Enemies can have a different amount of health, speed, give a different amount of experience and coins for destruction. Most non-boss enemies deal 1 point of damage to the base.
Different towers are differently effective against different types of enemies. Enemies appear in the game as you open new levels.
Name | Icon | Features |
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Regular | The very first and easiest enemy, without effects. Has the usual speed. Has complete immunity to Splash. | |
Fast | ![]() |
As simple as Regular. Movement speed is 25% faster than normal. Has complete immunity to Missile. |
Strong | ![]() |
Has more health than Fast and Regular. Less vulnerable to cheap towers. Has complete immunity to Multishot. |
Heli | ![]() |
Moves through the air, most of towers can't damage it. |
Jet | ![]() |
Has the same characteristics as Heli, only faster and with less health. Has complete immunity to Freezing. |
Armored | ![]() |
Has an aura that reduces damage taken by nearby units by 50%. Effect of several auras does not add up. Has complete immunity to Tesla. |
Healer | ![]() |
Has an aura of regeneration, which restores 5% of health per second of all allies in radius. The effect of several auras is summed up. Has complete immunity to Flamethrower. |
Toxic | ![]() |
Starts to restore its health at a rate of 3% per second if it has not been attacked within the last 3 seconds. Has complete immunity to Venom. |
Icy | ![]() |
Has a shield (volume 25% of max. Health), which reduces the damage from direct hits by projectiles by 80% and grants immunity to all crowd control effects. The shield can be destroyed by any kind of damage. Has complete immunity to Laser. |
Fighter | ![]() |
Divides into 3 smaller copies when killed, each has 50% of health. Has complete immunity to Tesla. |
Light | ![]() |
Taking damage gets immunity to this type of damage for 6 seconds, then restores this ability in 4 seconds and can receive a new immunity. Immunity reduces damage by 75%, the type of immunity is indicated by an icon on the enemy. |
You can meet bosses at the last level of each storyline stage (1-5).
Navigation | ||
Towers | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Enemies | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Bosses | ![]() ![]() ![]() ![]() ![]() |
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Maps | ![]() ![]() ![]() ![]() ![]() |
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Other | ![]() ![]() ![]() ![]() ![]() ![]() |