • Upgrading Magnet Damage from Level 9 -> 10
      • Upgrading Bullet Wall Damage from Level 9 -> 10
      • Upgrading Ball Lightning Duration from Level 9 -> 10
      • Upgrading LOIC Duration from Level 9 -> 10
    • General all towers statistics
      • Upgrading Experience Multiplier (All Towers) from Level 9->10
      • Upgrading Experience Generation (All Towers) from Level 9->10
      • Upgrading Upgrade Price (All Towers) from Level 9->10 (Need 2)
      • Upgrading Range (All Towers) from Level 9->10
      • Upgrading Damage (All Towers) from Level 9->10
      • Upgrading Attack Speed (All Towers) from Level 9 -> 10
      • Upgrading Rotation (All Towers) from Level 9 -> 10
      • Upgrading Projectiles (All Towers) from Level 9 -> 10
      • Upgrading Starting Health from Level 9 -> 10
      • Upgrading Forced Wave Bonus from Level 9 -> 10
      • Upgrading Wave Interval from Level 4 -> 5
      • Upgrading Miner Install Duration from Level 4 -> 5
      • Upgrading Green Papers Bonus from Level 9 -> 10
  • Special IV (Legendary)
    • Sells for 15,000 Green-papers.png Green Papers
    • Prestige Upgrades
      • Unlocking Prestige
      • Unlocking Quest Prizes 2
      • Upgrading Quest Prizes 3
        • 1 for Level 1, 2
        • 2 for Level 3, 4
        • 3 for Level 5, 6
        • 4 for Level 7, 8
        • 5 for Level 9, 10
      • Upgrading Green papers bonus 3
        • 1 for Level 1, 2
        • 2 for Level 3, 4
        • 3 for Level 5, 6
        • 4 for Level 7, 8
        • 5 for Level 9, 10
      • Upgrading Loot Rarity 3
        • 1 for Level 1, 2
        • 2 for Level 3, 4
        • 3 for Level 5, 6
        • 4 for Level 7, 8
        • 5 for Level 9, 10
    • Specific Tower Upgrades
      • Unlocking Third Generation for each towers
      • Upgrading Experience Generation for towers from Level 4 -> 5 for each towers
    • Upgrading User Map Size from Level 9 -> 10
    • Upgrading Modifier: MINING SPEED from Level 4 -> 5
    • Upgrading Modifier: EXPERIENCE from Level 4 -> 5
    • Upgrading Crafting queue size from Level 3 -> 4
    • Upgrading Decrypting queue size from Level 1 -> 2

Dust

  • BitDust.png Bit Dust (Legendary) - Mysterious item, can be produced by Factory (faster way to obtain it is in development)
    • Used for endless mode research (upgrade levels from 10->20)
  • Double Gain shard (Legendary) - Given for watching ads, enables Double Gain (1day, 14day).

Tickets

  • Ability Ticket (Epic) - Restores all abilities for free
    • Used to stock up all abilities for free without spending any resources.
  • Lucky shot (Legendary) -
    • Used to spin the Lucky Wheel.
  • Research ticket (Legendary) -
    • Used to make one research for free, excluding Star, Prestige, and Dev Mode researches. Requirements for researches must still be met.
  • Prestige ticket (Legendary) -
    • Obtained by selling maps and resetting quests, can only be used for Prestige research.

Currency

  • Res accelerator new.png Accelerators (Very Rare) - Accelerates energy reload on levels
    • Used to restore energy on levels/custom maps
    • Used to open Cyan Chests
    • Used to respin the Lucky Wheel
    • Used to instantly decrypt boxes and items currently crafted
  • Green-papers.png Green Papers (Common) - Valuable Units
    • Used for every single research to upgrade.
    • Used to open chests in stores (Blue, Purple, Orange Chests)
    • Used for crafting
  • White paper (Legendary) - Almost never used
    • Used for nothing. It's a joke currency added during April Fools 2020, referring to people panic-buying large amounts of toilet paper at the beginning of the COVID-19 pandemic. Can be obtained by completing the quest for scoring 1000 point during one game on zecred level.

Map Editor

Contains all of your tiles currently owned used for custom maps.

Platforms

Platforms are the main parts that sets up the map.

Some Platforms are bonus platforms. Whenever a tower is placed on top of these bonus platforms, it grants them additional bonuses depending on the bonus tiles.

  • Power Multiplier: Increases all characteristics, including unique characteristics, from the tower.
  • Upgrade Discount: Reduces upgrade prices from Levels 1->10. Stacks multiplicatively with research upgrade discounts.
  • Attack Speed: Increases attack speed by a multiplier (Does not affect Laser, Flamethrower, Freezing and Gauss towers). Stacks multiplicatively with research Attack Speed.
  • Damage: Increases Damage by a multiplier. Stacks multiplicatively with research Damage.
  • Range: Increases Range by a multiplier. Stacks multiplicatively with research Range.
  • Bonus Coins: Grants bonus coins whenever a tower performs the killing blow on the enemy.
  • Experience Multiplier: Increases experience gained by a set multiplier. Stacks multiplicatively with research Experience.
  • Rotation Speed: Increases rotation speed by a set multiplier (Does not affect Blast and Splash and freezing). Stacks multiplicatively with research Rotation speed.
  • Projectile Speed: Increases projectile speed by a set multiplier. Stacks multiplicatively with research projectile speed.
  • Sell Refund: Sets sell refund to the % amount when selling a tower (default sell price is 50%). Stacks multiplicatively with research Tower Sell Refund.

List of stats a tile gives (based on rarity)

Common (I) Rare (II) Very Rare (III) Epic (IV) Legendary (V)
Power Multiplier 105% 110% 115% 120% 125%
Upgrade Discount 98% 96% 94% 92% 90%
Attack Speed 115% 130% 150% 170% 200%
Damage 115% 130% 150% 170% 200%
Range 110% 120% 130% 140% 150%
Bonus Coins 110% 120% 130% 140% 150%
Experience Multiplier 115% 130% 150% 170% 200%
Rotation Speed 130% 160% 200% 240% 300%
Projectile Speed 130% 160% 200% 240% 300%
Sell Refund 80% 85% 90% 95% 99%

Roads

Enemies move along the road.

  • Teleport (Very Rare): Teleports enemies between same colored portals. Only one pair of each colored portal can exist in a map. For example, enemies entering the red portal will travel to the other red portal. They can be placed on the edges of a tile.

Each Teleport tile sells for 100 Green-papers.png Green Papers.

  • Type Barrier (Rare): Blocks certain enemies from entering the area. Enemies can go through the barrier if that specific enemy type is not included in the barrier. They can be placed on the edges of a tile(max 4 blocked enemies can be gain for map editor)

Each Type Barrier tile sells for 200 (1 blocked enemy) + 100 * (per additional blocked enemy) Green-papers.png Green Papers

Sources

Contains resources within the tile. These are used with miners that mine these resources. Unlike levels, resources are limited and finite in custom maps. Miners can mine a certain amount based on the resource amount of the tile.

For example a Scalar Resource tile with 370 Scalar means that a miner can only mine up to 370 Scalar before the resource depletes out.

Each Resource Tile has a sell price of:

  • [(Resource Amount)/5 of that specific resource] Green-papers.png Green Papers
  • [(Scalar Amount)/10 + (Vector Amount)/5 + (Matrix Amount)/5 + (Tensor Amount)/5 + (Infiar Amount)/5] Green-papers.png Green Papers.

Portals

Portals: Contain 6-11 types of enemies (2 of them always features boss enemy and regular enemy) to spawn and the % multiplier. The % multiplier is the enemy health multiplier. 80% means enemies have 80% of its base health where as 480% means enemies have 480% of its base health. The score is affected based on the %, with higher % multipliers giving more score.

Each Portal has various levels of rarity. A rarer portal means it affects health multiplier greatly.

  • Legendary: Multiplier ≥ 450% or Multiplier ≤ 55%
  • Epic: Multiplier ≥ 350% or Multiplier ≤ 65%
  • Very Rare: Multiplier ≥ 250% or Multiplier ≤ 75%
  • Rare: Multiplier ≥ 150% or Multiplier ≤ 85%
  • Common: Multiplier ≥ 100% or Multiplier ≤ 95%. Only 4 different enemy types + 1 boss + 1 regular

Common Portals sell for 200 + Green-papers.png Green Papers

Music

Music (Rare): Changes music played in the map.

Each Music tile sells for 1,000 Green-papers.png Green Papers

Special

  • Core: Grants upgrades to towers during in-game play only. Cores gain XP through the course of the game. When enough XP is earned, it gives you 1 Upgrade Point allowing you to spend on upgrades costing 1-3 upgrade points. Each upgrade provides permanent stats to all towers and lasts only for the length of that game.

Legendary cores sell for 3000 Green-papers.png Green Papers, 200 Resource-Matrix.png Matrix, 100 Resource-Tensor.png Tensor, 50 Resource-Infiar.png Infiar.

Epic cores sell for 2000 Green-papers.png Green Papers, 200 Resource-Vector.png Vector, 100 Resource-Matrix.png Matrix, 50 Resource-Tensor.png Tensor.

Very rare cores sell for 1000 Green-papers.png Green Papers, 200 Resource-Scalar.png Scalar, 100 Resource-Vector.png Vector.

  • Boss (legendary): Configure or disable boss waves in-game.

Every boss tile sell for 1 Special III

Crafting

Crafting allows you to craft items using items and Green-papers.png Green Papers.

Crafting requires time in order to produce a crafted item. You cannot cancel crafting once crafting begins and the ingredients and green papers will be used once it is placed in the queue. You can instantly finish crafting by paying Res accelerator new.png Accelerators.

You can craft additional items while an item is currently crafting by adding it to the crafting queue. The top most of the queue is the item currently crafting. Once it is done, the next item in the queue will be crafted.

Originally you can queue 2 items, but this can be increased by researching "Crafting Queue Size", maxing out at 6 items.

Resources

  • Resource-Infiar.png Infiar (legendary)
    • Costs 3 Resource-Tensor.png Tensor, 3 Green-papers.png Green Papers and 20 seconds per Resource-Infiar.png Infiar, Up to 1,000 can be crafted at one time.
  • Resource-Tensor.png Tensor (Epic)
    • Costs 3 Resource-Matrix.png Matrix, 3 Green-papers.png Green Papers and 15 seconds per Resource-Tensor.png Tensor, Up to 1,000 can be crafted at one time.
  • Resource-Matrix.png Matrix (Very Rare)
    • Costs 3 Resource-Vector.png Vector, 2 Green-papers.png Green Papers and 10 seconds per Resource-Matrix.png Matrix, Up to 1,000 can be crafted at one time.
  • Resource-Vector.png Vector (Rare)
    • Costs 3 Resource-Scalar.png Scalar, 1 Green-papers.png Green Papers and 5 seconds per Resource-Vector.png Vector, Up to 1,000 can be crafted at one time.

Blueprints

  • Special IV (Legendary)
    • Costs 5 Special III, 15,000 Green-papers.png Green Papers and 2 hours per Special IV. Up to 10 can be crafted at one time.
  • Special III (Epic)
    • Costs 5 Special II, 3,000 Green-papers.png Green Papers and 30 minutes per Special III. Up to 10 can be crafted at one time.
    • Costs 1 Special IV, 3,000 Green-papers.png Green Papers and 30 minutes per Special III. Up to 10 can be crafted at one time. You get 3 Special III per craft.
  • Special II (Very Rare)
    • Costs 5 Special I, 500 Green-papers.png Green Papers and 5 minutes per Special II. Up to 10 can be crafted at one time.
    • Costs 1 Special III, 500 Green-papers.png Green Papers and 5 minutes per Special II. Up to 10 can be crafted at one time. You get 3 Special II per craft.
  • Special I (Rare)
    • Costs 20 Experience, Power, or Agility blueprints and 10 minutes per Special I. Up to 5 can be crafted at one time.
    • Costs 1 Special II, 100 Green-papers.png Green Papers and 1 minutes per Special II. Up to 10 can be crafted at one time. You get 3 Special I per craft.

Platform

  • Legendary Platforms
    • Costs 15,000 Green-papers.png Green Papers, 3 epic Platforms, and 8 minutes per Legendary Platform. Up to 5 can be crafted at one time.
  • Epic Platforms
    • Costs 5,000 Green-papers.png Green Papers, 3 very rare Platforms, and 3 minutes per Epic Platform. Up to 5 can be crafted at one time.
  • Very Rare Platforms
    • Costs 1500 Green-papers.png Green Papers, 3 rare Platforms, and 1 minute per Very Rare Platform. Up to 5 can be crafted at one time.
  • Rare Platforms
    • Costs 500 Green-papers.png Green Papers, 3 common Platforms, and 15 seconds per Common Platform. Up to 5 can be crafted at one time.

Special

  • Zeta Core (Legendary)
    • Costs 10 Delta Cores and 18 hours per ZETA-core
  • XI Core (Legendary)
    • Costs 10 Theta Cores and 18 hours per XI Core
  • DELTA Core (Epic)
    • Costs 10 Alpha Cores and 4 hours per DELTA Core
  • Theta Core (Epic)
    • Costs 10 Beta Cores and 4 hours per THETA-core

Packs

Contains random items according to its rarity. Must be decrypted before opening.

Packs

Packs menu is where your chests and keys and packs are stored

Enemies will have a small chance of dropping a Encrypted chest. You can get decrypted chest through daily loot, daily quest, and levels quest.

Encrypted Chests cannot be opened directly, instead it must be decrypted. However decryption will take time in order to be used.

Green Chest - 1 hour and 30 minutes (9 Res accelerator new.png Accelerators).

Blue Chest - 3 hours (18 Res accelerator new.png Accelerators).

Purple Chest - 6 hours (36 Res accelerator new.png Accelerators).

Orange Chest - 12 hours (72 Res accelerator new.png Accelerators).

Cyan Chest - 18 hours (108 Res accelerator new.png Accelerators).

You can only hold 5 encrypted chests at once. If full, enemies will not drop any encrypted chest.

Just like crafting, Decrypting has a queue meaning you can queue up chests you can decrypt. This helps you decrypt many chests at once rather than you having to manually decrypt one by one.

Initially you have 1 slot to decrypt, you can get 2 more by upgrading the Decryption Queue Size research two times.

You can watch an advertisement to reduce time by 20 mins or pay Res accelerator new.png Accelerators (1 for every 10 minutes remaining) to instantly decrypt the chest.

Keys

Can be exchanged for a chest of the same colors.

You can earn keys by randomly getting it from opened chest and random enemy drops, miners, and daily quest, daily loot, and levels quest.

Combine 10 keys to open a colored chest in the Shop on top right.

Blue Key - Sold for 500 green papers.

Purple Key - Sold for 800 green papers.

Orange Key - Sold for 1,200 green papers.

Cyan Key - Sold for 2000 green papers.

Navigation
Towers Tower-basic.pngBasic ·Tower-sniper.pngSniper ·Tower-cannon.pngCannon ·Tower-freezing.pngFreezing ·Tower-air.pngAntiair ·Tower-splash.pngSplash ·Tower-blast.pngBlast ·Tower-multishot.pngMultishot ·Tower-minigun.pngMinigun ·Tower-venom.pngVenom ·Tower-tesla.pngTesla ·Tower-missile.pngMissile ·Tower-flamethrower.pngFlamethrower ·Tower-laser.pngLaser ·Gauss (Tower).pngGauss ·Crusher (Tower).pngCrusher
Enemies Regular.pngRegular ·Fast.pngFast ·Strong.pngStrong ·Heli.pngHeli ·Jet.pngJet ·Armored.pngArmored ·Healer.pngHealer ·Toxic.pngToxic ·Icy.pngIcy ·Fighter.pngFighter ·Light.pngLight
Bosses Boss-broot.pngBroot ·Boss stakey.pngStakey · Boss constructor-0.pngConstructor · Boss mobchain1.pngMobchain · Metaphor (Boss).pngMetaphor
Maps Icon-edit.pngCustom maps · Res skillpoint colored.pngDaily quests ·Miner-Scalar.pngMiners · Tile-icon-music-track.pngMusic · Mod Damage.pngModifiers
Other Research.pngResearches · Ability-Blizzard.pngAbilities · Buff-health-bar-icon-burn.pngEffects · Icon-shop-cart.pngShop · Icon-star-hollow.pngScore · Icon-backpack.pngInventory
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