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The inventory is where your resources, blueprints, currency, encrypted chests, map editor tile materials, etc. are stored.

Can be accessed on the above-top left-side with the bag button at the main menu.

Resources[]

Resources[]

Obtainable through digging sources in levels/custom maps. Resources are needed to upgrade most researches. Higher level researches require rarer resources. Resources can be unlocked by their researches.

  • Resource-Scalar Scalar (Common)
    • Sells for 4 Green-papers Green Papers per Scalar
  • Resource-Vector Vector (Rare)
    • Sells for 6 Green-papers Green Papers per Vector
  • Resource-Matrix Matrix (Very Rare)
    • Sells for 8 Green-papers Green Papers per Matrix
  • Resource-Tensor Tensor (Epic)
    • Sells for 10 Green-papers Green Papers per Tensor
  • Resource-Infiar Infiar (Legendary)
    • Sells for 12 Green-papers Green Papers per Infiar

Blueprints[]

Blueprints are additional ingredients needed to do specific parts of research. Earned through opening Chests at random. Common blueprints are obtainable in-game by killing enemies or miners.

  • Experience (Common)
    • Sells for 300 Green-papers Green Papers
    • Used for experience and price researches
  • Agility (Common)
    • Sells for 300 Green-papers Green Papers
    • Used for agility and speed related researches
  • Power (Common)
    • Sells for 300 Green-papers Green Papers
    • Used for damage and offensive researches
  • Special I (Rare)
    • Sells for 1,000 Green-papers Green Papers
    • Used for basic researches
  • Special II (Very Rare)
    • Sells for 2,500 Green-papers Green Papers
    • Used for standard researches
  • Special III (Epic)
    • Sells for 6,500 Green-papers Green Papers
    • Used for intermediate researches
  • Special IV (Legendary)
    • Sells for 15,000 Green-papers Green Papers
    • Used for advanced researches

Dust[]

  • Bit dust Bit Dust (Legendary) - Mysterious item, can be produced by Factory (faster way to obtain it is in development)
    • Used for endless mode research
  • Double Gain shard (Legendary) - Given for watching ads, enables Double Gain (1day, 14day).
  • Prestige Dust (Epic) - Crafting Ingredient for Prestige Token, Used to Craft a Prestige Ticket and obtainable by selling Tile Packs (Teleport Pack is not Allowed) and prestiging Tiles

Tickets[]

  • Ability ticket (Epic) - Restores all abilities for free
    • Used to stock up all abilities for free without spending any resources.
  • Loot ticket (Epic) -
    • Enemies drop 50% more loot while boost is active
  • Rarity ticket (Legendary) -
    • Increases rarity of all loot by 50% in the next game
  • Lucky shot ticket (Legendary) -
    • Used to spin the Lucky Wheel.
  • Research ticket (Legendary) -
    • Used to make one research for free, excluding Star, Prestige, and Dev Mode researches. Requirements for researches must still be met.
  • Half of research ticket (Legendary) -
    • Resetting a research that used research ticket(s). Two halves can be crafted back into whole research ticket.
  • Prestige ticket (Legendary) -
    • Obtained by selling maps and resetting quests, can only be used for Prestige research or crafting Research tickets.

Currency[]

  • Res accelerator new Accelerators (Very Rare) - Accelerates energy reload on levels
    • Used to open Cyan Chests
    • Used to respin the Lucky Wheel
    • Used to skip quests
  • Green-papers Green Papers (Common) - Valuable Units
    • Used for most researches.
    • Used to open chests in stores (Blue, Purple, Orange Chests)
    • Used for crafting
  • White paper (Legendary) - Almost never used
    • Used for nothing. It's a joke currency added during April Fools 2020, referring to people panic-buying large amounts of toilet paper at the beginning of the COVID-19 pandemic. Can be obtained by completing the quest for scoring 1000 point during one game on zecred level.

Map Editor[]

Contains all of your tiles currently owned used for custom maps.

Platforms[]

Platforms are the main parts that sets up the map.

Some Platforms are bonus platforms. Whenever a tower is placed on top of these bonus platforms, it grants them additional bonuses depending on the bonus tiles.

  • Power Multiplier: Increases all characteristics, including unique characteristics, from the tower.
  • Upgrade Discount: Reduces upgrade prices from Level 1->10. Stacks multiplicatively with research upgrade discounts.
  • Attack Speed: Increases attack speed by a multiplier (Does not affect Laser, Flamethrower, Freezing and Gauss towers). Stacks multiplicatively with research Attack Speed.
  • Damage: Increases Damage by a multiplier. Stacks multiplicatively with research Damage.
  • Range: Increases Range by a multiplier. Stacks multiplicatively with research Range.
  • Bonus Coins: Grants bonus coins whenever a tower performs the killing blow on the enemy.
  • Experience Multiplier: Increases experience gained by a set multiplier. Stacks multiplicatively with research Experience.
  • Rotation Speed: Increases rotation speed by a set multiplier (Does not affect Blast and Splash and freezing). Stacks multiplicatively with research Rotation speed.
  • Projectile Speed: Increases projectile speed by a set multiplier. Stacks multiplicatively with research projectile speed.
  • Sell Refund: Sets sell refund to the % amount when selling a tower (default sell price is 50%). Stacks multiplicatively with research Tower Sell Refund.

List of stats a tile gives (based on rarity)[]

Common (I) Rare (II) Very Rare (III) Epic (IV) Legendary (V)
Power Multiplier 105% 110% 115% 120% 125%
Upgrade Discount 98% 96% 94% 92% 90%
Attack Speed 115% 130% 150% 170% 200%
Damage 115% 130% 150% 170% 200%
Range 110% 120% 130% 140% 150%
Bonus Coins 110% 120% 130% 140% 150%
Experience Multiplier 115% 130% 150% 170% 200%
Rotation Speed 130% 160% 200% 240% 300%
Projectile Speed 130% 160% 200% 240% 300%
Sell Refund 80% 85% 90% 95% 99%

Roads[]

Enemies move along the road.

  • Teleport (Very Rare): Teleports enemies between same colored portals. Only one pair of each colored portal can exist in a map. For example, enemies entering the red portal will travel to the other red portal. They can be placed on the edges of a tile.

Each Teleport tile sells for 100 Green-papers Green Papers.

  • Type Barrier (Rare): Blocks certain enemies from entering the area. Enemies can go through the barrier if that specific enemy type is not included in the barrier. They can be placed on the edges of a tile (max 4 blocked enemies can be gained for map editor)

Each Type Barrier tile sells for 200 (1 blocked enemy) + 100 * (per additional blocked enemy) Green-papers Green Papers

Sources[]

Contains resources within the tile. These are used with miners that mine these resources. Unlike levels, resources are limited and finite in custom maps. Miners can mine a certain amount based on the resource amount of the tile.

For example a Scalar Resource tile with 370 Scalar means that a miner can only mine up to 370 Scalar before the resource depletes out.

Each Resource Tile has a sell price of:

  • [(Resource Amount)/5 of that specific resource] Green-papers Green Papers
  • [(Scalar Amount)/10 + (Vector Amount)/5 + (Matrix Amount)/5 + (Tensor Amount)/5 + (Infiar Amount)/5] Green-papers Green Papers.

Portals[]

Portals: Contain 6-11 types of enemies (2 of them always features boss enemy and regular enemy) to spawn and the % multiplier. The % multiplier is the enemy health multiplier. 80% means enemies have 80% of its base health where as 480% means enemies have 480% of its base health. The score is affected based on the %, with higher % multipliers giving more score.

Each Portal has various levels of rarity. A rarer portal means it affects health multiplier greatly.

  • Legendary: Multiplier ≥ 450% or Multiplier ≤ 55%
  • Epic: Multiplier ≥ 350% or Multiplier ≤ 65%
  • Very Rare: Multiplier ≥ 250% or Multiplier ≤ 75%
  • Rare: Multiplier ≥ 150% or Multiplier ≤ 85%
  • Common: Multiplier ≥ 100% or Multiplier ≤ 95%. Only 4 different enemy types + 1 boss + 1 regular

Common Portals sell for 200 + Green-papers Green Papers

Base[]

-

Music[]

Music (Rare): Changes music played in the map.

Each Music tile sells for 1,000 Green-papers Green Papers

Special[]

  • Core: Grants upgrades to towers during in-game play only. Cores gain XP through the course of the game. When enough XP is earned, it gives you 1 Upgrade Point allowing you to spend on upgrades costing 1-3 upgrade points. Each upgrade provides permanent stats to all towers and lasts only for the length of that game.

Legendary cores sell for 3000 Green-papers Green Papers, 200 Resource-Matrix Matrix, 100 Resource-Tensor Tensor, 50 Resource-Infiar Infiar.

Epic cores sell for 2000 Green-papers Green Papers, 200 Resource-Vector Vector, 100 Resource-Matrix Matrix, 50 Resource-Tensor Tensor.

Very rare cores sell for 1000 Green-papers Green Papers, 200 Resource-Scalar Scalar, 100 Resource-Vector Vector.

  • Boss (Legendary): Configure or disable boss waves in-game.

Every boss tile sell for 1 Special III blueprint.

  • Boost (Epic): Gives some effect.

All boost tiles sells for 150 Green-papers Green Papers.

  • Equalizer (Common): Shows some fancy graphics to the currently playing music.
  • Quad (Common): idk what this do

Both sells for 1 Green-papers Green Papers.

Crafting[]

Crafting allows you to craft items using items and Green-papers Green Papers.

Resources[]

  • Resource-Infiar Infiar (Legendary)
    • Costs 3 Resource-Tensor Tensor and 4 Green-papers Green Papers per Resource-Infiar Infiar.
  • Resource-Tensor Tensor (Epic)
    • Costs 3 Resource-Matrix Matrix and 3 Green-papers Green Papers per Resource-Tensor Tensor.
  • Resource-Matrix Matrix (Very Rare)
    • Costs 3 Resource-Vector Vector and 2 Green-papers Green Papers per Resource-Matrix Matrix.
  • Resource-Vector Vector (Rare)
    • Costs 3 Resource-Scalar Scalar and 1 Green-papers Green Papers per Resource-Vector Vector.

Blueprints[]

  • Special IV (Legendary)
    • Costs 5 Special III and 15,000 Green-papers Green Papers per Special IV.
  • Special III (Epic)
    • Costs 5 Special II and 3,000 Green-papers Green Papers per Special III.
    • Costs 1 Special IV and 3,000 Green-papers Green Papers per 3 Special III. All three are crafted at once.
  • Special II (Very Rare)
    • Costs 5 Special I and 500 Green-papers Green Papers per Special II.
    • Costs 1 Special III and 500 Green-papers Green Papers per 3 Special II. All three are crafted at once.
  • Special I (Rare)
    • Costs 20 Experience, Power, or Agility blueprints per Special I.
    • Costs 1 Special II and 100 Green-papers Green Papers per 3 Special I. All three are crafted at once.

Platforms[]

  • Legendary Platforms
    • Costs 15,000 Green-papers Green Papers and 3 Epic Platforms per Legendary Platform.
  • Epic Platforms
    • Costs 5,000 Green-papers Green Papers and 3 Very Rare Platforms per Epic Platform.
  • Very Rare Platforms
    • Costs 1,500 Green-papers Green Papers and 3 Rare Platforms per Very Rare Platform.
  • Rare Platforms
    • Costs 500 Green-papers Green Papers and 3 Common Platforms per Rare Platform.

Cores[]

  • ZETA Core (Legendary)
    • Costs 10 Delta Cores per ZETA-core.
  • XI-Core (Legendary)
    • Costs 10 Theta Cores per XI-Core.
  • DELTA-Core (Epic)
    • Costs 10 Alpha Cores per DELTA-Core.
  • THETA-Core (Epic)
    • Costs 10 Beta Cores per THETA-core.

Packs[]

Contains random items according to its rarity. Must be decrypted before opening.

Packs[]

Packs menu is where your chests, keys, and packs are stored.

Enemies will have a small chance of dropping a Chest. Enemies formerly dropped Encrypted chests, which needed time or accelerators to decrypt.

Keys[]

Can be exchanged for a chest of the same color.

You can earn keys by randomly getting it from opened chest and random enemy drops, miners, and daily quest, daily loot, and levels quest.

Combine 10 keys to open a colored chest in the Shop on the top right.

Navigation
Towers Basic (Tower)Basic ·Sniper (Tower)Sniper ·Cannon (Tower)Cannon ·Freezing (Tower)Freezing ·Antiair (Tower)Antiair ·Splash (Tower)Splash ·Blast (Tower)Blast ·Multishot (Tower)Multishot ·Minigun (Tower)Minigun ·Venom (Tower)Venom ·Tesla (Tower)Tesla ·Missile (Tower)Missile ·Flamethrower (Tower)Flamethrower ·Laser (Tower)Laser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Broot (Boss)Broot ·Boss stakeyStakey · Constructor (Boss)Constructor · Mobchain (Boss)Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory
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