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Players can upgrade most things they control in the game through the Researches interface. A limited branch of research (using green papers and stars earned in levels to purchase) is available from the beginning.

Research costs Green Papers, Resources, and occasionally time, level "stars", or other researches having completed. Most researches have a number of levels, each of which will be more expensive and cost more advanced resources than the previous level. The border around the research will indicate:

Research colours
  • Purple - Can afford to purchase the next level
  • Gray - Not unlocked due to prerequisites not being met
  • Green - Cannot afford the next level, currently above level 0
  • Gold - Maximum level purchased already

In Endless Research, additional new researches not available from regular research are available and many existing researches maximum level are significantly increased. Most researches beyond the standard research level requires Bit Dust. They significantly improve towers, stats, and gameplay compared to regular research tree due to their huge maximum level limit. Endless Research tree is accessible if the player changes the difficulty to Endless Mode in main menu.

Researches exclusive to Endless Research or leveled beyond Regular Max level cannot be used in Normal Mode. If a research exceeds the Regular research max level, it will be set to the regular research max level.

Research Screen (format changed after more recent game updates, but the basic interface is the same)[]

Research Tree

1: Current resources[]

Research cost

Shows what current resources you have to spend:

  1. Unopened items. Click here to open them. This is items you have earned in levels, or Boxes you have purchased, but not yet opened
  2. Number of Accelerators. These are earned from defeating certain enemies within levels, finishing certain quests, or opening purple/orange boxes. They are used to complete timed researches early, upgrade custom map tiles, and to replenish Mining energy.
  3. Amount of each Resource (Resource-Scalar Scalar, Resource-Vector Vector, Resource-Matrix Matrix, Resource-Tensor Tensor or Resource-Infiar Infiar) you own. Only resources you have already unlocked in research are shown here. These are earned from mining source tiles, completing quests or opening boxes. They are used to do research or purchase Abilities.
  4. Green Papers. Click here to access the Shop. These are earned by completing levels or quests. They are used to purchase upgrades or boxes from the shop.

2: Research Effects[]

Shows what the selected research is currently doing (if applicable) and how that will change if another level is purchased.

3: Research Requirements[]

The cost of buying the next level of the research. This can include:

  • Previous research having been completed. In some cases there is a small number shown on the line (eg "6/7"). This means that the linked research must have been researched up to the specified level to unlock this one.
  • Other requirements. In some cases specified things need to have happened to purchase this research. For instance in the picture, 1 million damage must have been dealt using the sniper tower.
  • Resources cost. The quantity of Resource-Scalar Scalar, Resource-Vector Vector, Resource-Matrix Matrix, Resource-Tensor Tensor, Resource-Infiar Infiar or Bit dust Bit Dust required.
  • Green Paper cost.
  • Stars cost (upgrades on the left side of the research tree)
  • Research levels completed (total amount of research player unlocked (eg "2.18K/2.25K"). This is the requirement for the Developer mode.

4: Research Timer[]

Time needed for research (can be skipped with accelerators)

However this was removed and replaced with research ticket on version 1.x.x

5: General Research Section[]

This section allows research into:

  • Unlock new resource types, Miners, and miner upgrades
    • Resource-Scalar Scalar is unlocked with the first upgrade
    • Resource-Vector Vector is unlocked with the 4th upgrade
    • Resource-Matrix Matrix is unlocked with the 7th upgrade
    • Resource-Tensor Tensor is unlocked with the 13th upgrade
    • Resource-Infiar Infiar is unlocked with the 18th upgrade
    • Bit Dust becomes available as a reward in Endless mode.
  • Unlock and upgrade Abilities
  • Unlock new levels
  • Unlock map editor for Custom maps with the 10th upgrade
  • Unlock and upgrade Modifiers

Ability Research[]

Fireball[]

Throw burning projectiles on your enemies

Prerequisite Research - Index Mapping unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 1,000 Green-papers Green Papers 1 Power blueprint
2 2 1,100 Green-papers Green Papers 3 Power blueprint
3 3 1,900Green-papers Green Papers 150 Resource-Scalar Scalar 200 Resource-Vector Vector
4 4 1,800 Green-papers Green Papers 350 Resource-Scalar Scalar 7 Power blueprint
5 5 3,800 Green-papers Green Papers 250 Resource-Vector Vector 100 Resource-Matrix Matrix
6 6 4,400 Green-papers Green Papers 800 Resource-Scalar Scalar 11 Power blueprint
7 7 5,500 Green-papers Green Papers 350 Resource-Matrix Matrix 350 Resource-Tensor Tensor 1 Special 1 blueprint
8 8 9,000 Green-papers Green Papers 500 Resource-Vector Vector 1,200 Resource-Tensor Tensor 20 Power blueprint
9 9 12,000 Green-papers Green Papers 800 Resource-Matrix Matrix 400 Resource-Infiar Infiar 1 Special 2 blueprint
10 10 15,000 Green-papers Green Papers 1,200 Resource-Infiar Infiar 26 Power blueprint 1 Special 3 blueprint
- The higher the level, the more Fireballs can be used in one game.

Fireball Damage[]

Ability Damage

Prerequisite Research - Level 3 Fireball or higher

Normal Max Level: 10, Endless Max Level: 50

Level Damage Boost Resource cost
1 +2% 1,100 Green-papers Green Papers 1 Power blueprint
2 +4% 1,100 Green-papers Green Papers 3 Power blueprint
3 +7% 1,800Green-papers Green Papers 200 Resource-Scalar Scalar 50 Resource-Vector Vector
4 +10% 2,000 Green-papers Green Papers 600 Resource-Scalar Scalar 7 Power blueprint
5 +14% 4,400 Green-papers Green Papers 350 Resource-Vector Vector 250 Resource-Matrix Matrix 1 Special 1 blueprint
6 +18% 6,000 Green-papers Green Papers 900 Resource-Scalar Scalar 10 Power blueprint
7 +23% 8,000 Green-papers Green Papers 500 Resource-Matrix Matrix 400 Resource-Tensor Tensor 2 Special 1 blueprint
8 +28% 11,000 Green-papers Green Papers 800 Resource-Vector Vector 1,100 Resource-Tensor Tensor 22 Power blueprint
9 +33% 16,000 Green-papers Green Papers 800 Resource-Matrix Matrix 350 Resource-Infiar Infiar 1 Special 2 blueprint
10 +40% 18,000 Green-papers Green Papers 1,000 Resource-Infiar Infiar 32 Power blueprint 2 Special 2 blueprint
-The damage boost is additive in which it can be raised up to 105% MDPS

Fire Damage[]

Fire damage of ability

Prerequisite Research - Level 5 Fireball Damage or higher

Normal Max Level: 5, Endless Max Level: 30

Level Damage Boost Resource cost
1 +2% 800 Green-papers Green Papers 200 Resource-Scalar Scalar 200 Resource-Vector Vector 2 Experience blueprint
2 +4% 2,000 Green-papers Green Papers 400 Resource-Scalar Scalar 350 Resource-Matrix Matrix 4 Experience blueprint
3 +7% 4,500Green-papers Green Papers 400 Resource-Vector Vector 400 Resource-Tensor Tensor 6 Experience blueprint
4 +10% 7,500 Green-papers Green Papers 150 Resource-Infiar Infiar 9 Experience blueprint 1 Special 1 blueprint
5 +15% 12,000 Green-papers Green Papers 500 Resource-Infiar Infiar 12 Experience blueprint 1 Special 2 blueprint
-The burn damage boost is additive in which it can be raised up to 40% MDPS per second

Blizzard[]

Freeze everything

Prerequisite Research - Brute Force Search unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 1,100 Green-papers Green Papers 1 Experience blueprint
2 2 1,000 Green-papers Green Papers 100 Resource-Scalar Scalar 3 Experience blueprint
3 3 2,000Green-papers Green Papers 100 Resource-Scalar Scalar 250 Resource-Vector Vector
4 4 1,900 Green-papers Green Papers 400 Resource-Scalar Scalar 7 Experience blueprint
5 5 3,600 Green-papers Green Papers 200 Resource-Vector Vector 150 Resource-Matrix Matrix
6 6 4,600 Green-papers Green Papers 900 Resource-Scalar Scalar 12 Experience blueprint
7 7 5,000 Green-papers Green Papers 400 Resource-Matrix Matrix 400 Resource-Tensor Tensor 1 Special 1 blueprint
8 8 8,500 Green-papers Green Papers 600 Resource-Vector Vector 1,100 Resource-Tensor Tensor 21 Experience blueprint
9 9 13,000 Green-papers Green Papers 700 Resource-Matrix Matrix 450 Resource-Infiar Infiar 1 Special 2 blueprint
10 10 14,000 Green-papers Green Papers 1,100 Resource-Infiar Infiar 27 Experience blueprint 1 Special 3 blueprint
- The higher the level, the more Blizzard can be used in one game.

Blizzard Duration[]

Ability Duration

Prerequisite Research - Level 3 Blizzard or higher

Normal Max Level: 10, Endless Max Level: 50

Level Bonus Duration Resource cost
1 +0.3s 800 Green-papers Green Papers
2 +0.6s 1,300 Green-papers Green Papers
3 +0.9s 1,500Green-papers Green Papers 150 Resource-Scalar Scalar 3 Agility blueprint
4 +1.2s 1,800 Green-papers Green Papers 1,000 Resource-Scalar Scalar 250 Resource-Vector Vector
5 +1.6s 3,000 Green-papers Green Papers 200 Resource-Matrix Matrix 8 Agility blueprint
6 +2.0s 4,200 Green-papers Green Papers 600 Resource-Vector Vector 350 Resource-Matrix Matrix
7 +2.4s 5,500 Green-papers Green Papers 350 Resource-Tensor Tensor 8 Agility blueprint 1 Special 1 blueprint
8 +2.9s 6,000 Green-papers Green Papers 500 Resource-Tensor Tensor 250 Resource-Infiar Infiar 18 Agility blueprint
9 +3.4s 10,500 Green-papers Green Papers 500 Resource-Matrix Matrix 800 Resource-Tensor Tensor 1 Special 2 blueprint
10 +4.0s 12,000 Green-papers Green Papers 1,000 Resource-Infiar Infiar 29 Agility blueprint 1 Special 3 blueprint
-The blizzard boost is additive in which it can be raised up to 10 seconds.

Thunder[]

Hit random enemies with electricity

Prerequisite Research - Hashing unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 1,000 Green-papers Green Papers 1 Power blueprint
2 2 1,300 Green-papers Green Papers 3 Power blueprint
3 3 2,000Green-papers Green Papers 100 Resource-Scalar Scalar 250 Resource-Vector Vector
4 4 1,800 Green-papers Green Papers 450 Resource-Scalar Scalar 7 Power blueprint
5 5 4,000 Green-papers Green Papers 250 Resource-Vector Vector 100 Resource-Matrix Matrix
6 6 5,000 Green-papers Green Papers 800 Resource-Scalar Scalar 11 Power blueprint
7 7 5,500 Green-papers Green Papers 350 Resource-Matrix Matrix 350 Resource-Tensor Tensor 1 Special 1 blueprint
8 8 9,500 Green-papers Green Papers 700 Resource-Vector Vector 1,000 Resource-Tensor Tensor 19 Power blueprint
9 9 12,000 Green-papers Green Papers 800 Resource-Matrix Matrix 500 Resource-Infiar Infiar 1 Special 2 blueprint
10 10 18,000 Green-papers Green Papers 1,200 Resource-Infiar Infiar 28 Power blueprint 1 Special 3 blueprint
- The higher the level, the more Thunder can be used in one game.

Thunder Damage[]

Ability damage

Prerequisite Research - Level 3 Thunder

Normal Max Level: 10, Endless Max Level: 50

Level Damage Boost Resource cost
1 +3% 1,300 Green-papers Green Papers 1 Power blueprint
2 +6% 1,300 Green-papers Green Papers 3 Power blueprint
3 +9% 2,200Green-papers Green Papers 250 Resource-Scalar Scalar 50 Resource-Vector Vector
4 +12% 2,000 Green-papers Green Papers 600 Resource-Scalar Scalar 8 Power blueprint
5 +15% 5,000 Green-papers Green Papers 450 Resource-Vector Vector 350 Resource-Matrix Matrix 1 Special 1 blueprint
6 +18% 6,000 Green-papers Green Papers 1,100 Resource-Scalar Scalar 12 Power blueprint
7 +22% 8,500 Green-papers Green Papers 500 Resource-Matrix Matrix 400 Resource-Tensor Tensor 2 Special 1 blueprint
8 +26% 13,000 Green-papers Green Papers 1,000 Resource-Vector Vector 1,300 Resource-Tensor Tensor 25 Power blueprint
9 +30% 17,000 Green-papers Green Papers 1,000 Resource-Matrix Matrix 450 Resource-Infiar Infiar 1 Special 2 blueprint
10 +35% 21,000 Green-papers Green Papers 1,200 Resource-Infiar Infiar 36 Power blueprint 2 Special 2 blueprint
-The damage boost is additive in which it can be raised up to 135% MDPS

Thunder Charges count[]

Number of charges

Prerequisite Research - Level 3 Thunder Damage or higher

Normal Max Level: 5, Endless Max Level: 25

Level Extra enemies hit Resource cost
1 +1 700 Green-papers Green Papers 400 Resource-Scalar Scalar 2 Agility blueprint
2 +2 1,500 Green-papers Green Papers 600 Resource-Vector Vector 4 Agility blueprint
3 +3 4,000Green-papers Green Papers 800 Resource-Matrix Matrix 7 Agility blueprint 1 Special 1 blueprint
4 +4 9,000 Green-papers Green Papers 1,000 Resource-Tensor Tensor 10 Agility blueprint 1 Special 2 blueprint
5 +6 14,000 Green-papers Green Papers 1,200 Resource-Infiar Infiar 14 Agility blueprint 1 Special 3 blueprint
-The charges count is additive which can increase the charges on up to 14 random enemies

Windstorm[]

Push enemies back towards portals

Prerequisite Research - Cuckoo Hashing unlocked.

Normal Max Level: 10, Endless Max Level: 15

Level Maximum Count Resource cost
1 1 900 Green-papers Green Papers 1 Agility blueprint
2 2 1,000 Green-papers Green Papers 3 Agility blueprint
3 3 2,000Green-papers Green Papers 200 Resource-Scalar Scalar 150 Resource-Vector Vector
4 4 1,700 Green-papers Green Papers 400 Resource-Scalar Scalar 7 Agility blueprint
5 5 3,600 Green-papers Green Papers 300 Resource-Vector Vector 150 Resource-Matrix Matrix
6 6 4,600 Green-papers Green Papers 700 Resource-Scalar Scalar 12 Agility blueprint
7 7 6,000 Green-papers Green Papers 300 Resource-Matrix Matrix 400 Resource-Tensor Tensor 1 Special 1 blueprint
8 8 8,500 Green-papers Green Papers 600 Resource-Vector Vector 1,100 Resource-Tensor Tensor 19 Agility blueprint
9 9 12,000 Green-papers Green Papers 700 Resource-Matrix Matrix 450 Resource-Infiar Infiar 1 Special 2 blueprint
10 10 14,000 Green-papers Green Papers 1,100 Resource-Infiar Infiar 26 Agility blueprint 1 Special 3 blueprint
- The higher the level, the more Windstorm can be used in one game.

Windstorm Duration[]

Ability duration

Prerequisite Research - Level 3 Windstorm

Normal Max Level: 10, Endless Max Level: 50

Level Duration Bonus Resource cost
1 +0.1s 1,000 Green-papers Green Papers 1 Agility blueprint
2 +0.2s 1,000 Green-papers Green Papers 3 Agility blueprint
3 +0.3s 1,800Green-papers Green Papers 200 Resource-Scalar Scalar 150 Resource-Vector Vector
4 +0.4s 1,800 Green-papers Green Papers 500 Resource-Scalar Scalar 7 Agility blueprint
5 +0.5s 3,000 Green-papers Green Papers 250 Resource-Vector Vector 200 Resource-Matrix Matrix
6 +0.6s 4,800 Green-papers Green Papers 1,000 Resource-Scalar Scalar 13 Agility blueprint
7 +0.8s 5,500 Green-papers Green Papers 450 Resource-Matrix Matrix 250 Resource-Tensor Tensor 1 Special 1 blueprint
8 +1.0s 10,000 Green-papers Green Papers 450 Resource-Vector Vector 800 Resource-Tensor Tensor 20 Agility blueprint
9 +1.2s 14,000 Green-papers Green Papers 700 Resource-Matrix Matrix 400 Resource-Infiar Infiar 1 Special 2 blueprint
10 +1.5s 17,000 Green-papers Green Papers 1,000 Resource-Infiar Infiar 27 Agility blueprint 1 Special 3 blueprint
-The windstorm duration boost is additive in which it can be raised up to 4.5 seconds

Story Research[]

Story research are researches that are required in order to be able to continue progressing in the level. They usually do not cost a lot and provide a big boost to a specific stat or unlock a certain feature. All story researches are one-time upgrades meaning they are maxed out at level 1

Scalar - As simple as two[]

Prerequisite - Opened Level 2.1

Level Resource cost
1 300 Green-papers Green Papers

Index Mapping - 217 is false in no time[]

Prerequisite - Scalar unlocked, Total damage dealt to enemies - 150k

Level Unlocks Resource cost
1 MDPS Counter 60 Resource-Scalar Scalar

Brute force search - Wheatley was not that close[]

Prerequisite - Index Mapping unlocked, Opened Level 2.2

Level Boost Resource cost
1 +5% Experience Multiplier 200 Resource-Scalar Scalar

Vector - Very familiar and with direction[]

Prerequisite - Brute Force search unlocked, Opened Level 2.3

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 250 Resource-Scalar Scalar
- Only boosts the amount of Research Papers purchased through In-App Purchases

Bubble sort - soda style[]

Prerequisite - Vector unlocked

Level Unlocks Resource cost
1 Unlocks Map Editor 50 Resource-Vector Vector

Binary search - found or not[]

Prerequisite - Bubble sort unlocked, Opened Level 2.4

Level Boost Resource cost
1 Bonus PWR per tower LVL till Lvl 10 +0.2% 150 Resource-Vector Vector
For each tower experience level, PWR is increased by +0.2% until Experience Level is 10

Matrix - There's still no spoon[]

Prerequisite - Binary search unlocked, Opened Level 3.1

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 250 Resource-Vector Vector
- Only boosts the amount of Research Papers purchased through In-App Purchases

Hashing - designed for reposts[]

Prerequisite - Matrix unlocked

Level Boost Resource cost
1 Bonus PWR per tower LVL after Lvl 10 +0.5% 50 Resource-Matrix Matrix
For each tower experience level past Level 10, PWR is increased by +0.5%

Merge sort - Not for 40625173[]

Prerequisite - Hashing unlocked

Level Boost Resource cost
1 Passive XP at max upgrade level +0.1/s 130 Resource-Matrix Matrix

Cuckoo Hashing - #no_bird_suffered[]

Prerequisite - Merge Sort unlocked

Level Boost Resource cost
1 Towers Upgrade Price -2% 240 Resource-Matrix Matrix

Caching - Hidden Treasures[]

Prerequisite - Cuckoo Hashing unlocked, Opened Level 3.4

Level Boost Resource cost
1 Rotation Speed +5% 250 Resource-Vector Vector 100 Resource-Matrix Matrix

Rainbow table - So colorful and tabular[]

Prerequisite - Caching unlocked

Level Boost Resource cost
1 Projectile Speed +5% 250 Resource-Vector Vector 200 Resource-Matrix Matrix

Tensor - Multidimensional thing[]

Prerequisite - Rainbow Table unlocked, Opened Level 4.1

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 400 Resource-Scalar Scalar 300 Resource-Matrix Matrix
- Only boosts the amount of Research Papers purchased through In-App Purchases

Quicksort - Sort, but Quick[]

Prerequisite - Tensor unlocked

Level Boost Resource cost
1 Green Papers Bonus +5% 60 Resource-Tensor Tensor

Dijkstras algorithm - Aka SPF[]

Prerequisite - Quicksort unlocked

Level Boost Resource cost
1 Wave Interval +0.5s 180 Resource-Tensor Tensor

Timsort - Fastest?..[]

Prerequisite - Dijkstras algorithm unlocked, Opened Level 4.5

Level Boost Resource cost
1 Range +5% 350 Resource-Tensor Tensor

A Star - Very popular[]

Prerequisite - Timsort unlocked

Level Boost Resource cost
1 Wave Interval +2s 350 Resource-Matrix Matrix 350 Resource-Tensor Tensor

Infiar - Data generating neural net[]

Prerequisite - A Star unlocked, Opened Level 5.1

Level Boost Resource cost
1 +10% Bonus Paper for all purchase 400 Resource-Vector Vector 400 Resource-Tensor Tensor
- Only boosts the amount of Research Papers purchased through In-App Purchases

LM Algorithm - For non-linear problems[]

Prerequisite - Infiar unlocked

Level Boost Resource cost
1 Attack speed +5% 150 Resource-Infiar Infiar

SCG Algorithm - Let's learn[]

Prerequisite - LM Algorithm unlocked, Opened Level 5.3

Level Boost Resource cost
1 Damage +5% 500 Resource-Scalar Scalar 250 Resource-Infiar Infiar

MTRNN Model - Synthetic brain[]

Prerequisite - SCG Algorithm unlocked

Level Boost Resource cost
1 Starting Money +10 Bonus papers from all purchases +10% 500 Resource-Tensor Tensor 500 Resource-Infiar Infiar
- Only boosts the amount of Research Papers purchased through In-App Purchases

LSTM Network - Time travels with forecasts[]

Prerequisite - MTRNN Model unlocked, Opened Level 6.1

Level Boost
1 Cores XP generation speed +5% 1,000 Resource-Infiar Infiar
-Increases XP generation per second from Core alphaCores by 5%

6: Global Upgrade Section[]

This section allows research into:

  • Global Tower upgrades, for example projectile speed and damage. These apply to every tower built. Stacks additively with other Tower exclusive upgrade that features the same upgrades as these Global upgrades.
  • Global game upgrades, eg starting money and health and increased green paper earning.
  • Global Miner upgrade, reducing deployment time.

Projectile speed - Tiles per second[]

Prerequisite Research - none

Normal Max Level: 10, Endless Max Level: 30

Level Projectile Speed Boost Resource cost
1 +2% 1,000 Green-papers Green Papers
2 +4% 1,400 Green-papers Green Papers 3 Agility blueprint
3 +6% 2,400Green-papers Green Papers 250 Resource-Scalar Scalar
4 +8% 2,800 Green-papers Green Papers 350 Resource-Vector Vector 4 Agility blueprint
5 +11% 4,400 Green-papers Green Papers 250 Resource-Matrix Matrix 8 Agility blueprint 1 Special 1 blueprint
6 +14% 4,800 Green-papers Green Papers 1,300 Resource-Scalar Scalar 400 Resource-Matrix Matrix 12 Agility blueprint
7 +17% 6,000 Green-papers Green Papers 700 Resource-Vector Vector 250 Resource-Tensor Tensor 2 Special 1 blueprint
8 +21% 8,500 Green-papers Green Papers 1,400 Resource-Tensor Tensor 300 Resource-Infiar Infiar 25 Agility blueprint
9 +25% 12,000 Green-papers Green Papers 900 Resource-Matrix Matrix 350 Resource-Infiar Infiar 1 Special 2 blueprint
10 +30% 18,000 Green-papers Green Papers 1,400 Resource-Infiar Infiar 35 Agility blueprint 1 Special 3 blueprint

Starting coins - Number of coins available at the start of the game[]

Prerequisite Research - Level 1 Projectile Speed or higher

Normal Max Level: 20, Endless Max Level: 100

Level Starting Coins Bonus Resource cost
1 +5 750 Green-papers Green Papers
2 +10 800 Green-papers Green Papers
3 +15 950Green-papers Green Papers 1 Experience blueprint
4 +20 1,050 Green-papers Green Papers 200 Resource-Scalar Scalar 1 Experience blueprint
5 +25 1,200 Green-papers Green Papers 300 Resource-Scalar Scalar 2 Experience blueprint
6 +30 1,450 Green-papers Green Papers 450 Resource-Scalar Scalar 2 Experience blueprint
7 +35 1,600 Green-papers Green Papers 600Resource-Scalar Scalar 200 Resource-Vector Vector 3 Experience blueprint
8 +40 1,700 Green-papers Green Papers 850 Resource-Scalar Scalar 350 Resource-Vector Vector 4 Experience blueprint
9 +45 1,800 Green-papers Green Papers 500 Resource-Vector Vector 5 Experience blueprint
10 +51 1,900 Green-papers Green Papers 700 Resource-Vector Vector 200 Resource-Matrix Matrix 6 Experience blueprint
11 +57 2,200 Green-papers Green Papers 900 Resource-Vector Vector 350 Resource-Matrix Matrix 8 Experience blueprint
12 +64 2,350 Green-papers Green Papers 550 Resource-Matrix Matrix 10 Experience blueprint
13 +71 2,400Green-papers Green Papers 750 Resource-Matrix Matrix 200 Resource-Tensor Tensor 12 Experience blueprint
14 +78 5,600 Green-papers Green Papers 900 Resource-Matrix Matrix 350 Resource-Tensor Tensor 14 Experience blueprint
15 +85 7,700 Green-papers Green Papers 550 Resource-Tensor Tensor 17 Experience blueprint
16 +92 10,200 Green-papers Green Papers 750 Resource-Tensor Tensor 300 Resource-Infiar Infiar 20 Experience blueprint
17 +99 13,600 Green-papers Green Papers 1,000 Resource-Tensor Tensor 450 Resource-Infiar Infiar 23 Experience blueprint
18 +107 17,000 Green-papers Green Papers 600 Resource-Infiar Infiar 27 Experience blueprint
19 +115 22,200 Green-papers Green Papers 800 Resource-Infiar Infiar 31Experience blueprint
20 +125 28,500 Green-papers Green Papers 1,000 Resource-Infiar Infiar 35 Experience blueprint
The default starting coins is 200


Starting health - Amount of health available at the start of game[]

Prerequisite Research - Level 3 Projectile Speed or higher

Normal Max Level: 20, Endless Max Level: 100

Level Starting health Boost Resource cost
1 +1 800 Green-papers Green Papers 1 Experience blueprint
2 +3 1,900 Green-papers Green Papers 200 Resource-Scalar Scalar
3 +5 1,800Green-papers Green Papers 250 Resource-Vector Vector 4 Experience blueprint
4 +7 2,400 Green-papers Green Papers 250 Resource-Scalar Scalar 700 Resource-Vector Vector
5 +9 4,500 Green-papers Green Papers 700 Resource-Scalar Scalar 200 Resource-Matrix Matrix 10 Experience blueprint
6 +11 4,800 Green-papers Green Papers 1,000 Resource-Vector Vector 14 Experience blueprint
7 +13 7,500 Green-papers Green Papers 500 Resource-Matrix Matrix 450 Resource-Tensor Tensor 1 Special 1 blueprint
8 +15 13,000 Green-papers Green Papers 400 Resource-Infiar Infiar 22 Experience blueprint
9 +17 15,000 Green-papers Green Papers 700 Resource-Matrix Matrix 1,100 Resource-Tensor Tensor 1 Special 2 blueprint
10 +20 21,000 Green-papers Green Papers 1,800 Resource-Infiar Infiar 35 Experience blueprint 1 Special 3 blueprint
-The default starting health is 20.

Rotation Speed - Degrees per second[]

Prerequisite Research - Level 1 Passive XP at max upgrade level or higher.

Normal Max Level: 10, Endless Max Level: 50

Level Rotation Speed Resource cost
1 +1% 1,100 Green-papers Green Papers
2 +2% 1,800 Green-papers Green Papers 3 Agility blueprint
3 +3% 2,000 Green-papers Green Papers 200 Resource-Scalar Scalar
4 +4% 3,400 Green-papers Green Papers 200 Resource-Vector Vector 5 Agility blueprint 1 Special 1 blueprint
5 +5% 4,000 Green-papers Green Papers 700 Resource-Vector Vector 200 Resource-Matrix Matrix 12Agility blueprint
6 +6% 6,000 Green-papers Green Papers 1,600 Resource-Scalar Scalar 400 Resource-Matrix Matrix 16Agility blueprint
7 +8% 6,500 Green-papers Green Papers 800Resource-Vector Vector 500 Resource-Tensor Tensor 1 Special 2 blueprint
8 +10% 8,500 Green-papers Green Papers 1,000 Resource-Tensor Tensor 150 Resource-Infiar Infiar 28 Agility blueprint
9 +12% 15,000 Green-papers Green Papers 900 Resource-Matrix Matrix 600 Resource-Infiar Infiar 1 Special 2 blueprint
10 +15% 20,000 Green-papers Green Papers 1,000 Resource-Infiar Infiar 40 Agility blueprint 1 Special 3 blueprint

Forced wave bonus - Bonus coins for calling next enemy wave[]

Prerequisite Research - Level 1 Rotation Speed or higher.

Normal Max Level: 10, Endless Max Level: 100

Level Forced wave bonus Resource cost
1 +1% 1,500 Green-papers Green Papers 2 Agility blueprint
2 +2% 1,600 Green-papers Green Papers 350 Resource-Scalar Scalar
3 +3% 3,400 Green-papers Green Papers 450 Resource-Scalar Scalar 250 Resource-Vector Vector 5 Agility blueprint
4 +4% 3,600 Green-papers Green Papers 800 Resource-Scalar Scalar 13 Agility blueprint
5 +5% 5,500 Green-papers Green Papers 400 Resource-Vector Vector 150 Resource-Matrix Matrix 1 Special 1 blueprint
6 +6% 8,000 Green-papers Green Papers 800 Resource-Scalar Scalar 17 Agility blueprint 2 Special 1 blueprint
7 +8% 10,000 Green-papers Green Papers 700 Resource-Matrix Matrix 700 Resource-Tensor Tensor 1 Special 2 blueprint
8 +10% 17,000 Green-papers Green Papers 1,000 Resource-Vector Vector 2,000 Resource-Tensor Tensor 33 Agility blueprint
9 +12% 22,000 Green-papers Green Papers 1,200 Resource-Matrix Matrix 800 Resource-Infiar Infiar 2 Special 2 blueprint
10 +15% 24,000 Green-papers Green Papers 1,700 Resource-Infiar Infiar 39 Agility blueprint 1 Special 3 blueprint
-Only boosts coins from calling next wave early.

Damage - Damage dealt to enemies[]

Prerequisite Research - Level 3 Rotation Speed or higher

Normal Max Level: 10, Endless Max Level: 100

Level Damage Boost Resource cost
1 +2% 1,400 Green-papers Green Papers , 2 Power blueprint
2 +4% 1,700 Green-papers Green Papers, 300 Resource-Scalar Scalar
3 +6% 3,200Green-papers Green Papers, 400 Resource-Scalar Scalar, 200 Resource-Vector Vector, 5 Power blueprint
4 +8% 3,400 Green-papers Green Papers, 700 Resource-Scalar Scalar, 12 Power blueprint
5 +11% 6,000 Green-papers Green Papers, 500 Resource-Vector Vector, 200 Resource-Matrix Matrix, 1 Special 1 blueprint
6 +14% 7,500 Green-papers Green Papers ,900 Resource-Scalar Scalar, 18 Power blueprint, 2 Special 1 blueprint
7 +17% 9,500 Green-papers Green Papers, 600 Resource-Matrix Matrix, 600 Resource-Tensor Tensor, 1 Special 2 blueprint
8 +21% 16,000 Green-papers Green Papers,1,100 Resource-Vector Vector, 1,900 Resource-Tensor Tensor, 32 Power blueprint
9 +25% 23,000 Green-papers Green Papers, 1,100 Resource-Matrix Matrix, 700 Resource-Infiar Infiar, 2 Special 2 blueprint
10 +30% 23,000 Green-papers Green Papers ,1,800 Resource-Infiar Infiar, 40 Power blueprint, 1 Special 3 blueprint

Range - Range in tiles[]

Prerequisite Research - Level 3 Forced Wave Bonus or higher

Normal Max Level: 10, Endless Max Level: 25

Level Range Boost Resource cost
1 +0.5% 1,500 Green-papers Green Papers , 2 Power blueprint
2 +1% 1,700 Green-papers Green Papers, 350 Resource-Scalar Scalar
3 +1.5% 3,600Green-papers Green Papers, 400 Resource-Scalar Scalar, 150Resource-Vector Vector, 5 Power blueprint
4 +2.5% 3,600 Green-papers Green Papers, 700 Resource-Scalar Scalar, 12 Power blueprint
5 +3.5% 7,000 Green-papers Green Papers, 500 Resource-Vector Vector, 250 Resource-Matrix Matrix, 1 Special 1 blueprint
6 +4.5% 8,000 Green-papers Green Papers ,1,100 Resource-Scalar Scalar, 20Power blueprint, 2 Special 1 blueprint
7 +5.5% 10,000 Green-papers Green Papers, 600 Resource-Matrix Matrix, 600 Resource-Tensor Tensor, 1 Special 2 blueprint
8 +6.5% 18,000 Green-papers Green Papers,1,400 Resource-Vector Vector, 2,400 Resource-Tensor Tensor, 36 Power blueprint
9 +8% 23,000 Green-papers Green Papers, 1,400 Resource-Matrix Matrix, 900 Resource-Infiar Infiar, 2 Special 2 blueprint
10 +10% 27,000 Green-papers Green Papers ,2,200 Resource-Infiar Infiar, 42 Power blueprint, 1 Special 3 blueprint

Attack Speed - Shots per second[]

Prerequisite Research - Level 3 Starting Money

Normal Max Level: 10, Endless Max Level: 40

Level Attack Speed Boost Resource cost
1 +2% 1,000 Green-papers Green Papers
2 +4% 1,500 Green-papers Green Papers 500 Resource-Scalar Scalar
3 +6% 2,500Green-papers Green Papers 350 Resource-Vector Vector 3 Agility blueprint
4 +9% 3,000 Green-papers Green Papers 1,200 Resource-Scalar Scalar 450 Resource-Vector Vector
5 +12% 4,600 Green-papers Green Papers 250 Resource-Matrix Matrix 9 Agility blueprint 1 Special 1 blueprint
6 +15% 7,500 Green-papers Green Papers 700 Resource-Vector Vector 900 Resource-Matrix Matrix
7 +18% 9,000 Green-papers Green Papers 350 Resource-Tensor Tensor 14 Agility blueprint 2 Special 1 blueprint
8 +21% 11,000 Green-papers Green Papers 600 Resource-Tensor Tensor 400 Resource-Infiar Infiar 22 Agility blueprint
9 +25% 15,000 Green-papers Green Papers 900 Resource-Matrix Matrix 1,000 Resource-Infiar Infiar 1 Special 2 blueprint
10 +30% 20,000 Green-papers Green Papers 1,700 Resource-Infiar Infiar 30 Agility blueprint 1 Special 3 blueprint

Tower sell refund - Number of coins returned for sold towers[]

Prerequisite Research - Level 1 Experience Multiplier or higher.

Normal Max Level: 10, Endless Max Level: 15

Level Towers sell refund Resource cost
1 +1.0% 800 Green-papers Green Papers , 1 Experience blueprint
2 +2.0% 1,400 Green-papers Green Papers, 100 Resource-Scalar Scalar
3 +3.0% 1,900Green-papers Green Papers, 250Resource-Vector Vector, 4 Experience blueprint
4 +4.0% 2,400 Green-papers Green Papers, 250 Resource-Scalar Scalar, 350Resource-Vector Vector
5 +5.0% 4,400 Green-papers Green Papers, 700 Resource-Scalar Scalar, 200 Resource-Matrix Matrix, 7 Experience blueprint
6 +6.0% 4,400 Green-papers Green Papers ,1,000Resource-Vector Vector, 12 Experience blueprint
7 +8.0% 5,500 Green-papers Green Papers, 350 Resource-Matrix Matrix, 400 Resource-Tensor Tensor
8 +10.0% 9,500 Green-papers Green Papers, 450 Resource-Infiar Infiar, 19 Experience blueprint
9 +12.0% 12,000 Green-papers Green Papers, 800 Resource-Matrix Matrix, 900 Resource-Tensor Tensor,1 Special 1 blueprint
10 +15.0% 15,000 Green-papers Green Papers ,1,500 Resource-Infiar Infiar, 31 Experience blueprint, 1 Special 2 blueprint
- Default sell cost is equal to 50% of the tower's gold spent on it

Upgrade Price - Price of tower upgrades in coins[]

Prerequisite Research - Level 3 Range or higher.

Normal Max Level: 10, Endless Max Level: 15

Level Upgrade Price Resource cost
1 -0.3% 1,000 Green-papers Green Papers , 1Power blueprint
2 -0.6% 1,600 Green-papers Green Papers, 350 Resource-Scalar Scalar
3 -1.0% 2,000Green-papers Green Papers, 200Resource-Vector Vector, 5 Power blueprint
4 -1.4% 3,600 Green-papers Green Papers, 500 Resource-Scalar Scalar, 350Resource-Vector Vector
5 -1.8% 5,500 Green-papers Green Papers, 300 Resource-Matrix Matrix, 8 Power blueprint
6 -2.2% 8,000 Green-papers Green Papers ,1,400 Resource-Scalar Scalar, 600 Resource-Matrix Matrix
7 -2.7% 10,000 Green-papers Green Papers, 1,100 Resource-Vector Vector, 350 Resource-Tensor Tensor, 24 Power blueprint
8 -3.3% 16,000 Green-papers Green Papers, 600 Resource-Infiar Infiar, 31 Power blueprint, 1 Special 1 blueprint
9 -4.1% 25,000 Green-papers Green Papers, 800 Resource-Matrix Matrix, 1,900 Resource-Tensor Tensor, 1 Special 2 blueprint
10 -5.0% 30,000 Green-papers Green Papers ,2,000 Resource-Infiar Infiar, 43 Power blueprint, 2 Special 3 blueprint
-Stacks additively with other upgrade cost. To see the upgrade cost of each tower, visit each tower's statistics.

Passive XP at max upgrade level - Amount of XP tower gets per second on max upgrade level[]

Prerequisite Research - Level 1 Starting Money or higher.

Normal Max Level: 10, Endless Max Level: 15

Level Passive XP at max upgrade level Resource cost
1 +0.05/s 1,200 Green-papers Green Papers 3 Experience blueprint
2 +0.10/s 2,400 Green-papers Green Papers 100 Resource-Scalar Scalar
3 +0.15/s 3,200 Green-papers Green Papers 200 Resource-Vector Vector 6 Experience blueprint
4 +0.20/s 4,000 Green-papers Green Papers 300 Resource-Scalar Scalar 900 Resource-Vector Vector 1 Special 1 blueprint
5 +0.25/s 5,500 Green-papers Green Papers 800 Resource-Scalar Scalar 300 Resource-Matrix Matrix 11 Experience blueprint
6 +0.30/s 6,500 Green-papers Green Papers 1,400 Resource-Vector Vector 18 Experience blueprint 2 Special 1 blueprint
7 +0.35/s 9,000 Green-papers Green Papers 600 Resource-Matrix Matrix 500 Resource-Tensor Tensor 1 Special 2 blueprint
8 +0.40/s 15,000 Green-papers Green Papers 600 Resource-Infiar Infiar 25 Experience blueprint
9 +0.45/s 15,000 Green-papers Green Papers 1,200 Resource-Matrix Matrix 1,400 Resource-Tensor Tensor 2 Special 2 blueprint
10 +0.50/s 22,000 Green-papers Green Papers 1,700 Resource-Infiar Infiar 40 Experience blueprint 1 Special 3 blueprint
-If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)

Experience Multiplier - Each XP point is multiplied by this[]

Prerequisite Research - Level 1 forced wave or higher.

Normal Max Level: 10, Endless Max Level: 100

Level Experience Multiplier Resource cost
1 +2% 900 Green-papers Green Papers ,1 Experience blueprint
2 +4% 1,800 Green-papers Green Papers, 250 Resource-Scalar Scalar
3 +7% 1,700Green-papers Green Papers, 300Resource-Vector Vector, 4 Experience blueprint
4 +10% 2,600 Green-papers Green Papers, 300 Resource-Scalar Scalar, 800Resource-Vector Vector
5 +13% 4,400 Green-papers Green Papers, 600 Resource-Scalar Scalar, 250 Resource-Matrix Matrix, 9 Experience blueprint
6 +17% 5,000 Green-papers Green Papers ,900Resource-Vector Vector , 15 Experience blueprint
7 +21% 8,000 Green-papers Green Papers, 400 Resource-Matrix Matrix, 500 Resource-Tensor Tensor, 1 Special 1 blueprint
8 +26% 12,000 Green-papers Green Papers, 450 Resource-Tensor Tensor, 21 Experience blueprint
9 +32% 14,000 Green-papers Green Papers, 600 Resource-Matrix Matrix, 1,200 Resource-Tensor Tensor, 1 Special 2 blueprint
10 +40% 22,000 Green-papers Green Papers ,1,700 Resource-Infiar Infiar, 34 Experience blueprint, 1 Special 3 blueprint

Installation Time - Amount of time required to install the miner[]

Prerequisite Research - Level 3 Sell Refund or higher.

Normal Max Level: 5, Endless Max Level: 5

Level Installation Time reduction Resource cost
1 -1 seconds 800 Green-papers Green Papers 300 Resource-Scalar Scalar 3 Power blueprint
2 -3 seconds 1,250 Green-papers Green Papers 500 Resource-Vector Vector 7 Power blueprint 1 Special 1 blueprint
3 -5 seconds 3,500 Green-papers Green Papers 700Resource-Matrix Matrix 12 Power blueprint 1 Special 1 blueprint
4 -7 seconds 10,000 Green-papers Green Papers 1,000Resource-Tensor Tensor 18 Power blueprint 1 Special 2 blueprint
5 -10 seconds 23,000 Green-papers Green Papers 1,500Resource-Infiar Infiar 25 Power blueprint 1 Special 3 blueprint
The base installation time can be found on Miners .

Wave interval - Delay before each next enemy wave[]

Prerequisite Research - Level 3 Sell Refund or higher.

Normal Max Level: 5, Endless Max Level: 30

Level Wave interval Resource cost
1 +1.5s 1,200 Green-papers Green Papers 400 Resource-Scalar Scalar 4 Agility blueprint
2 +3.0s 2,000 Green-papers Green Papers 700 Resource-Vector Vector 8 Agility blueprint 1 Special 1 blueprint
3 +5.0s 4,500 Green-papers Green Papers 1,000Resource-Matrix Matrix 16 Agility blueprint 1 Special 1 blueprint
4 +7.0s 12,000 Green-papers Green Papers 1,500Resource-Tensor Tensor 24 Agility blueprint 1 Special 2 blueprint
5 +10.0s 30,000 Green-papers Green Papers 2,500Resource-Infiar Infiar 32 Agility blueprint 1 Special 3 blueprint
The default timer before next wave automatically begins in Normal/Endless mode is 15 seconds

Green papers bonus- Bonus Green Papers from each game[]

Prerequisite Research - Level 3 Wave Interval and Level 3 Installation Time or higher

Normal Max Level: 10, Endless Max Level: 100

Level Green papers bonus Resource cost
1 +1% 200 Resource-Scalar Scalar
2 +3% 500 Resource-Scalar Scalar 2 Experience blueprint
3 +6% 200 Resource-Vector Vector 4 Experience blueprint
4 +10% 800 Resource-Scalar Scalar 300 Resource-Matrix Matrix 1 Special 1 blueprint
5 +15% 500 Resource-Vector Vector 500 Resource-Matrix Matrix 13 Experience blueprint
6 +21% 1,200 Resource-Scalar Scalar 300 Resource-Tensor Tensor 2 Special 1 blueprint
7 +29% 1,100 Resource-Vector Vector 800 Resource-Tensor Tensor 25 Experience blueprint
8 +38% 1,200 Resource-Matrix Matrix 400 Resource-Infiar Infiar 1 Special 2 blueprint
9 +48% 1,500 Resource-Tensor Tensor 40 Experience blueprint 2 Special 2 blueprint
10 +60% 2,100 Resource-Infiar Infiar 51 Experience blueprint 1 Special 3 blueprint

7: Specified Tower Sections[]

Each unlocked tower has it's own section allowing upgrades to that tower to:

  • Increase each common and unique characteristics
  • Increase the maximum XP and upgrade levels
  • Increase XP generation
  • Reduce purchase cost
  • Increase starting XP level
  • Increase the tower generation. These are expensive upgrades that require you have have dealt a certain amount of damage with the tower. They award a significant increase the specified characteristics.
  • To see tower specific research, visit Towers and then select a specific tower.

Prestige Section[]

This section allows research into:

  • Unlock the feature to sell custom maps and reset quests and get a refund in prestige ticket
  • Gain an additional quest slot
  • Increase loot rarity
  • Increase Green paper bonus
  • Increase both quest difficulty and quest prizes
  • Factory (Still in development)

Trivia[]

  • Towers First, Second, and Third generation researches used to require research time, where players have to wait a specific amount of time in order to finish the research or pay accelerators to instantly finish them. With the introduction to blueprints, research time has been removed and replaced with blueprint requirements instead.
    • Although unobtainable, Developer mode is the only research that requires 2 minutes to research
  • Research tree used to be locked until the player has access to Level 2.1.
  • All Story Researches names are reference to coding/programming
    • Scalar, Vector, Matrix, Tensor are N-dimensional array of data.
      • The description of Matrix is a reference to the "Matrix" film, where a kid says to the protagonist "There is no spoon."
    • Most of the researches are widely-known algorithms which follow a set of rules which are used for calculations or problem solving.
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