Infinitode 2 Wiki


Armored is an enemy type found in Infinitode 2, being the first supporter enemy type. It protects other enemies within 1.5 tiles of itself by blocking half the damage dealt to them (but not itself).

Strategy[]

Unlike most enemy types in the game, Armored are typically seen accompanying other enemies as a secondary "supporter" role. Though waves of only Armored can occur, the primary ability of the Armored is to cast buffs to every other enemy around itself, causing any incoming damage for the protected enemy to be halved.

Since it is commonly found in groups of other enemies, towers with AoE projectiles are preferred. However, most towers under this rule have a damage penalty, with single-target towers having the most luck in having bonus damage or no penalty at all. At its extreme, the Armored has complete immunity to Tesla, preventing the tower from even targeting this enemy type. Armored is also immune to the Thunder and Ball lightning abilities.

Of the best options to taking out Armored, Sniper and Minigun have good single-target prowess, making them good to targeting an Armored and taking them out for other AoE towers to mop up other arriving enemies. Gauss also deals increased damage to Armored but requires miners to fire and needs the enemies to be lined up, making it much less viable. While technically being a single-target tower, Venom can apply poison (and a Chain reaction debuff with its Ultimate) to a large group of Armored, dealing great damage thanks to a 50% bonus damage against them. Surprisingly, Laser provides AoE attacks while also not suffering any damage penalty, making it a good choice in daily quests.

Freezing tower has half the effectiveness against Armored, slowing it down by 32.5% at most. Blast, meanwhile, has increased effectiveness against it. While it does not increase its chance to stun, it makes Blast deal devastating damage to Armored. Flamethrower with both Cold fire and Napalm can actually slow them down more effectively than Freezing.

Tower Effectiveness[]

Tower Damage
Basic 25%
Sniper 100%
Cannon 50%
Freezing 50%
Antiair 0%
Splash 25%
Blast 150%
Multishot 25%
Minigun 150%
Venom 150%
Tesla 0%
Missile 50%
Flamethrower 25%
Laser 100%
Gauss 150%
Crusher 50%


ADVINAS Introduction[]


ADVINAS: Not so good in damage but can easily defeat the new Armored enemies. (referring to Blast)
ADVINAS: By the way, beware of these new enemies! They have an Armor aura which protects the nearest enemies and gives them 50% immunity to all damage.
ADVINAS: Armored enemies are weak by themselves but very effective if moving in a crowd.

Trivia[]

  • Armored was introduced in Beta build 53.
  • In the original Infinitode, Armored resisted bullet-like projectiles, especially those from Minigun, but took more damage from Teslas. In this game, Minigun excels at dealing with Armored, while Tesla (or any lightning-based attacks for that matter) can't even target it.
    • Also in the original game, explosion-based towers did not suffer a damage penalty; however, here, they only do half their damage.
    • It is unknown why Venom now deals more damage to Armored.
    • Strangely, Flamethower suffers a damage penalty despite constantly spewing fire at the enemy, which is sure to melt through armor under normal circumstances. However, this penalty would make sense with the Cold fire ability, as armor is known to resist cold.
      • This may be why Freezing is less effective against Armored.
Navigation
Towers Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher
Enemies Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light
Bosses Broot · Stakey · Constructor ·Mobchain · Metaphor (Creep)
Maps Custom Maps · Prestige · Daily Quests · Miners · Music · Modifiers
Other Researches · Abilities · Effects · Shop · Score · Inventory · Bonuses