Healer is an enemy type in Infinitode 2, acting as a support enemy by gradually healing those nearby.
Strategy[]
True to their name, Healers have an aura of regeneration, similar to the shielding aura found on Armored. When an enemy is present inside this radius, they will regain up to 5% of their max health per second (limited to 5% of the Healer's max health). This makes longer maps problematic, as an unguarded long stretch can see a group of enemies assisted by a few Healers heal off any damage they had taken in previous defensive sections. As a plus, Healers are unable to heal themselves or other Healers.
For itself, Healers have several key resistances and vulnerabilities, which help to weed themselves out of a crowd and punish low-damage AoE towers. Minigun has a 50% damage bonus, allowing it to quickly obliterate Healers (although it can't apply the burn debuff from Hot bullets).
Laser also deals increased damage to Healers as well as dealing with nearby enemies caught in its line of fire.
In contrast, Basic,
Splash,
Multishot, and
Gauss all suffer damage penalties, with Basic and Multishot suffering a full 75% damage reduction. Worse still is the mighty
Flamethrower, whose damage over time and spread damage are easily countered by even a single Healer (even with Cold fire!), effectively reducing the tower's work on a group of enemies. As well as this, Healer resists the burn debuff (does not count the initial explosion from Fireball).
Tower Effectiveness[]
Tower | Damage |
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25% |
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100% |
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100% |
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100% |
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0% |
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50% |
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50% |
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25% |
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150% |
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100% |
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100% |
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100% |
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0% |
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150% |
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50% |
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100% |
Trivia[]
- This enemy's sprite was originally used for the Fighter. That enemy now uses the sprite for the Boss.
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Enemies | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Bosses | ![]() ![]() ![]() ![]() ![]() ![]() |
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Maps | ![]() ![]() ![]() ![]() ![]() ![]() |
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Other | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |