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== Strategy ==
 
== Strategy ==
As the final enemy type found in the levels of ''Infinitode 2'', Fighters can very quickly overwhelm a defense that is not well-prepared for a high density of enemies, as each Fighter can hold three new enemies in its wake, albeit each with half the health of the original and unable to divide further.
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As the final enemy type currently found in the story levels of ''Infinitode 2'', Fighters can very quickly overwhelm a defense that is not well-prepared for a high density of enemies, as each Fighter can hold three new enemies in its wake, albeit each with half the health of the original and unable to divide further.
   
 
With its gimmick in mind, the most effective towers would be those with area-of-effect, as a tower could damage three separate targets at once and increase output threefold as a result. However, every common AoE tower suffers from a damage penalty of some sorts, with [[Splash (Tower)|Splash]], [[Flamethrower (Tower)|Flamethrower]] and [[Laser (Tower)|Laser]] as the few exceptions to this rule, which makes their performance more balanced given their penalties are made up by sheer density of targets.
 
With its gimmick in mind, the most effective towers would be those with area-of-effect, as a tower could damage three separate targets at once and increase output threefold as a result. However, every common AoE tower suffers from a damage penalty of some sorts, with [[Splash (Tower)|Splash]], [[Flamethrower (Tower)|Flamethrower]] and [[Laser (Tower)|Laser]] as the few exceptions to this rule, which makes their performance more balanced given their penalties are made up by sheer density of targets.
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== Trivia ==
 
== Trivia ==
 
* Fighters are the rarest non-boss enemy type found in the levels of ''Infinitode 2'', being included in only three total levels.
 
* Fighters are the rarest non-boss enemy type found in the levels of ''Infinitode 2'', being included in only three total levels.
** [[Light (Enemy)|Light]] is arguably more obscure, since it is only found in [[Custom maps|Custom Levels]] and [[Daily quests|Daily Quests]], but is not implemented in any official levels currently.
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** [[Light (Enemy)|Light]] is arguably more obscure, since it is only found in [[Custom maps|Custom Levels]], but is not yet implemented in any official levels currently.
 
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Revision as of 07:18, 23 August 2019

Fighter is an enemy type found in Infinitode 2, where upon destruction divides into 3 small copies of itself, with each having 50% health of the original Fighter.

Strategy

As the final enemy type currently found in the story levels of Infinitode 2, Fighters can very quickly overwhelm a defense that is not well-prepared for a high density of enemies, as each Fighter can hold three new enemies in its wake, albeit each with half the health of the original and unable to divide further.

With its gimmick in mind, the most effective towers would be those with area-of-effect, as a tower could damage three separate targets at once and increase output threefold as a result. However, every common AoE tower suffers from a damage penalty of some sorts, with Splash, Flamethrower and Laser as the few exceptions to this rule, which makes their performance more balanced given their penalties are made up by sheer density of targets.

Sniper also is granted a damage boost, which can be odd given how poorly it deals against hoards of enemies. With the bonus however, it could be used to start popping Fighters so their offspring can be released and dealt with more easily by fellow supporting towers.

Tower Effectiveness

Icon Tower Damage
Tower-basic Basic 25%
Tower-sniper Sniper 150%
Tower-cannon Cannon 50%
Tower-freezing Freezing -
Tower-venom Venom 50%
Tower-splash Splash 150%
Tower-blast Blast 50%
Tower-multishot Multishot 50%
Tower-minigun Minigun 25%
Tower-air Antiair 0%
Tower-tesla Tesla 25%
Tower-missile Missile 50%
Tower-flamethrower Flamethrower 150%
Tower-laser Laser 100%

Trivia

  • Fighters are the rarest non-boss enemy type found in the levels of Infinitode 2, being included in only three total levels.
    • Light is arguably more obscure, since it is only found in Custom Levels, but is not yet implemented in any official levels currently.
Navigation
Towers Basic (Tower)Basic ·Sniper (Tower)Sniper ·Cannon (Tower)Cannon ·Freezing (Tower)Freezing ·Antiair (Tower)Antiair ·Splash (Tower)Splash ·Blast (Tower)Blast ·Multishot (Tower)Multishot ·Minigun (Tower)Minigun ·Venom (Tower)Venom ·Tesla (Tower)Tesla ·Missile (Tower)Missile ·Flamethrower (Tower)Flamethrower ·Laser (Tower)Laser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Broot (Boss)Broot ·Boss stakeyStakey · Constructor (Boss)Constructor · Mobchain (Boss)Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory