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Healer is an enemy type in Infinitode 2, acting as a support enemy by gradually healing those nearby.

Strategy[]

True to their name, Healers have an aura of regeneration, similar to the shielding aura found on ArmoredArmored. When an enemy is present inside this radius, they will regain up to 5% of their max health per second (limited to 5% of the Healer's max health). This makes longer maps problematic, as an unguarded long stretch can see a group of enemies assisted by a few Healers heal off any damage they had taken in previous defensive sections. As a plus, Healers are unable to heal themselves or other Healers.

For itself, Healers have several key resistances and vulnerabilities, which help to weed themselves out of a crowd and punish low-damage AoE towers. Tower-minigunMinigun has a 50% damage bonus, allowing it to quickly obliterate Healers (although it can't apply the burn debuff from Hot bullets). Tower-laserLaser also deals increased damage to Healers as well as dealing with nearby enemies caught in its line of fire.

In contrast, Tower-basicBasic, Tower-splashSplash, Tower-multishotMultishot, and Gauss (Tower)Gauss all suffer damage penalties, with Basic and Multishot suffering a full 75% damage reduction. Worse still is the mighty Tower-flamethrowerFlamethrower, whose damage over time and spread damage are easily countered by even a single Healer (even with Cold fire!), effectively reducing the tower's work on a group of enemies. As well as this, Healer resists the burn debuff (does not count the initial explosion from Fireball).

Tower Effectiveness[]

Tower Damage
Tower-basicBasic 25%
Tower-sniperSniper 100%
Tower-cannonCannon 100%
Tower-freezingFreezing 100%
Tower-airAntiair 0%
Tower-splashSplash 50%
Tower-blastBlast 50%
Tower-multishotMultishot 25%
Tower-minigunMinigun 150%
Tower-venomVenom 100%
Tower-teslaTesla 100%
Tower-missileMissile 100%
Tower-flamethrowerFlamethrower 0%
Tower-laserLaser 150%
Gauss (Tower)Gauss 50%
Crusher (Tower)Crusher 100%


Trivia[]

  • This enemy's sprite was originally used for the Fighter. That enemy now uses the sprite for the Boss.
    • In the first game, such enemies only acted as tankier Strongs that resisted Tower-freezingFreezing rather than spawning children upon death.
Navigation
Towers Tower-basicBasic ·Tower-sniperSniper ·Tower-cannonCannon ·Tower-freezingFreezing ·Tower-airAntiair ·Tower-splashSplash ·Tower-blastBlast ·Tower-multishotMultishot ·Tower-minigunMinigun ·Tower-venomVenom ·Tower-teslaTesla ·Tower-missileMissile ·Tower-flamethrowerFlamethrower ·Tower-laserLaser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Boss-brootBroot · Boss stakeyStakey · Boss constructor-0Constructor ·Boss mobchain1Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory · Gpmod-increase-selected-bonuses-powerBonuses