Give a positive effect to enemies, which makes killing enemies with those effects more complicated.
Restores the health of enemies by 5% per second. Healer has an aura that adds this buff to nearby enemies, and Toxic receives this effect (3% HP/s) after not taking any damage for 3 seconds. Healers are unable to heal themselves or other Healers using their aura.
Give a negative effect to enemies, which makes it easier to deal with them. These effects are given by towers and player abilities.
Completely stops enemy for a while, even burning ones. Applies to all enemies on map when using the Blizzard ability. Icy is immune to this effect as long as its shield is up.
Affected enemies will drop more coins when killed. Applied by Gauss' Superconductors ability.
Affected enemies give more experience to the tower that lands the killing blow. Applied by Crusher.
Periodically deals fire damage to enemies, cannot stack. Applied by Flamethrower, Minigun and Antiair tower, as well as the Fireball and Firestorm ability. Burning enemies become frozen by Freezing towers 3 times slower. All instances of the freezing effect are also 33% less effective against them. Contrary to popular belief, burning DOES NOT increase the enemies' movement speed. Healer is immune to this effect.
Affected enemies have a chance of spreading all of their buffs / debuffs on death within a short radius and prolonging the effects' duration. Applied by Venom's Ultimate ability.
Affected enemies will explode when killed, damaging other nearby enemies. Applied by Gauss' Overload ability.
Slows down movement of enemies. It is applied by Freezing tower, Flamethrower with Cold Fire ability selected and by the Blizzard ability. In Freezing tower's case, the full slowing effect is gradually applied as an enemy continues to be within the tower's range. Enemies can be slowed down by a maximum of 65% using Freezing. Flamethrower tower, however, applies its effect instantly. Flamethrower's Cold Fire Ability applies a 25% (upgradable) slowdown on the enemy. In combination with the Napalm ability, the freezing power increases to 37% (upgradable). Icy is immune to this effect as long as its shield is up.
Periodically deals damage from the poison. Enemies can have several such debuffs at once (but not more than one from each tower), and each next one deals 25% less damage in order of the strongest. Applied by Venom tower and by Minigun with Foundation and Hot bullets abilities active. Toxic is immune to this effect.
Completely stops enemy for a few seconds. Enemy gets this effect if it gets hit by a snowball from Freezing tower. Each enemy can only be snowballed 6 times. Icy is immune to this effect as long as its shield is up.
Completely stops enemy for a few seconds. It is used by Blast tower and Gauss' Overload ability. When applied by Blast, the duration of consecutive stuns on a single enemy is decreased by 10% of the max duration. Icy is immune to this effect as long as its shield is up.
|Towers||Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher|
|Enemies||Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light|
|Bosses||Broot ·Stakey · Constructor · Mobchain · Metaphor|
|Maps||Custom maps · Daily quests ·Miners · Music · Modifiers|
|Other||Researches · Abilities · Effects · Shop · Score · Inventory|