The simplest and cheapest tower. The basic tower is single target, copes well with Regular enemies, but is not effective in the late game.
Unique Characteristics[]
Basic has Damage Multiplier as its unique characteristic. Damage Multiplier simply multiplies this tower's damage stat.
For every tower experience level, Damage Multiplier increases by 4%.
Damage Multiplier: 100% [+4%/Tower Experience Level] (without research)
For example, a level 20 Basic tower with max upgrades will deal 57 * 1.76 = 100.32 damage per shot.
Main Characteristics[]
Range | ✓ | ✓ | ✓ | ||
---|---|---|---|---|---|
Attack speed | ✓ | ✓ | ✓ | ✓ | |
Damage | ✓ | ✓ | ✓ | ||
Crowd Damage | ✓ | ||||
Agility | ✓ | ✓ | ✓ | ✓ |
Stats[]
Range | 2.0 |
---|---|
Damage | 7.5 |
Attack speed | 1.25 |
Rotation speed | 90.0 |
Projectile speed | 2.8 |
Damage multiplier | 100.0 |
Default stats, research not included.
Upgrade Level | Range | Damage | Attack Speed | Rotation Speed | Projectile Speed | Upgrade Cost | Cumulative Cost |
---|---|---|---|---|---|---|---|
0 | 2 | 8.5 | 1.25 | 90 | 2.8 | 20 | 48 |
1 | 2.2 | 10.9 | 1.4 | 90 | 3.0 | 26 | 68 |
2 | 2.3 | 14.1 | 1.4 | 110 | 3.2 | 42 | 94 |
3 | 2.3 | 18 | 1.55 | 120 | 3.3 | 61 | 136 |
4 | 2.5 | 23.8 | 1.55 | 120 | 3.5 | 90 | 197 |
5 | 2.5 | 32.9 | 1.7 | 135 | 3.5 | 150 | 287 |
6 | 2.6 | 41.6 | 1.7 | 145 | 3.7 | 250 | 437 |
7 | 2.7 | 57.5 | 1.95 | 145 | 3.8 | 420 | 687 |
8 | 2.7 | 77.8 | 2.05 | 170 | 3.9 | 690 | 1,107 |
9 | 2.9 | 102.6 | 2.05 | 180 | 4.0 | 1,100 | 1,797 |
10 | 3 | 131 | 2.3 | 180 | 4.2 | n/a | 2,897 |
Abilities[]
All values are base values (not including research)
Ability | Description |
---|---|
Double gun | Attack speed x1.2 |
Large caliber | Damage x1.25 |
Foundation | Rotation & projectile speed x1.5, projectiles have 15% chance to ricochet on another enemy |
Valuable experience | Equally shares 20% of own PWR with other neighbouring towers. When the tower is sold, all coins spent on it before L10 are returned (Unlocks at LVL10) |
Ultimate | Clones a random nearby tower 1 time with 40% of target's upgrade level and transfers all experience gained to the clone |
Powerful | PWR x1.1 |
Valuable experience - Once learned, the sell price becomes 100% of the cost spent on upgrades and the tower itself. Upgrading the tower thereafter will only add 50% of the upgrade cost to the sell price.
Ultimate - Once learned, the Basic tower will search for another tower within a 1-tile distance of itself. If multiple towers are found, a random tower is selected and will copy itself to an empty platform within a 1-tile distance of the Basic tower.
- The cloned tower's upgrade level is set to 40% of the selected tower's upgrade level, and its XP is set to 100% of the Basic Tower's overflowed XP accumulated after reaching experience level 20.
- If the cloned tower has Starting Level researched, its experience level will be set before applying the transferred experience.
- Cloned towers cannot exceed their max upgrade/experience level. For example, if the cloned tower's max upgrade level is 3 and the selected tower is upgrade level 10, the cloned tower will be set to level 3.
- If no tower is nearby, the Basic will clone itself.
- If there are no tiles available for the cloned tower to be placed on, nothing happens, wasting the Ultimate ability.
- This ability cannot clone modifiers, resources, or miners.
- The effect activates only upon learning; nothing happens while the Ultimate ability is active.
Strategy[]
The Basic is a very cheap tower which costs 48 coins to purchase. Upgrading it costs far less than most of the other towers, with L9→L10 only costing 1,100 coins.
With a total cost of 2,897 coins (excluding research), Basic is one of the cheapest towers to upgrade to Level 10 when combining with Upgrade Price discount researches. At the beginning of the game, a Basic can be upgraded to Level 5 or 6 before the first wave.
Basic excels against Regular enemies, dealing 150% damage to them, which is helpful since most early waves spawn Regular enemies. It also does well against Toxic enemies, although you probably wouldn't use Basics against them. It deals 100% damage to Fast/Light enemies but provides no support against Air enemies and deals less damage to slow enemies.
Basics, as the description says, don't scale well into later waves. Not only will enemies have more health, but more complex enemies which Basics can't deal with will spawn. Basics also have no crowd control.
It is best to sell Basics once their experience level reaches 10. Experience level 10 makes the transition to other towers much easier by giving you 100% of the coins spent on the Basic before experience level 10.
Should Basics be used as a primary tower (which is not recommended), they attack very fast and scale very well with experience levels which increase tower power and thus damage output. This makes Basics a strong, inexpensive choice against bosses. Against a group of enemies, they have a chance to hit two enemies, which has some small capability of attacking multiple enemies at once. However, Valuable Experience is useless when Basics are used as a primary tower, since they won't be sold.
Basic's Ultimate allows you to create another tower for free with a few upgrade/experience levels. This allows the cloned tower to get a boosted headstart. Make sure you have a free space around your Basic Tower or the ultimate will be wasted.
If the cloned tower is a Basic, it can start a chain reaction, as a cloned Basic can be cloned again once it reaches XP level 20. For best results, connect the original and cloned Basics with a Balance modifier to quickly level cloned Basics to XP level 20.
If there are no spaces available to use the Ultimate and you need the modifiers/towers, Powerful is the better choice.
Best tile placement: Damage, Attack Speed, or Bonus Coins
Damage and attack speed tiles are the best. Both increase the damage per second.
Bonus Coins tiles are also a good choice since you get more coins on kills with Basic and you are able to keep all money spent on upgrading Basic thanks to the Valuable Experience ability.
Optimal 2 Abilities: Double Gun and Large Caliber or Double Gun and Foundation
Double Gun and Large Caliber are self explanatory. Large Caliber gives 25% more damage alongside the tower's damage multiplier, giving it an even greater damage boost. Double Gun boosts the tower's already great attack speed.
Foundation and Double Gun synergize with one another. With 20% more attack speed, Basics can trigger more Foundation ricochets, allowing them to weaken a second enemy.
Research[]
(Does not include endless research)
These research are exclusive to Basic Tower. To see all researches, see Researches.
Damage - Damage dealt to enemies
Increases the damage dealt by this tower.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Max upgrade level - Upgrade level limit
Increases the maximum upgrade level of the tower. At level 0, the maximum upgrade level is 3.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
Max Upgrade Level | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max experience level - Experience limit in levels
Increases the maximum experience level of the tower. At level 0, the maximum experience level is 4.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Max Experience Level | 4 | 5 | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Projectile speed - Tiles per second
Increases the speed at which projectiles move.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Range - Range in tiles
Increases the tower's range in which it detects and shoots enemies.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +1% | +2% | +3% | +4% | +5% | +6% | +7% | +9% | +11% | +13% |
Price - Tower price in coins
Reduces the cost to build the tower.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Cost | 48 | 47 | 46 | 45 | 44 | 43 | 42 | 41 | 40 | 39 | 37 |
Attack speed - Shots per second
DEcreases the amount of times the tower takes to fire the next shot.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Rotation speed - Degrees per second
Increases how fast the tower rotates in one second.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +8% | +11% | +14% | +17% | +21% | +25% | +30% |
Experience multiplier - Each XP point is multiplied by this
Multiplies each XP point the tower gains.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +3% | +6% | +9% | +12% | +16% | +20% | +24% | +28% | +33% | +40% |
Upgrade Price - Price of tower upgrades in coins
Reduces the cost to upgrade the tower.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -8% | -10% | -12% | -15% |
Damage Multiplier - All damage is multiplied by this
Increases the Damage Multiplier factor from 100%-176% to 130%-229% based on the tower's XP level.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | 2% | 4% | 6% | 8% | 11% | 14% | 17% | 21% | 25% | 30% |
Starting level - Initial tower level
When purchased, tower will start at a higher XP level. At max level, towers will start at XP level 4, enough to unlock 1 ability.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Initial XP Level | 1 | 2 | 3 | 4 |
Passive XP at max upgrade level - Amount of XP tower gets per second on max upgrade level
If not at max level, the formula of XP/second follows the equation (XP rate / 10 * tower upgrade level).
Level | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Amount | 0 | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 |
Double Gun - Attack speed - Tower ability upgrade
Increases how much Attack Speed Double Gun gives.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Double Gun Attack Speed | 1.2x | 1.21x | 1.225x | 1.25x |
Large Caliber - Damage - Tower ability upgrade
Increases how much Damage Large Caliber gives.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Large Caliber Damage | 1.25x | 1.265x | 1.287x | 1.315x |
Foundation - Rotation and projectile speed - Tower ability upgrade
Increases how much Projectile and Rotation Speed Foundation gives.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Foundation Rotation and Projectile Speed | 1.5x | 1.53x | 1.57x | 1.62x |
Foundation - Ricochet Chance - Tower ability upgrade
Increases how much ricochet chance Foundation gives.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Foundation Ricochet Chance | 15% | 15.7% | 16.8% | 18.2% |
Clone upgrade level - Ultimate - Tower ability upgrade
Increases the upgrade level the clone starts with (so if the original tower is upgrade level 5, the cloned tower will be upgrade level 2; with research it's level 3).
Level | 0 | 1 |
---|---|---|
Clone upgrade level | 40% | 60% |
First generation - Significant increase of characteristic
- Rotation speed +10%
- Projectile speed +10%
Second generation - Significant increase of characteristics
- Attack speed +10%
Third generation - Significant increase of characteristic
- Upgrade price -2%
- Damage +10
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