Fighter is an enemy type in Infinitode 2. Contrary to what its name night inply, upon destruction, it divides into 3 small copies of itself, each having half health of the parent.
Upon reaching the base in one piece, it deals 2 points of damage to it. Its smaller copies have a 50% chance to deal 1 damage each.
Strategy[]
As the second-to-last type found in the campaign, Fighters can very quickly overwhelm a defence that is not well-prepared for a high density of enemies, as each Fighter holds three new enemies, albeit each with half the health of the original and unable to divide further.
With its gimmick in mind, the most effective towers would be those with AoE, as they could damage three separate targets at once and increase output as a result. However, every common AoE tower suffers some damage penalty, with Splash,
Flamethrower and
Laser as the few exceptions, which makes their performance more balanced given their penalties are made up by sheer target densities.
Sniper also has a damage boost, even though it would fare poorly against an enemy like Fighter. With the bonus, however, it could release its clones and be dealt with more easily by fellow supporting towers.
Tower Effectiveness[]
Tower | Damage |
---|---|
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25% |
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150% |
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50% |
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100% |
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0% |
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150% |
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50% |
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50% |
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0% |
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50% |
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0% |
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50% |
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150% |
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100% |
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150% |
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50% |
Trivia[]
- Fighter is the second rarest non-boss enemy type, being included in only six levels.
Light is the rarest enemy, since it is only found in three levels.
- In the first Infinitode, there was an enemy called 'Boss' which used the same shape as the Fighter.
- The Nuke ability used to kill Fighters along with their children prior to version 1.8.0 of the game.
- After 1.9, this is the only enemy with ONE tower that does 100% damage to it (
Freezing doesn't count as an attacking tower).
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