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Tag: Visual edit
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|120
 
|120
 
|3.6
 
|3.6
  +
|1,340
|1340
 
 
|-
 
|-
 
|10
 
|10
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The only time you see this is with Jet/Healer waves but Jet's have extremely low health so its damage won't do as much to Healer or in custom maps that have many portals where it can spawn a variety of enemies including air enemies.
 
The only time you see this is with Jet/Healer waves but Jet's have extremely low health so its damage won't do as much to Healer or in custom maps that have many portals where it can spawn a variety of enemies including air enemies.
   
  +
== Research ==
  +
(Does not include endless research)
  +
  +
These research are exclusive to Antiair Tower Only. To see all researches, see [[Researches]]
  +
  +
'''Damage''' - Damage dealt to enemies
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
| +0%
  +
| +2%
  +
| +4%
  +
| +6%
  +
| +9%
  +
| +12%
  +
| +15%
  +
| +18%
  +
| +21%
  +
| +25%
  +
| +30%
  +
|}'''Max Upgrade Level''' - Upgrade Level Limit
  +
  +
Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
|-
  +
|Max Tower Upgrade Level
  +
|3
  +
|4
  +
|5
  +
|6
  +
|7
  +
|8
  +
|9
  +
|10
  +
|}'''Max Experience Level''' - Experience Limit in levels
  +
  +
Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
|'''4'''
  +
|5
  +
|6
  +
|'''7'''
  +
|9
  +
|'''10'''
  +
|12
  +
|14
  +
|16
  +
|18
  +
|'''20'''
  +
|}'''Projectile Speed''' - Tiles per second
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
| +0%
  +
| +2%
  +
| +4%
  +
| +6%
  +
| +9%
  +
| +12%
  +
| +15%
  +
| +18%
  +
| +21%
  +
| +25%
  +
| +30%
  +
|}'''Range''' - Range in tiles
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
| +0%
  +
| +1%
  +
| +2%
  +
| +3%
  +
| +4%
  +
| +5%
  +
| +7%
  +
| +9%
  +
| +11%
  +
| +13%
  +
| +15%
  +
|}'''Price''' - Tower Price in Coins
  +
  +
Reduces the cost to build Antiair Tower. By default it costs 42 coins.
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Antiair Tower Coins Build Cost
  +
|42
  +
|41
  +
|40
  +
|39
  +
|38
  +
|37
  +
|36
  +
|35
  +
|34
  +
|33
  +
|31
  +
|}'''Attack Speed''' - Shots per second
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
| +0%
  +
| +2%
  +
| +4%
  +
| +6%
  +
| +9%
  +
| +12%
  +
| +15%
  +
| +18%
  +
| +21%
  +
| +25%
  +
| +30%
  +
|}'''Rotation Speed''' - Degrees per second
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
| +0%
  +
| +2%
  +
| +4%
  +
| +6%
  +
| +9%
  +
| +12%
  +
| +15%
  +
| +18%
  +
| +21%
  +
| +25%
  +
| +30%
  +
|}'''Experience Multiplier''' - Each XP point is multiplied by this.
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
| +0%
  +
| +3%
  +
| +6%
  +
| +9%
  +
| +12%
  +
| +16%
  +
| +20%
  +
| +24%
  +
| +28%
  +
| +33%
  +
| +40%
  +
|}'''Upgrade Price''' - Price of tower upgrades in coins
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
|0%
  +
| -1%
  +
| -2%
  +
| -3%
  +
| -4%
  +
| -5%
  +
| -6%
  +
| -8%
  +
| -10%
  +
| -12%
  +
| -15%
  +
|}'''Chance to ignite''' (Unique Characteristics) - Chance to burn enemy with each hit
  +
  +
'''Burn Chance''' is multiplied by this value. This increases Burn Chance from 5% - 8.8% to 6.25% - 11% (Based on Tower EXP level)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
|0%
  +
|2%
  +
|4%
  +
|6%
  +
|8%
  +
|10%
  +
|12%
  +
|15%
  +
|18%
  +
|21%
  +
|25%
  +
|}'''Burning Time''' (Unique Characteristics) - Duration of burning buff
  +
  +
'''Burning Time''' is multiplied by this value. This increases '''Burning Time''' from 15 - 21.65 seconds to 19.5 - 28.15 seconds (Based on Tower EXP level)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
|Amount
  +
|0%
  +
|2%
  +
|4%
  +
|6%
  +
|9%
  +
|12%
  +
|15%
  +
|18%
  +
|21%
  +
|25%
  +
|30%
  +
|}'''Starting Level''' - Initial Tower Level
  +
  +
When purchased, Antiair Tower will immediately start at that EXP Level. At Max level, Antiair Towers will start at EXP Level 4 with 1 Ability Unlocked.
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
|-
  +
|Initial Tower EXP Level
  +
|1
  +
|2
  +
|3
  +
|'''4'''
  +
|}'''Passive XP at max upgrade level''' - Amount of tower gets per second on max upgrade level.
  +
  +
If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
|-
  +
|Amount
  +
|0
  +
|0.1
  +
|0.2
  +
|0.3
  +
|0.4
  +
|0.5
  +
|}'''Damage - Aimed drop''' - Tower Ability Upgrade
  +
  +
This uses the base value of '''Damage - Aimed drop''' and adds it per level. (Additive)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
|-
  +
|'''Damage - Aimed drop'''
  +
|40%
  +
|41.5%
  +
|44%
  +
|48%
  +
|}'''Attack Speed - Fast Mechanism''' - Tower Ability Upgrade
  +
  +
This uses the base value of '''Attack Speed - Fast Mechanism''' and adds it per level. (Additive)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
|-
  +
|'''Attack Speed - Fast Mechanism'''
  +
|1.25x
  +
|1.27x
  +
|1.295x
  +
|1.33x
  +
|}'''Rotation and Projectile Speed - Foundation''' - Tower ability Upgrade
  +
  +
This uses the base value of '''Rotation and Projectile Speed - Foundation''' and adds it per level. (Additive)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
|-
  +
|'''Rotation and Projectile Speed - Foundation'''
  +
|1.5x
  +
|1.53x
  +
|1.58x
  +
|1.65x
  +
|}'''Damage - Heavy Weapons''' - Tower ability Upgrade
  +
  +
This uses the base value of Foundation and adds it per level (Additive)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
|-
  +
|'''Damage - Heavy Weapons'''
  +
|1.25x
  +
|1.27x
  +
|1.3x
  +
|1.35x
  +
|}'''Bonus damage - Ultimate''' - Tower ability Upgrade
  +
  +
This uses the base value of Foundation and adds it per level (Additive)
  +
{| class="article-table"
  +
!Level
  +
!0
  +
!1
  +
!2
  +
!3
  +
|-
  +
|'''Bonus damage - Ultimate'''
  +
| +20%
  +
| +21.5%
  +
| +23.5%
  +
| +26%
  +
|}'''First Generation''' - Significant Increase of Characteristics
  +
  +
-Rotation Speed + 10% / Projectile Speed + 10%
  +
  +
'''Second Generation''' - Significant increase of Characteristics
  +
  +
-Attack Speed + 10%
  +
  +
'''Third Generation''' - Significant increase of Characteristics
  +
  +
-Upgrade price - 2%, Damage + 10%
 
== Trivia ==
 
== Trivia ==
 
*Antiair is the only tower that has a 150% effectiveness against Heli enemies.
 
*Antiair is the only tower that has a 150% effectiveness against Heli enemies.

Revision as of 17:14, 22 May 2021

Can attack only flying enemies, but is relatively cheap for the amount of damage it does.

Unique Characteristics

Anti Air has Burn Chance and Burning Time as its Unique Characteristics.

Burn Chance - The % chance each attack will ignite the enemy setting it on fire dealing damage over time.

Burning Time - The amount of time (in secs) the enemy is burned.

For every tower experience level, Burn Chance and Burning Time improves.

Burn Chance: 5 + 0.2%/Tower Experience level [Max: 100%] (Before research)

Burning Time: 15 + 0.35/Tower Experience level seconds (Before research)

Other Characteristics

Antiair attacks have a chance to set enemies on fire, applying the burning debuff. Unlike other burning debuffs, it also slows the enemy by 40%. Similar to Venom Tower, Antiair will prioritizes enemies that has not been burned.

Affected enemies take damage equal to this tower "Damage" stat every second.

Antiair significantly gains more tower EXP per attack since because antiair has only 2 targets to attack (Heli/Jet)

Main characteristics:

Range
Attack speed
Damage
Crowd Damage
Agility

Statistics

Range
3.5
Damage
4.2
Attack speed
1.8
Rotation speed
75.0
Projectile speed
2.2
Chance to ignite
5.0
Burning time
15.0

Antiair Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)

Upgrade Level Range Damage Attack Speed Rotation Speed Projectile Speed Upgrade Cost
0 3.5 4.2 1.8 75 2.2 20
1 3.7 6.6 1.9 80 2.3 30
2 3.95 10.2 2 85 2.4 45
3 4.2 16 2.1 90 2.55 70
4 4.5 24.7 2.2 95 2.7 125
5 4.8 37.5 2.3 100 2.9 175
6 5.05 65 2.4 105 2.9 290
7 5.3 93.5 2.5 110 3.1 455
8 5.55 142 2.6 115 3.3 780
9 5.8 214 2.7 120 3.6 1,340
10 6 332 2.8 125 3.9 n/a

Abilities

Ability Description
Heavy weapons Damage x 1.25
Fast mechanism Attack speed x 1.25
Foundation Rotation & projectile speed x 1.5
Aimed drop Shot down enemies explode with 40% damage of their max health (unlocks at 10th level)
Ultimate Aimed drop places a mine instead of exploding the enemy instantly, mines deal +20% damage
Powerful PWR x1.1

Aimed drop - Air enemies that die will explode in a X tile radius dealing (25% of the killed air enemies' max health) to all ground enemies. Does not damage Air enemies such as Jet/Heli.

Strategy

Antiair as the name sounds can demolish Air enemies especially dealing 150% against Heli.

Early in the game before you get access to even Minigun or Tesla, it is your go to tower as it is able to attack air enemies.

With extremely good attack speed, range, and damage (higher tower upgrade level), and at a very low cost. Antiair takes care of air enemies really well. In addition, its unique characteristics which is the burn ensures their death outside of its attack range since the duration is very long. 15 seconds at the start.

Place anti air distant from other towers due to its long range and be able to cover majority of the map.

Always check the portal to see what enemies spawn, if there is no air enemies, consider not upgrading Anti-air at all since it won't be able to help attack ground enemies. Though upgrading anti air even without air enemies can also increase its MDPS for abilities as you efficiently gain a lot of DPS with the least amount of gold.

The burning helps deal with Jet enemies since freezing effects don't work on them. However the long duration doesn't really mean much especially with maps with shorter path. By the time they entered the base, the burn will still be up.

AntiAir provides its built-in slow effect against Heli which is powerful due to its attack range being enormous. This allows towers that can attack Heli to have additional time even when Heli enemies are not in Freezing's range.

Downsides

However outside of air enemies, it is pretty much a sitting duck with the inability to attack anything. Because of this it won't gain any experience at all and only through passive exp generation sources: Modifier: Balance, Modifier: Mining Exp, and Exp Generation to be able to increase tower experience level.

Most waves are usually ground enemies leaving Antiair towers unused for most of the game. There aren't many mixed enemies waves feature Jet/Heli with ground enemies.

It is better, especially with more tower unlocks throughout story line, to use Tesla, Missile, Splash, Minigun, Multishot, and Laser for your air defences since they can not only target air but also ground units, being more versatile.

Best tile placement: Damage and Attack Speed

Both help increase its impressive stats especially with Heavy Weapons/Fast Mechanism upgrade boosting both stats by 25%

Optimal 2 Abilities: Heavy Weapons/Fast Mechanism

They are both self explanatory. Boosting its impressive Damage and Attack Speed by 25% becomes a terror amongst all air enemies.

Foundation is horrible. It rotates decently fast and shoots fast projectiles.

Aimed drop is by far the most useless experience level 10 ability mainly because waves either feature air only waves or ground waves only. This ability is really hard to use as the impact only attacks ground enemies and not air enemies. The only usage of Aimed drop is when there are multiple portals that uses the same path in which Air and Ground enemies spawn at the same time. (Usually in Custom Maps)

The only time you see this is with Jet/Healer waves but Jet's have extremely low health so its damage won't do as much to Healer or in custom maps that have many portals where it can spawn a variety of enemies including air enemies.

Research

(Does not include endless research)

These research are exclusive to Antiair Tower Only. To see all researches, see Researches

Damage - Damage dealt to enemies

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Max Upgrade Level - Upgrade Level Limit

Increases the max upgrade level of the tower (Upgrade level). At level 0, the max tower upgrade level is 3.

Level 0 1 2 3 4 5 6 7
Max Tower Upgrade Level 3 4 5 6 7 8 9 10

Max Experience Level - Experience Limit in levels

Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 4 5 6 7 9 10 12 14 16 18 20

Projectile Speed - Tiles per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Range - Range in tiles

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +1% +2% +3% +4% +5% +7% +9% +11% +13% +15%

Price - Tower Price in Coins

Reduces the cost to build Antiair Tower. By default it costs 42 coins.

Level 0 1 2 3 4 5 6 7 8 9 10
Antiair Tower Coins Build Cost 42 41 40 39 38 37 36 35 34 33 31

Attack Speed - Shots per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Rotation Speed - Degrees per second

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +2% +4% +6% +9% +12% +15% +18% +21% +25% +30%

Experience Multiplier - Each XP point is multiplied by this.

Level 0 1 2 3 4 5 6 7 8 9 10
Amount +0% +3% +6% +9% +12% +16% +20% +24% +28% +33% +40%

Upgrade Price - Price of tower upgrades in coins

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% -1% -2% -3% -4% -5% -6% -8% -10% -12% -15%

Chance to ignite (Unique Characteristics) - Chance to burn enemy with each hit

Burn Chance is multiplied by this value. This increases Burn Chance from 5% - 8.8% to 6.25% - 11% (Based on Tower EXP level)

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% 2% 4% 6% 8% 10% 12% 15% 18% 21% 25%

Burning Time (Unique Characteristics) - Duration of burning buff

Burning Time is multiplied by this value. This increases Burning Time from 15 - 21.65 seconds to 19.5 - 28.15 seconds (Based on Tower EXP level)

Level 0 1 2 3 4 5 6 7 8 9 10
Amount 0% 2% 4% 6% 9% 12% 15% 18% 21% 25% 30%

Starting Level - Initial Tower Level

When purchased, Antiair Tower will immediately start at that EXP Level. At Max level, Antiair Towers will start at EXP Level 4 with 1 Ability Unlocked.

Level 0 1 2 3
Initial Tower EXP Level 1 2 3 4

Passive XP at max upgrade level - Amount of tower gets per second on max upgrade level.

If not at max level, the formula of XP/second goes by (XP rate / 10 * tower upgrade level)

Level 0 1 2 3 4 5
Amount 0 0.1 0.2 0.3 0.4 0.5

Damage - Aimed drop - Tower Ability Upgrade

This uses the base value of Damage - Aimed drop and adds it per level. (Additive)

Level 0 1 2 3
Damage - Aimed drop 40% 41.5% 44% 48%

Attack Speed - Fast Mechanism - Tower Ability Upgrade

This uses the base value of Attack Speed - Fast Mechanism and adds it per level. (Additive)

Level 0 1 2 3
Attack Speed - Fast Mechanism 1.25x 1.27x 1.295x 1.33x

Rotation and Projectile Speed - Foundation - Tower ability Upgrade

This uses the base value of Rotation and Projectile Speed - Foundation and adds it per level. (Additive)

Level 0 1 2 3
Rotation and Projectile Speed - Foundation 1.5x 1.53x 1.58x 1.65x

Damage - Heavy Weapons - Tower ability Upgrade

This uses the base value of Foundation and adds it per level (Additive)

Level 0 1 2 3
Damage - Heavy Weapons 1.25x 1.27x 1.3x 1.35x

Bonus damage - Ultimate - Tower ability Upgrade

This uses the base value of Foundation and adds it per level (Additive)

Level 0 1 2 3
Bonus damage - Ultimate +20% +21.5% +23.5% +26%

First Generation - Significant Increase of Characteristics

-Rotation Speed + 10% / Projectile Speed + 10%

Second Generation - Significant increase of Characteristics

-Attack Speed + 10%

Third Generation - Significant increase of Characteristics

-Upgrade price - 2%, Damage + 10%

Trivia

  • Antiair is the only tower that has a 150% effectiveness against Heli enemies.
  • Antiair is the only tower does not have any 25 or 50% effectiveness matchups against enemies (All excluding Heli and Jets have 0%).
Navigation
Towers Basic (Tower)Basic ·Sniper (Tower)Sniper ·Cannon (Tower)Cannon ·Freezing (Tower)Freezing ·Antiair (Tower)Antiair ·Splash (Tower)Splash ·Blast (Tower)Blast ·Multishot (Tower)Multishot ·Minigun (Tower)Minigun ·Venom (Tower)Venom ·Tesla (Tower)Tesla ·Missile (Tower)Missile ·Flamethrower (Tower)Flamethrower ·Laser (Tower)Laser ·Gauss (Tower)Gauss ·Crusher (Tower)Crusher
Enemies RegularRegular ·FastFast ·StrongStrong ·HeliHeli ·JetJet ·ArmoredArmored ·HealerHealer ·ToxicToxic ·IcyIcy ·FighterFighter ·LightLight
Bosses Broot (Boss)Broot ·Boss stakeyStakey · Constructor (Boss)Constructor · Mobchain (Boss)Mobchain · Metaphor (Boss)Metaphor (Boss-metaphor-creep-2Creep)
Maps Icon-editCustom Maps · Prestige-ticketPrestige · Res skillpoint coloredDaily Quests · Miner-ScalarMiners · Tile-icon-music-trackMusic · Mod DamageModifiers
Other ResearchResearches · Ability-BlizzardAbilities · Buff-health-bar-icon-burnEffects · Icon-shop-cartShop · Icon-star-hollowScore · Icon-backpackInventory