Tag: Visual edit |
Tag: Rollback |
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− | |Boss={{ |
+ | |Boss={{100}} |
|description = Very effective against air enemies}}Can attack only flying enemies, but is relatively cheap for the amount of damage it does. |
|description = Very effective against air enemies}}Can attack only flying enemies, but is relatively cheap for the amount of damage it does. |
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== Unique Characteristics == |
== Unique Characteristics == |
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− | + | Antiair has '''Burn Chance''' and '''Burning Time''' as its Unique Characteristics. |
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'''Burn Chance''' - The % chance each attack will ignite the enemy setting it on fire dealing damage over time. |
'''Burn Chance''' - The % chance each attack will ignite the enemy setting it on fire dealing damage over time. |
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== Other Characteristics == |
== Other Characteristics == |
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− | Antiair attacks have a chance to set enemies on fire, applying the [[Effects#Burning|burning]] debuff |
+ | Antiair's attacks have a chance to set enemies on fire, applying the [[Effects#Burning|burning]] debuff, which deals damage over time and slows down air enemies by 40%. Similarly to {{tlink|Venom}}, Antiair will prioritize enemies that are not burning. |
+ | Burning deals up to 2% of the affected enemy's max HP damage per second, limited to 10x of the tower's damage attribute. |
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− | Affected enemies take damage equal to this tower "Damage" stat every second. |
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− | Antiair |
+ | Antiair gains significantly more tower XP per attack, since it can only attack 2 enemies: {{elink|Heli}} and {{elink|Jet}}. |
== Main characteristics: == |
== Main characteristics: == |
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With extremely good attack speed, range, and damage (higher tower upgrade level), and at a very low cost. Antiair takes care of air enemies really well. In addition, its unique characteristics which is the burn ensures their death outside of its attack range since the duration is very long. 15 seconds at the start. |
With extremely good attack speed, range, and damage (higher tower upgrade level), and at a very low cost. Antiair takes care of air enemies really well. In addition, its unique characteristics which is the burn ensures their death outside of its attack range since the duration is very long. 15 seconds at the start. |
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− | Place |
+ | Place Antiair distant from other towers due to its long range and be able to cover majority of the map. |
− | Always check the portal to see what enemies spawn, if there is no air enemies, consider not upgrading |
+ | Always check the portal to see what enemies spawn, if there is no air enemies, consider not upgrading Antiair at all since it won't be able to help attack ground enemies. Though upgrading Antiair even without air enemies can also increase its MDPS for abilities as you efficiently gain a lot of DPS with the least amount of gold. |
The burning helps deal with Jet enemies since freezing effects don't work on them. However the long duration doesn't really mean much especially with maps with shorter path. By the time they entered the base, the burn will still be up. |
The burning helps deal with Jet enemies since freezing effects don't work on them. However the long duration doesn't really mean much especially with maps with shorter path. By the time they entered the base, the burn will still be up. |
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− | + | Antiair provides its built-in slow effect against Heli which is powerful due to its attack range being enormous. This allows towers that can attack Heli to have additional time even when Heli enemies are not in Freezing's range. |
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<u>Downsides</u> |
<u>Downsides</u> |
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|}'''First Generation''' - Significant Increase of Characteristics |
|}'''First Generation''' - Significant Increase of Characteristics |
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− | -Rotation Speed + |
+ | - Rotation Speed +10% / Projectile Speed +10% |
'''Second Generation''' - Significant increase of Characteristics |
'''Second Generation''' - Significant increase of Characteristics |
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− | -Attack Speed + |
+ | - Attack Speed +10% |
'''Third Generation''' - Significant increase of Characteristics |
'''Third Generation''' - Significant increase of Characteristics |
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− | -Upgrade price - |
+ | - Upgrade price -2%, Damage +10% |
== Trivia == |
== Trivia == |
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*Antiair is the only tower that has a 150% effectiveness against Heli enemies. |
*Antiair is the only tower that has a 150% effectiveness against Heli enemies. |
Revision as of 18:52, 4 April 2022
Can attack only flying enemies, but is relatively cheap for the amount of damage it does.
Unique Characteristics
Antiair has Burn Chance and Burning Time as its Unique Characteristics.
Burn Chance - The % chance each attack will ignite the enemy setting it on fire dealing damage over time.
Burning Time - The amount of time (in secs) the enemy is burned.
For every tower experience level, Burn Chance and Burning Time improves.
Burn Chance: 5 + 0.2%/Tower Experience level [Max: 100%] (Before research)
Burning Time: 15 + 0.35/Tower Experience level seconds (Before research)
Other Characteristics
Antiair's attacks have a chance to set enemies on fire, applying the burning debuff, which deals damage over time and slows down air enemies by 40%. Similarly to Venom, Antiair will prioritize enemies that are not burning.
Burning deals up to 2% of the affected enemy's max HP damage per second, limited to 10x of the tower's damage attribute.
Antiair gains significantly more tower XP per attack, since it can only attack 2 enemies: Heli and Jet.
Main characteristics:
Range | ✓ | ✓ | ✓ | ✓ | ✓ |
---|---|---|---|---|---|
Attack speed | ✓ | ✓ | ✓ | ✓ | ✓ |
Damage | ✓ | ✓ | ✓ | ✓ | |
Crowd Damage | ✓ | ||||
Agility | ✓ | ✓ | ✓ |
Statistics
Range | 3.5 |
---|---|
Damage | 4.2 |
Attack speed | 1.8 |
Rotation speed | 75.0 |
Projectile speed | 2.2 |
Chance to ignite | 5.0 |
Burning time | 15.0 |
Antiair Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)
Upgrade Level | Range | Damage | Attack Speed | Rotation Speed | Projectile Speed | Upgrade Cost | Cumulative Cost |
---|---|---|---|---|---|---|---|
0 | 3.5 | 4.2 | 1.8 | 75 | 2.2 | 20 | 42 |
1 | 3.7 | 6.6 | 1.9 | 80 | 2.3 | 30 | 62 |
2 | 3.95 | 10.2 | 2 | 85 | 2.4 | 45 | 92 |
3 | 4.2 | 16 | 2.1 | 90 | 2.55 | 70 | 137 |
4 | 4.5 | 24.7 | 2.2 | 95 | 2.7 | 125 | 207 |
5 | 4.8 | 37.5 | 2.3 | 100 | 2.9 | 175 | 332 |
6 | 5.05 | 65 | 2.4 | 105 | 2.9 | 290 | 507 |
7 | 5.3 | 93.5 | 2.5 | 110 | 3.1 | 455 | 797 |
8 | 5.55 | 142 | 2.6 | 115 | 3.3 | 780 | 1,252 |
9 | 5.8 | 214 | 2.7 | 120 | 3.6 | 1,340 | 2,032 |
10 | 6 | 332 | 2.8 | 125 | 3.9 | n/a | 3,372 |
Abilities
Ability | Description |
---|---|
Heavy weapons | Damage x 1.25 |
Fast mechanism | Attack speed x 1.25 |
Foundation | Rotation & projectile speed x 1.5 |
Aimed drop | Shot down enemies explode with 40% damage of their max health (unlocks at 10th level) |
Ultimate | Aimed drop places a mine instead of exploding the enemy instantly, mines deal +20% damage |
Powerful | PWR x1.1 |
Aimed drop - Air enemies that die will explode in a X tile radius dealing (25% of the killed air enemies' max health) to all ground enemies. Does not damage Air enemies such as Jet/Heli.
Strategy
Antiair as the name sounds can demolish Air enemies especially dealing 150% against Heli.
Early in the game before you get access to even Minigun or Tesla, it is your go to tower as it is able to attack air enemies.
With extremely good attack speed, range, and damage (higher tower upgrade level), and at a very low cost. Antiair takes care of air enemies really well. In addition, its unique characteristics which is the burn ensures their death outside of its attack range since the duration is very long. 15 seconds at the start.
Place Antiair distant from other towers due to its long range and be able to cover majority of the map.
Always check the portal to see what enemies spawn, if there is no air enemies, consider not upgrading Antiair at all since it won't be able to help attack ground enemies. Though upgrading Antiair even without air enemies can also increase its MDPS for abilities as you efficiently gain a lot of DPS with the least amount of gold.
The burning helps deal with Jet enemies since freezing effects don't work on them. However the long duration doesn't really mean much especially with maps with shorter path. By the time they entered the base, the burn will still be up.
Antiair provides its built-in slow effect against Heli which is powerful due to its attack range being enormous. This allows towers that can attack Heli to have additional time even when Heli enemies are not in Freezing's range.
Downsides
However outside of air enemies, it is pretty much a sitting duck with the inability to attack anything. Because of this it won't gain any experience at all and only through passive exp generation sources: Modifier: Balance, Modifier: Mining Exp, and Exp Generation to be able to increase tower experience level.
Most waves are usually ground enemies leaving Antiair towers unused for most of the game. There aren't many mixed enemies waves feature Jet/Heli with ground enemies.
It is better, especially with more tower unlocks throughout story line, to use Tesla, Missile, Splash, Minigun, Multishot, and Laser for your air defences since they can not only target air but also ground units, being more versatile.
Best tile placement: Damage and Attack Speed
Both help increase its impressive stats especially with Heavy Weapons/Fast Mechanism upgrade boosting both stats by 25%
Optimal 2 Abilities: Heavy Weapons/Fast Mechanism
They are both self explanatory. Boosting its impressive Damage and Attack Speed by 25% becomes a terror amongst all air enemies.
Foundation is horrible. It rotates decently fast and shoots fast projectiles.
Aimed drop is by far the most useless experience level 10 ability mainly because waves either feature air only waves or ground waves only. This ability is really hard to use as the impact only attacks ground enemies and not air enemies. The only usage of Aimed drop is when there are multiple portals that uses the same path in which Air and Ground enemies spawn at the same time. (Usually in Custom Maps)
The only time you see this is with Jet/Healer waves but Jet's have extremely low health so its damage won't do as much to Healer or in custom maps that have many portals where it can spawn a variety of enemies including air enemies.
Research
(Does not include endless research)
These research are exclusive to Antiair Tower Only. To see all researches, see Researches
Damage - Damage dealt to enemies
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Max Upgrade Level - Upgrade Level Limit
Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
Max Tower Upgrade Level | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max Experience Level - Experience Limit in levels
Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 4 | 5 | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Projectile Speed - Tiles per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Range - Range in tiles
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +1% | +2% | +3% | +4% | +5% | +7% | +9% | +11% | +13% | +15% |
Price - Tower Price in Coins
Reduces the cost to build Antiair Tower. By default it costs 42 coins.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Antiair Tower Coins Build Cost | 42 | 41 | 40 | 39 | 38 | 37 | 36 | 35 | 34 | 33 | 31 |
Attack Speed - Shots per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Rotation Speed - Degrees per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Experience Multiplier - Each XP point is multiplied by this.
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | +0% | +3% | +6% | +9% | +12% | +16% | +20% | +24% | +28% | +33% | +40% |
Upgrade Price - Price of tower upgrades in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -8% | -10% | -12% | -15% |
Chance to ignite (Unique Characteristics) - Chance to burn enemy with each hit
Burn Chance is multiplied by this value. This increases Burn Chance from 5% - 8.8% to 6.25% - 11% (Based on Tower EXP level)
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | 2% | 4% | 6% | 8% | 10% | 12% | 15% | 18% | 21% | 25% |
Burning Time (Unique Characteristics) - Duration of burning buff
Burning Time is multiplied by this value. This increases Burning Time from 15 - 21.65 seconds to 19.5 - 28.15 seconds (Based on Tower EXP level)
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | 2% | 4% | 6% | 9% | 12% | 15% | 18% | 21% | 25% | 30% |
Starting Level - Initial Tower Level
When purchased, Antiair Tower will immediately start at that EXP Level. At Max level, Antiair Towers will start at EXP Level 4 with 1 Ability Unlocked.
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Initial Tower EXP Level | 1 | 2 | 3 | 4 |
Passive XP at max upgrade level - Amount of tower gets per second on max upgrade level.
If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)
Level | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Amount | 0 | 0.1 | 0.2 | 0.3 | 0.4 | 0.5 |
Damage - Aimed drop - Tower Ability Upgrade
This uses the base value of Damage - Aimed drop and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage - Aimed drop | 40% | 41.5% | 44% | 48% |
Attack Speed - Fast Mechanism - Tower Ability Upgrade
This uses the base value of Attack Speed - Fast Mechanism and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Attack Speed - Fast Mechanism | 1.25x | 1.27x | 1.295x | 1.33x |
Rotation and Projectile Speed - Foundation - Tower ability Upgrade
This uses the base value of Rotation and Projectile Speed - Foundation and adds it per level. (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Rotation and Projectile Speed - Foundation | 1.5x | 1.53x | 1.58x | 1.65x |
Damage - Heavy Weapons - Tower ability Upgrade
This uses the base value of Damage - Heavy Weapons and adds it per level (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage - Heavy Weapons | 1.25x | 1.27x | 1.3x | 1.35x |
Bonus damage - Ultimate - Tower ability Upgrade
This uses the base value of Bonus damage - Ultimate and adds it per level (Additive)
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Bonus damage - Ultimate | +20% | +21.5% | +23.5% | +26% |
First Generation - Significant Increase of Characteristics
- Rotation Speed +10% / Projectile Speed +10%
Second Generation - Significant increase of Characteristics
- Attack Speed +10%
Third Generation - Significant increase of Characteristics
- Upgrade price -2%, Damage +10%
Trivia
- Antiair is the only tower that has a 150% effectiveness against Heli enemies.
- Antiair is the only tower does not have any 25 or 50% effectiveness matchups against enemies (All excluding Heli and Jets have 0%).
Navigation | ||
Towers | Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher | |
Enemies | Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light | |
Bosses | Broot ·Stakey · Constructor · Mobchain · Metaphor (Creep) | |
Maps | Custom Maps · Prestige · Daily Quests · Miners · Music · Modifiers | |
Other | Researches · Abilities · Effects · Shop · Score · Inventory |