Icy is an enemy type in Infinitode 2. It has a shield mechanic to resist most forms of damage as well as immunity to some crowd control effects.
Upon reaching the base, it has a 50% chance to deal 1 point of damage to it.
Strategy[]
The role of Icy is an odd one, comparable to that of Strong, where it can be seen as a high HP threat that often comes in greater density, on top of different tower effectiveness. It accomplishes this bulk by using shields equivalent to 25% of the Icy's health.
The shield itself has very interesting qualities, where it absorbs all damage and takes only 25% damage from hits which are not bullets or fire. It also makes Icy immune to most movement-impairing debuffs, which includes freezing, stun, and blizzard. After the shield is broken, all towers can wear away at the Icy's health, but excess damage to the shield is absorbed. The enemy also becomes vulnerable to crowd control, but Freezing will only apply half its freezing percent. Cold fire and Napalm on
Flamethrower are unhindered.
In general, Splash and Flamethrower are very suitable for taking out a dense wave of Icy, as both have a 50% damage bonus against the enemy. Icy also takes 50% more damage from all burn effects, including
Minigun's Hot bullets (although you shouldn't be using Minigun to deal with Icy anyway, as it only deals 25% damage against it).
Tower Effectiveness[]
Tower | Damage |
---|---|
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50% |
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25% |
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150% |
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50% |
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0% |
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150% |
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25% |
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100% |
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25% |
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50% |
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25% |
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150% |
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150% |
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0% |
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100% |
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50% |
Trivia[]
- Icy and
Toxic are the only enemies to resemble towers.
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