Very unique and complicated tower. Fires a single, powerful shot that penetrates enemies.
Unique Characteristics[]
Gauss has Charging speed as its Unique Characteristic.
Charging speed reduces the time needed for the tower to charge its shot, once the required amount of resources has been loaded.
Leveling up the tower increases the Charging speed.
Charging speed: 9 + 0.09/Tower Experience Level [%/s]
Mechanics[]
- Gauss needs to be loaded and charged before it can fire. Resources, if available, are consumed instantly and the charging time depends on the Charging speed.
- Gauss does not rotate by its own - it needs the player to do it manually.
- Gauss cannot rotate while reloading, recharging, or waiting for a target. It will start rotating when a shot has been fired.
- Unlike any other tower, Gauss does not have the Range characteristic, making its actual range cover an entire map. While it can hit enemies from any distance, it cannot detect enemies further than 40 tiles away.
- Gauss' ability to penetrate enemies is limited by its Damage characteristic. Each enemy killed reduces the shot's damage by its HP value, eventually making it too weak to kill another enemy.
- While the Gauss needs to point directly at an enemy to fire, the actual shot's damage zone is 1 tile wide.
- Each resource gives different amount of charges, needed to prepare Gauss to fire, depending on its rarity:
Main characteristics[]
Range | ✓ | ✓ | ✓ | ✓ | ✓ |
---|---|---|---|---|---|
Attack speed | ✓ | ||||
Damage | ✓ | ✓ | ✓ | ✓ | ✓ |
Crowd Damage | ✓ | ✓ | ✓ | ✓ | |
Agility | ✓ |
Stats[]
Damage | 2200.0 |
---|---|
Rotation speed | 4.0 |
Resource consumption | 8.0 |
Charging speed | 9 |
Gauss Tower Stats (not including research, PWR from XP Levels and Tile Bonuses)
Upgrade Level | Damage | Rotation speed | Resource consumption | Upgrade Cost |
---|---|---|---|---|
0 | 2200 | 4.0 | 8.0 | 220 |
1 | 3600 | 5.0 | 10.0 | 300 |
2 | 5600 | 6.0 | 11.0 | 480 |
3 | 11000 | 7.0 | 13.0 | 700 |
4 | 18000 | 8.0 | 15.0 | 1300 |
5 | 32000 | 9.0 | 15.0 | 2200 |
6 | 60000 | 10.0 | 17.0 | 3200 |
7 | 110000 | 11.0 | 20.0 | 4600 |
8 | 200000 | 12.0 | 23.0 | 7200 |
9 | 350000 | 13.0 | 27.0 | 12000 |
10 | 600000 | 14.0 | 32.0 | n/a |
Abilities []
Abilities | Description |
---|---|
Nanoparticles | Damage x1.5, doesn't kill enemies and leaves them at least 10% HP |
Self improvement | Burns 90% of received XP, gets +1% damage for every 5000XP burnt |
Superconductors | Enemies hit drop 40% bonus coins if they die within 5 seconds |
Overload | Every 5th shot stuns enemies for 10s and charges first enemy it hits to explode on death with damage of 10% of its max HP (Unlocks at LVL10) |
Ultimate | Every killed (or severely damaged with Nanoparticles) enemy gives +2s of double mining speed to miners near this tower |
Powerful | PWR x1.1 |
Strategy[]
The Gauss is an exceptionally powerful tower to wield, able to deal significant damage to groups of enemies once properly set up. A single shot can significantly cripple a wave of oncoming enemies, often dealing enough damage to kill a good portion while leaving a few left for supporting towers to clean up. Due to how the tower spreads its high damage shot to enemies in a row, being able to aim a shot down long corridors would help maximize damage absorbed by the oncoming waves.
Unlike most towers however, its unique requirement of consuming resources to fire makes setting up a Gauss both costly and constrained by the map being played. The base cost of the tower, alongside its costly upgrades are the highest base costs of any tower, with that price tag rivaled by the installation costs of an upgraded Miner. The need for a nearby Miner also reveals a second complication, where the only valid bases for this tower only exist around a source tile. This constraint restricts access to invaluable platforms with bonuses.
Due to how difficult it can be to set up a Gauss tower, it would be necessary to set up a strong defense and save up for the set-up.
Best tile placement: Damage
Gauss is the main source of damage in late waves, so being able to further increase is incredibly beneficial. Any damage tile located next to a source tile should be reserved for Gauss. Power tiles are ill-advised, as they don't offer as much of a damage boost and also increase the resource consumption. While Gauss' kill potential synergizes well with Bonus coins, Nanoparticles are often required to reach high waves, rendering the bonus useless.
Optimal 2 Abilities: Nanoparticles / Self improvement
Nanoparticles can double Gauss' damage, allowing it to keep up with increasing HP of enemies for longer. While it prevents Gauss from scoring kills, this job can be left for other towers, such as Sniper and Flamethrower with its ultimate.
Self improvement allows to increase Gauss' damage even further. However, each level of bonus damage requires more XP than previous one.
Superconductors make Gauss fire faster and use less resource, while this has less dps than the first one, this is really suitable for bad road / bad placement for aim, and really good if you can't get much resource. Overall this ability make gauss more adaptable
Overload stuns enemies for much longer than Blast and makes the first one explode when killed, dealing additional damage.
Research[]
(Doesn't include endless research)
These research are exclusive to Gauss Tower Only. To see all researches, see Researches
Damage - Damage dealt to enemies
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +8% | +10% | +14% | +17% | +21% | +25% | +30% |
Max Upgrade Level - Upgrade Level Limit
Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
Max Tower Upgrade Level | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max Experience Level - Experience Limit in levels
Increases the max experience level of the tower (EXP level). At level 0, the max tower experience level is 4.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 4 | 5 | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Rotation Speed - Degrees per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +1% | +2% | +3% | +4% | +5% | +6% | +8% | +10% | +12% | +15% |
Experience Multiplier - Each XP point is multiplied by this.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +3% | +6% | +9% | +12% | +15% | +19% | +23% | +28% | +33% | +40% |
Price - Tower Price in Coins
Reduces the cost to build Gauss Tower. By default it costs 320 coins.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Gauss Tower Coins Build Cost | 320 | 317 | 313 | 309 | 304 | 298 | 292 | 285 | 278 | 270 | 260 |
Upgrade Price - Price of tower upgrades in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -8% | -10% | -12% | -15% |
Charging Speed (Unique Characteristics) - Speed of batteries charge
CHarging Speed is multiplied by this value. (multiplicative)
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +1% | +2% | +4% | +6% | +8% | +10% | +12% | +14% | +17% | +20% |
Starting Level - Initial Tower Level
When purchased, Gauss Tower will immediately start at that EXP Level. At Max level, Gauss Towers will start at EXP Level 4 with 1 Ability Unlocked.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Initial Tower EXP Level | 1 | 2 | 3 | 4 |
Passive XP at max upgrade level - Amount of tower gets per second on max upgrade level.
If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)
Level | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Amount | 0 | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 |
Resource consumption - Reduced consumption of resources
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% |
Bonus coins - Superconductors - Tower ability upgrade
This uses the base value of Bonus coins - Superconductors and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0% | +3% | +8% | +15% |
Duration - Superconductors - Tower ability upgrade
This uses the base value of Duration - Superconductors and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0s | +0.6s | +1.5s | +2.5s |
Bonus double time - Ultimate - Tower ability upgrade
This uses the base value of Bonus double time - Ultimate and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0s | +0.3s | +0.7s | +1.2s |
Damage - Nanoparticles - Tower ability upgrade
This uses the base value of Bonus double time - Ultimate and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0% | +4% | +11% | +20% |
Damage - Overload - Tower ability upgrade
This uses the base value of Damage - Overload and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0% | +0.75% | +1.5% | +2.5% |
Duration - Overload - Tower ability upgrade
This uses the base value of Duration - Overload and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0s | +1s | +2s | +3s |
Shots interval - Overload - Tower ability upgrade
This uses the base value of Shots interval - Overload and adds it per level. (Additive)
Level | 0 | 1 |
---|---|---|
Amount | 0 | -1 |
Damage - Self improvement - Tower ability upgrade
This uses the base value of Damage - Self improvement and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | +0% | +0.5% | +1.5% | +3% |
Burned XP - Self improvement
This uses the base value of Burned XP - Self improvement and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Burned XP | 0% | -1% | -2.5% | -5% |
XP Multiplier | +0% | +1% | +2.5% | +5% |
Required XP - Self improvement
This uses the base value of Required XP - Self improvement and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Amount | -0 | -100 | -250 | -400 |
First Generation - Significant Increase of Characteristics
- Damage +5%, Rotation Speed +5%
Second Generation - Significant Increase of Characteristics
- Resource Consumption -4%
Third Generation - Significant Increase of Characteristics
- Damage +10%, Charging Speed +3%
Bugs[]
- While Nanoparticles should prevent Gauss from scoring any kills, Icy enemies can still die to it if they have their shield up.
- When cloning a Gauss with Basic's ultimate and selecting Self improvement immediately, the excess XP instantly transferred from the Basic will ignore Self improvement's increasing XP cost.
Trivia[]
- Gauss' base has the same shape as Extractor's, a scrapped tower.
- Gauss is used as a pointer in the Lucky Shot.
- Gauss is the only tower which has a 50% effectiveness against Boss enemies.
- Along with Flamethrower, Laser, and Crusher, Gauss is one of the four towers not present in the first Infinitode game.
- Gauss was added to the game in the 1.7.12 update.
- Prior to 1.9.0, Gauss was the only tower that could apply the Bonus coins effect to enemies.
Navigation | ||
Towers | Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher | |
Enemies | Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light | |
Bosses | Broot ·Stakey · Constructor · Mobchain · Metaphor (Creep) | |
Maps | Custom Maps · Prestige · Daily Quests · Miners · Music · Modifiers | |
Other | Researches · Abilities · Effects · Shop · Score · Inventory |