Enemies can get different effects from towers, skills, and other enemies. Most of the effects affect them negatively (debuffs), but some types of enemies can provide positive effects (buffs).
Buffs[]
Give a positive effect to enemies, which makes killing enemies with those effects more complicated.
Armor[]
Reduces the damage taken by half.
Armored enemy has an aura that adds this buff to enemies nearby except other Armored and itself.
Regeneration[]
Restores health by 5% each second.
Healer has an aura that adds this buff to nearby enemies besides itself and other Healers, and
Toxic receives this effect (3% HP/s) after not taking any damage for 3 seconds.
Debuffs[]
Give a negative effect to enemies, which makes it easier to deal with them or gives a reward for it. These effects are given by towers and player abilities.
Blizzard[]
Completely stops enemy for a while, even burning ones. Applies to all enemies on map when using the Blizzard ability.
Icy with its shield is immune to this effect, as well as other cold-related debuffs.
Bonus coins[]
Affected enemies will drop more coins when killed. Applied by
Multishot's Buckshot ability and
Laser's Ionization ability (and
Gauss' Superconductors ability prior to 1.9).
Bonus XP[]
Affected enemies give more experience to towers. Applied by
Crusher and
Splash's Fast Bullets ability.
Burn[]
Periodically deals fire damage to enemies, cannot stack. Applied by
Antiair,
Minigun (without Foundation), and
Flamethrower, as well as the Fireball and Firestorm ability. This debuff makes all freezing effects only 1/3 as effective.
Heli and
Jet move 40% slower while burning. Healers are immune to this effect.
Contrary to a popular belief, burning DOES NOT increase enemies' movement speed.
Chain reaction[]
Affected enemies have a chance of spreading all their buffs/debuffs on death within a short radius and prolonging the effects' duration. Applied by
Venom's Ultimate ability.
Death explosion[]
Affected enemies will explode when killed, damaging other nearby enemies. Applied by Gauss' Overload ability.
Freezing[]
Slows movement speed. Applied by
Freezing tower, Flamethrower with the Cold fire ability, and the Blizzard ability. Freezing gradually slows (max 65%) an enemy as it continues to be within its range. Flamethrower's Cold fire, in contrast, immediately applies a 25% (upgradable) slowdown on the enemy. In combination with the Napalm ability, this increases to 37% (upgradable).
Poison[]
Periodically deals damage. Enemies can have several stacks of poison at once, but not more than one from each tower. Applied by Venom and by Minigun with Foundation and Hot bullets active. Toxic is immune to this effect.
Snowball[]
Completely stops an enemy for a few seconds. Applied by Freezing. Each enemy can only be snowballed 6 times.
Stun[]
Completely stops an enemy for a few seconds. Applied by
Blast and Gauss' Overload ability. When applied, the duration of consecutive stuns on a single enemy is decreased by 10% the max duration. Icy with its shield is immune to this.
Throwback[]
Pushes enemies towards the beginning of the map. Applied by Blast's Stopping force ability, landmines from
Cannon's Ultimate ability and Windstorm. Each enemy can only be thrown back 3 times.
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