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Freezing is a tower in Infinitode 2. It is a support tower that slows enemies with the Freezing effect.

Unique Characteristics[]

Freezing has Poison prolongation and Lightning bonus length as its unique characteristics.

Poison prolongation increases the duration (in seconds) of the Poison debuff. It does not affect the damage the debuff deals. By default, Poison prolongation is 20% and increase by 2.5% each experience level.

Lightning bonus length extends the chain length (in %) of Tesla (Tower)Tesla. By default, the bonus length is 15% and increases by 2% each experience level.

The benefits only apply to enemies within Freezing's range.

Other Characteristics[]

Freezing does not have a Damage stat; instead, it has Freezing percent and Freezing speed. Freezing percent is how much Freezing slows enemies (caps at 65% Freezing percent, meaning enemies cannot move less than 35% of their normal speed while in range of a Freezing). Freezing speed is how fast enemies will slow down to the Freezing percent (% per second). For instance, if Freezing speed is 8.5% per second, Freezing will slow enemies by 8.5% each second until the percentage exceeds the Freezing percent.

Once enemies move out of Freezing's range, they gradually regain speed. If enemies remain within range of a Freezing (not necessarily one Freezing), the Freezing effect is constant. However, if the Freezing percent of the next Freezing is lower than the Freezing percent of the first, the Freezing percent will lower to match the new Freezing's Freezing percent, which leads to enemies gradually recovering a portion of their speed and vice-versa. For example, if an enemy leaves the Range of a 65% Freezing percent Freezing and immediately enters the Range of a 50% Freezing percent Freezing, it will recover 15% of its normal speed.

Freezing percent does not stack; enemies are only affected by the highest Freezing percent.

Since Freezing does not deal damage, it gains experience while it slows enemies.

JetJet, IcyIcy with its shield, and most bosses are immune to Freezing. ArmoredArmored and Icy without its shield get slowed by half. Enemies with the Burn debuff are slowed down by 33% less for each Burn debuff (multiplicative) and take 3× longer to reach the Freezing percent.

Main Characteristics[]

Range
Attack speed
Damage
Crowd Damage
Agility

Stats[]

Does not include research, bonus PWR, or Platform bonuses.

Range
2.0
Freezing percent
15.0
Freezing speed
12.0
Poison prolongation
20.0
Lightning bonus length
15.0
Upgrade level Range Freezing percent Freezing speed Upgrade cost Cumulative cost
0 2 15 12 42 80
1 2.125 18 14 70 122
2 2.25 20 16 110 192
3 2.4 23 18 170 302
4 2.4 25 20 270 472
5 2.55 27 22 420 742
6 2.65 29 24 650 1,162
7 2.8 31 26 1,050 1,812
8 3 33 28 1,700 2,862
9 3 35 30 2,700 4,562
10 3.2 38 32 n/a 7,262

Abilities[]

LV Ability Description
4/7 Cold evaporation +3% damage to all frozen enemies from all towers, stacks 3 times
Slow freezing Freezing speed ×0.5, freezing percentage ×1.2
Monitoring system Targets ones enemy, slows it instantly and 15% harder, ignoring max freezing percentage. Experience gained ×2
10 Snowball When no enemies in range of 2.5 tiles, forms and throws a snowball that freezes the first enemy it hits for 2 seconds.
Each existing snowball produced by any tower increases accumulation time by 5%
Upgrades with the tower
20 Ultimate Creates snowballs even if there are enemies in range. Snowballs generate 20% faster
Powerful PWR ×1.1

Cold evaporation: While enemies are under the effects of Freezing, they take more damage. Up to 3 Freezings can apply this debuff onto one enemy.

Slow freezing: Freezing can slow enemies more but takes longer to do so.

Monitoring system: Chooses one enemy (except enemies unaffected by it) and slows it by 1.15× the Freezing percent (can exceed the cap). This includes Icy with its shield.

Snowball: When no enemies are nearby, forms a snowball for 6 seconds and launches it at the road towards the portals. The road must be within 2 tiles or the snowball won't work. The first enemy to touch the snowball will be stunned for 2 seconds. The stun duration increases by 0.55 seconds per upgrade level.

An enemy can only be hit by a snowball 6 times before reaching the base. If an enemy is frozen, snowballs will pass it until it can move.

Strategy[]

Freezing slows enemies so nearby towers have more time to kill them. It can cause enemy clusters since enemies move slower, allowing crowd control towers to be more effective. It also synergizes with Blast (Tower)Blast, which can trigger more stuns.

Upgrading Freezing to level 10 is not necessary since Freezing percent caps at 65% and you get some Freezing percent from experience levels.

Build Freezing all over the map to constantly slow enemies down and produce more Snowballs. Try to build in groups of 3 to take advantage of Cold evaporation. Try to also build them on Range and Power platforms. Range allows Freezing to slow more enemies, while Power allows it to reach the 65% Freezing percent cap easier.

Optimal Abilities: Cold Evaporation, Slow Freezing, and Ultimate

Cold evaporation supports other towers since it will give them more damage. Put 3 near each other and give a whopping 9% bonus damage to each attack.

Slow freezing is needed to reach the 65% Freezing percent cap under normal circumstances.

Ultimate allows you to constantly generate snowballs.

Alternative Ability Combinations

  • Cold evaporation, Slow freezing, and Powerful: Useful if you won't have the coins to get to the 65% cap or the snowballs wouldn't be useful.
  • Cold evaporation, Monitoring system, and Ultimate: Helps to level up the tower quicker. Especially useful if you have the tower on a Power tile or are planning to attach Power modifiers. Also useful if you are building them for the snowballs or are clumping Freezings together for Cold evaporation. It can also be useful later in the game to attach a Balance Mod to the tower to level up other towers. After adding the freezing projectiles to Monitoring system this variation can also help with clumping enemies up or targeted slowing.

Research[]

(does not include Endless research)

These research are exclusive to Freezing. To see all researches, see Researches.

Max upgrade level: Upgrade level limit

Level 0 1 2 3 4 5 6 7
Max upgrade level 3 4 5 6 7 8 9 10

Max experience level: Experience limit in levels

Level 0 1 2 3 4 5 6 7 8 9 10
Max XP LV 4 5 6 7 9 10 12 14 16 18 20

Freezing percent: Max slowdown percentage
Increases Freezing percent, allowing Freezing to slow enemies harder.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +1% +2% +3% +4% +5% +6% +8% +10% +12% +15%

Freezing speed: Speed of slowdown
Increases how fast Freezing slows enemies to the Freezing percent.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% 2% 4% 6% 9% 12% 15% 18% 21% 25% 30%

Range: Range in tiles

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +1% +2% +3% +4% +5% +6% +7% +9% +11% +13%

Price: Tower price in coins

Level 0 1 2 3 4 5 6 7 8 9 10
Build cost 80 79 77 76 74 73 71 70 68 66 62

Experience multiplier: Each XP point is multiplied by this Does not affect Passive XP.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +3% +6% +9% +12% +16% +20% +24% +28% +33% +40%

Upgrade price: Price of tower upgrades in coins

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% -1% -2% -3% -4% -5% -6% -8% -10% -12% -15%

Poison prolongation: Poison buffs last longer
This increases Poison prolongation from 20%-67.5% to 26%-87.75% (based on XP level).

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Lightning bonus length: Chain lightnings are longer
This increases Lightning bonus length from 15%-53% to 19.5%-68.9% (based on XP level).

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% 2% 4% 6% 9% 12% 15% 18% 21% 25% 30%

Starting level: Initial tower level

Level 0 1 2 3
Initial XP level 1 2 3 4

Passive XP at max upgrade level: Amount of XP tower gets per second on max upgrade level
The formula for XP/second is (XP rate / 10) × upgrade level.

Level 0 1 2 3 4 5
Passive XP 0 +0.1/s +0.2/s +0.3/s +0.4/s +0.5/s

Experience multiplier - Monitoring system: Tower ability upgrade
Does not affect Passive XP.

Level 0 1 2 3
XP multiplier ×2 ×2.1 ×2.22 ×2.4

Damage - Cold evaporation: Tower ability upgrade

Level 0 1 2 3
Damage +3% +3.15% +3.35% +3.7%

Duration on max upgrade lvl - Snowball: Tower ability upgrade Increases how long an enemy hit by a snowball is frozen.

Level 0 1 2 3
Duration on upgrade level 0 2s 2.1s 2.25s 2.45s
Duration on upgrade level 10 7.5s 7.7s 8s 8.4s

Freezing speed - Slow freezing: Tower ability upgrade

Level 0 1 2 3
Freezing speed ×0.5 ×0.52 ×0.55 ×0.6

Freezing percent - Slow freezing: Tower ability upgrade

Level 0 1 2
Freezing percent ×1.2 ×1.22 ×1.25

Accumulation speed - Ultimate: Tower ability upgrade
Increases how much accumulation speed Ultimate gives to the Snowball ability.

Level 0 1 2 3
Accumulation speed 20% 21% 22.5% 25%

First generation: Significant increase of characteristics

  • Experience multiplier +10%

Second generation: Significant increase of characteristics

  • Freezing speed +10%
  • Range +3%

Third generation: Significant increase of characteristics

  • Freezing percent +2%
  • Upgrade price -2%

ADVINAS Introduction[]

ADVINAS: There's something new for you on this level; we call it Freezing tower.
ADVINAS: Freezing tower has an aura that slows down enemies nearby and will also give bonuses for towers you'll unlock later.
ADVINAS: It can't damage enemies but will give you extra time before enemies reach your base.

Trivia[]

  • This is the only tower that affects HeliHeli but not JetJet.
  • Freezing is the only tower to give the Snowballed debuff.
  • Before alpha build 7, Freezing used to have different aiming options.
Navigation
Towers Basic (Tower)Basic ·Sniper (Tower)Sniper ·Cannon (Tower)Cannon ·Freezing (Tower)Freezing ·Antiair (Tower)Antiair ·Splash (Tower)Splash ·Blast (Tower)Blast ·Multishot (Tower)Multishot ·Minigun (Tower)Minigun ·Venom (Tower)Venom ·Tesla (Tower)Tesla ·Missile (Tower)Missile ·Flamethrower (Tower)Flamethrower ·Laser (Tower)Laser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Broot (Boss)Broot ·Boss stakeyStakey · Constructor (Boss)Constructor · Mobchain (Boss)Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory
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