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Has a small radius of attack and a low rotation speed, firing explosive projectiles that inflict damage on multiple targets.

Unique Characteristics

Cannon has Explosion Range as its Unique Characteristic.

Explosion Range is the size of the explosion caused by the projectile.

Leveling up the tower increases the Explosion Range

Explosion Range: 0.6 + 0.03/Tower Experience Level tiles (Max: 2.5 tiles)

Other Characteristics

Whenever Cannon's projectiles collide on a enemy, it explodes, creating an explosion that expands outward dealing damage to all the enemies onto it. The damage is reduced the further away other enemies are from the hit location. In addition, enemies can absorb parts of the explosion damage which reduces the damage to enemies behind it.

The Explosion Range is the size of the explosion created after impact.

The Explosion expands linearly and lasts for 0.1 + 0.4 * Explosion Range seconds.

Cannon Damage has two multipliers that affects the total damage (for individual enemy)

  • The first multiplier is equivalent to 1 - Enemy Distance Between Explosion * 0.8/Explosion Radius
  • The second multiplier is explosion arc damage. An explosion is split into 20 arcs in a 360 degree circle (1 arc per 18 degrees). For each enemy that is hit in that particular arc, the arc damage is reduced to 66% of its amount and the adjacent arcs damage are reduced to 83% of its amount (stacks multiplicatively)
    • Once an arc has less than 5% damage, that arc will not deal any damage.
    • If foundation is learned, the arc damage is reduced to 79.2% of its amount and adjacent arc damage are reduced to 89.6% of its amount.

Main characteristics:

Range
Attack speed
Damage
Crowd Damage
Agility

Stats

Range
1.7
Damage
14.0
Attack speed
0.6
Rotation speed
40.0
Projectile speed
2.2
Explosion range
0.6

Cannon Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)

Upgrade Level Range Damage Attack Speed Rotation Speed Projectile Speed Upgrade Price Cumulative Cost
0 1.7 14 0.6 40 2.2 42 60
1 1.9 22.7 0.7 50 2.4 63 102
2 2 30.2 0.7 60 2.6 115 165
3 2.15 39.8 0.85 70 2.6 210 280
4 2.15 52.9 1 80 2.7 300 490
5 2.3 68 1.1 80 2.9 420 790
6 2.45 93.7 1.1 90 3.0 850 1,210
7 2.6 123 1.25 100 3.1 1,200 2,060
8 2.9 155 1.35 100 3.2 1,950 3,260
9 3.2 204 1.35 110 3.2 3,000 5,210
10 3.2 246 1.4 120 3.2 n/a 8,210

Abilities:

Ability Description
Shrapnel 3 splinters cause 60% damage each
Long barrel Range x 1.2
Foundation Rotation and projectile speed x 1.5, explosions are x1.2 better at piercing through enemies
Mental pressure Enemies with <45% HP take 25% more damage (unlocks at 10th level)
Ultimate Place a mine with 400% of its DPS on a nearby empty tile every 20 seconds. Max 3 mines (unlocks at 20th level)
Powerful Power x1.1 (unlocks at 20th level)

Shrapnel generates 3 splinters shots from the point of explosion and pointing at random directions flying at distance of 2 tiles. Each shrapnel can hit one enemy dealing 60% of the "Damage" stat. Enemies hit from shrapnel can also be hit by the explosion as well.

Mental Pressure- HP condition is checked before the damage is dealt from its attacks and damage boost applies to all enemies hit from explosion, projectile, and shrapnel .

Foundation - See Other Characteristics

Strategy

Cannon tower is one of the best towers to be using. Its explosion can produce heavy damage which is able to demolish clusters enemies at a quick pace.

Cannon can easily demolish Fast and Icy enemies very quickly since they have lower health but being able to do 150% more damage to them allowing high threat fast enemies to be removed. With Mental Pressure, it is easier to clear cluster of enemies even faster.

Best tile placement: Damage and Attack Speed

Damage tile gives cannon more Damage on its explosions, projectile, and shrapnel. Also synergizes with Mental Pressure, amplifying the damage even more.

Attack speed is another viable option allowing to perform more attacks and more splash damage.

If tower's range is not researched enough, Range may provide coverage your Cannon would need.

Optimal 2 Abilities: Shrapnel / Long Barrel (with research), Foundation / Long Barrel (without research)

Shrapnel allows Cannon to hit 3 more enemies giving more enemy hitting potential.

Long Barrel is a must, as it boosts Cannon's short range allowing it to cover more distance.

Foundation is helpful when Cannon lacks research, but becomes useless later on.

Mental Pressure is a lvl 10 ability which helps Cannon finish off enemies quicker. As the game progresses, this potential gets lower, so rushing Cannon to lvl 10 to use most of the ability is preferred.

Research

(Does not include endless research)

These research are exclusive to Cannon Tower Only. To see all researches, see Researches

Damage - Damage dealt to enemies

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +8% +11% +14% +17% +21% +25% +30%

Max Upgrade Level - Upgrade Level Limit

Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.

Level 0 1 2 3 4 5 6 7
Max Tower Upgrade Level 3 4 5 6 7 8 9 10

Max Experience Level - Experience Limit in levels

Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 4 5 6 7 9 10 12 14 16 18 20

Projectile Speed - Tiles per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Range - Range in tiles

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +1% +2% +3% +4% +5% +6% +7% +9% +11% +13%

Price - Tower Price in Coins

Reduces the cost to build Cannon Tower. By default it costs 60 coins.

Level 0 1 2 3 4 5 6 7 8 9 10
Cannon Tower Coins Build Cost 60 59 58 57 56 55 54 53 51 50 46

Attack Speed - Shots per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Rotation Speed - Degrees per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +8% +11% +14% +17% +21% +25% +30%

Experience Multiplier - Each XP point is multiplied by this.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +3% +6% +9% +12% +15% +19% +23% +27% +32% +40%

Upgrade Price - Price of tower upgrades in coins

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% -1% -2% -3% -4% -5% -6% -8% -10% -12% -15%

Explosion Range (Unique Characteristics) - Range of Explosions

Explosion Range is multiplied by this value. This increases Explosion Range from 0.6 tiles - 1.17 tiles to 0.72 tiles - 1.40 tiles (Based on Tower EXP level)

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% +1% +3% +5% +7% +9% +11% +13% +15% +17% +20%

Starting Level - Initial Tower Level

When purchased, Cannon Tower will immediately start at that EXP Level. At Max level, Cannon Towers will start at EXP Level 4 with 1 Ability Unlocked.

Level 0 1 2 3
Initial Tower EXP Level 1 2 3 4

Passive XP at max upgrade level - Amount of tower gets per second on max upgrade level.

If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)

Level 0 1 2 3 4 5
Amount 0 0.1 0.2 0.3 0.4 0.5

Shrapnel - Damage - Tower ability upgrade

This uses the base value of Shrapnel - Damage and adds it per level (Additive)

Level 0 1 2 3
Shrapnel - Damage 60% 63% 68% 75%

Long Barrel - Range - Tower ability upgrade

This uses the base value of Long Barrel - Range and adds it per level (Additive)

Level 0 1 2 3
Long Barrel - Range 1.2x 1.218x 1.242x 1.27x

Foundation - Rotation Speed / Projectile Speed- Tower ability upgrade

This uses the base value of Foundation - Rotation Speed / Projectile Speed and adds it per level (Additive)

Level 0 1 2 3
Foundation - Rotation Speed / Projectile Speed 1.5x 1.54x 1.59x 1.65x

Foundation - Piercing - Tower Ability Upgrade

This uses the base value of Foundation - Piercing and adds it per level (Additive)

Level 0 1 2 3
Foundation - Piercing 1.2x 1.21x 1.23x 1.26x

Mental Pressure -Damage - Tower Ability Upgrade

This uses the base value of Mental Pressure -Damage and adds it per level (Additive)

Level 0 1 2 3
Mental Pressure -Damage 25% 26% 27.5% 29.5%

Mental Pressure - HP Threshold - Tower Ability Upgrade

This uses the base value of Mental Pressure - HP Threshold and adds it per level (Additive)

Level 0 1 2
Mental Pressure - HP Threshold 45% 50% 55%

Ultimate - Damage - Tower Ability Upgrade

This uses the base value of Ultimate - Damage and adds it per level (Additive)

Level 0 1 2 3
Ultimate - Damage 400% 415% 435% 460%

Ultimate - Interval - Tower Ability Upgrade

This uses the base value of Ultimate - Interval and adds it per level (Additive)

Level 0 1 2 3
Ultimate - Interval 20s 19s 17.7s 16s

Ultimate - Number of Mines - Tower Ability Upgrade

This uses the base value of Ultimate - Number of Mines and adds it per level (Additive)

Level 0 1 2
Ultimate - Number of Mines 3 4 5

First Generation - Significant Increase of Characteristics

-Rotation Speed + 10% / Projectile Speed + 10%

Second Generation - Significant increase of Characteristics

-Attack Speed + 10%

Third Generation - Significant increase of Characteristics

-Upgrade price - 2%, Damage + 10%

Advinas Dialogue

1.2


Advinas: On this level, you will have a new tower called Cannon.
Advinas: It is very effective against a large crowd, as its shells explode and cause damage to all enemies nearby.
Advinas: ... also a little slow, and more expensive, but still try it!

Trivia

  • When affected by Magnet ability, the explosions from Cannon and Missile will increase MDPS, but the projectiles won't.
  • Cannon's shrapnel projectiles are affected by magnet just like regular projectiles are.
  • Shrapnel can extend within the same radius as the explosion radius before despawning.
  • Cannon, Missile, Flamethrower, and Blast all start with AoE attacks. Freezing's mechanics also work in AoE fashion.
Navigation
Towers Tower-basic.pngBasic ·Tower-sniper.pngSniper ·Tower-cannon.pngCannon ·Tower-freezing.pngFreezing ·Tower-air.pngAntiair ·Tower-splash.pngSplash ·Tower-blast.pngBlast ·Tower-multishot.pngMultishot ·Tower-minigun.pngMinigun ·Tower-venom.pngVenom ·Tower-tesla.pngTesla ·Tower-missile.pngMissile ·Tower-flamethrower.pngFlamethrower ·Tower-laser.pngLaser ·Gauss (Tower).pngGauss ·Crusher (Tower).pngCrusher
Enemies Regular.pngRegular ·Fast.pngFast ·Strong.pngStrong ·Heli.pngHeli ·Jet.pngJet ·Armored.pngArmored ·Healer.pngHealer ·Toxic.pngToxic ·Icy.pngIcy ·Fighter.pngFighter ·Light.pngLight
Bosses Boss-broot.pngBroot ·Boss stakey.pngStakey · Boss constructor-0.pngConstructor · Boss mobchain1.pngMobchain · Metaphor (Boss).pngMetaphor
Maps Icon-edit.pngCustom maps · Res skillpoint colored.pngDaily quests ·Miner-Scalar.pngMiners · Tile-icon-music-track.pngMusic · Mod Damage.pngModifiers
Other Research.pngResearches · Ability-Blizzard.pngAbilities · Buff-health-bar-icon-burn.pngEffects · Icon-shop-cart.pngShop · Icon-star-hollow.pngScore · Icon-backpack.pngInventory
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