Enemies have a different amount of health, speed, and properties. They give a different amount of experience and coins for destruction. Most non-boss enemies deal 1 point of damage to the base.
Different towers are differently effective against different types of enemies. Enemies appear in the game as you open new levels.
Name | Icon | First appears on level | Features |
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Regular | ![]() |
0.1/1.1 | n/a |
Fast | ![]() |
1.5 | moves faster than a Regular but has a little less health, slowed by Poison, can spawn with Light |
Strong | ![]() |
1.1 | moves a little slower than a Regular but has more health, weak to bullets (i.e. from ![]() |
Heli | ![]() |
2.2 | moves by air, most towers can't target it, only spawns in clusters |
Jet | ![]() |
2.8 | moves by air but faster and with less health, immune to ![]() |
Armored | ![]() |
3.2 | movement speed based on wave, reduces damage taken from enemies within 1.5 tiles of itself (but not itself) by half (effect does not stack), immune to electric-based attacks, never spawns in clusters |
Healer | ![]() |
3.6 | restores 5% of health of enemies (but not more than 5% of its own health) within 1.5 tiles of itself (but not itself), immune to fire, never spawns in clusters |
Toxic | ![]() |
4.3 | restores 3% of max health if it did not take damage in the past 3 in-game seconds, immune to poison, can spawn with Icy |
Icy | ![]() |
4.7 | has a shield (25% of max health) that prevents movement speed debuffs and reduces damage from non-bullet and non-fire projectiles, has a 50% chance to deal damage to the base, almost exclusively spawns in clusters |
Fighter | ![]() |
3.b1/5.2 | divides into 3 copies of itself upon death, deals 2 damage to the base, has a 50% chance to deal 1 with copies, never spawns in clusters or with Healer (reasons unknown) |
Light | ![]() |
4.b1/5.6 | gains resistance to the last TYPE of projectile that hit it for 6 seconds (but not more than once every 10) |
You can meet bosses at the last level of each storyline stage (1-5).
Navigation | ||
Towers | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Enemies | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Bosses | ![]() ![]() ![]() ![]() ![]() ![]() |
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Maps | ![]() ![]() ![]() ![]() ![]() ![]() |
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Other | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |