Antiair is a tower in Infinitode 2. It's a tower that, as the name implies, only attacks air enemies, so it's relatively cheap and gains experience faster than other towers to combat its weakness.
Unique Characteristics[]
Antiair has Chance to ignite, Burning damage, and Burning time as its unique characteristics.
Chance to ignite gives Antiair the ability to randomly give the Burning debuff to enemies it attacks. By default, Chance to ignite is 5% and increases by 0.2% each experience level (max 100%).
Burning damage is the amount of damage the Burning debuff does per second (limited to 3% of enemy's max HP per second and 10× Antiair's Damage). By default, Burning damage is 360% and increases by about 10% each experience level.
Burning time is how long the Burning lasts. By default, it is 5 seconds and increases by about 0.15 second each experience level.
Similar to Venom, Antiair will prioritize enemies that are not burning.
Main Characteristics[]
(does not include research, bonus PWR, or platform bonuses)
Range | ✓ | ✓ | ✓ | ✓ | ✓ |
---|---|---|---|---|---|
Attack speed | ✓ | ✓ | ✓ | ✓ | ✓ |
Damage | ✓ | ✓ | ✓ | ✓ | |
Crowd Damage | ✓ | ||||
Agility | ✓ | ✓ | ✓ |
Range | 3.5 |
---|---|
Damage | 4.2 |
Attack speed | 1.8 |
Rotation speed | 75.0 |
Projectile speed | 2.2 |
Chance to ignite | 5.0 |
Burning time | 15.0 |
Upgrade level | Range | Damage | Attack speed | Rotation speed | Projectile speed | Upgrade cost | Cumulative cost |
---|---|---|---|---|---|---|---|
0 | 3.5 | 4.6 | 1.62 | 75 | 2.2 | 20 | 42 |
1 | 3.7 | 7.2 | 1.71 | 80 | 2.3 | 30 | 62 |
2 | 3.95 | 11.2 | 1.8 | 85 | 2.4 | 45 | 92 |
3 | 4.2 | 17.6 | 1.89 | 90 | 2.55 | 70 | 137 |
4 | 4.5 | 27.1 | 1.98 | 95 | 2.7 | 125 | 207 |
5 | 4.8 | 41.2 | 2.07 | 100 | 2.9 | 175 | 332 |
6 | 5.05 | 71.5 | 2.16 | 105 | 2.9 | 290 | 507 |
7 | 5.3 | 102 | 2.25 | 110 | 3.1 | 455 | 797 |
8 | 5.55 | 156 | 2.34 | 115 | 3.3 | 780 | 1,252 |
9 | 5.8 | 235 | 2.43 | 120 | 3.6 | 1,340 | 2,032 |
10 | 6 | 365 | 2.52 | 125 | 3.9 | n/a | 3,372 |
Abilities[]
LV | Ability | Description |
---|---|---|
4/7 | Heavy weapons | Damage ×1.25 |
Fast mechanism | Attack speed ×1.25, chance to ignite ×1.2 | |
Foundation | Rotation & projectile speed ×1.5, burning damage ×1.5 | |
10 | Aimed drop | Shot down enemies explode with 20.5% damage of their max health Unlocks with the tower |
20 | Ultimate | Aimed drop places a mine instead of exploding the enemy instantly, mines deal +40% damage |
Powerful | PWR ×1.1 |
Aimed drop: Enemies Antiair shoots down will explode in a 2-tile radius damaging nearby enemies. Even if an Antiair does the most damage to an enemy, if that Antiair does not deliver the final blow, Aimed drop does not occur.
Strategy[]
Antiair is the go-to tower for dealing with air enemies before you unlock Tesla and Missile. It has high Attack speed, Range, and decent Damage for a low cost. In addition, its unique characteristics ensure its targets' death outside its attack range since the duration is 5 seconds.
Check the portal(s) to see enemy spawn frequency. If few air enemies spawn but they spawn in later waves like Wave 115 and you plan on using Antiair, connect it to another main tower with a BALANCE modifier to get it to XP level 20 and equip the Ultimate. This is the only way to level Antiair fast enough since Passive XP at max upgrade level is too slow and there are few air enemies to gain experience from.
Place Antiairs on platforms that cover the majority of the map or Damage platforms. While Attack speed helps Antiair set enemies on fire faster, Damage is better since the Burning is more powerful. In terms of abilities, get Heavy weapons and Foundation. Heavy weapons is self-explanatory; Foundation is better than Fast mechanism because Foundation increases Burning damage and thus DPS.
Ultimate makes Aimed drop significantly better against ground enemies but loses the air explosion chain reaction. It is generally the better option, but with multiple Antiairs present, mixing Powerful and Ultimate for both better anti-air and anti-ground capabilities is a good option.
Research[]
(does not include endless research)
These research are exclusive to Antiair. To see all researches, see Researches.
Damage: Damage dealt to enemies
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Max upgrade level: Upgrade level limit
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
Max upgrade level | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Max experience level: Experience limit in levels
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Max XP LV | 4 | 5 | 6 | 7 | 9 | 10 | 12 | 14 | 16 | 18 | 20 |
Projectile speed: Tiles per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Range: Range in tiles
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +1% | +2% | +3% | +4% | +5% | +7% | +9% | +11% | +13% | +15% |
Price: Tower price in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Price | 42 | 41 | 40 | 39 | 38 | 37 | 36 | 35 | 34 | 33 | 31 |
Attack speed: Shots per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Rotation speed: Degrees per second
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +9% | +12% | +15% | +18% | +21% | +25% | +30% |
Experience Multiplier: Each XP point is multiplied by this
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +3% | +6% | +9% | +12% | +16% | +20% | +24% | +28% | +33% | +40% |
Upgrade price: Price of tower upgrades in coins
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | -1% | -2% | -3% | -4% | -5% | -6% | -8% | -10% | -12% | -15% |
Chance to ignite: Chance to burn enemy with each hit
Increases Chance to ignite from 5%-8.8% to 6.25%-11% (based on XP level).
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | +2% | +4% | +6% | +8% | +10% | +12% | +15% | +18% | +21% | +25% |
Burning time: Duration of burning buff
Increases Burning time from 15-21.65s to 19.5-28.15s (based on XP level).
Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Amount | 0% | 2% | 4% | 6% | 9% | 12% | 15% | 18% | 21% | 25% | 30% |
Starting Level: Initial tower level
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Initial XP level | 1 | 2 | 3 | 4 |
Passive XP at max upgrade level: Amount of tower gets per second on max upgrade level.
The formula for XP/second is (XP rate / 10) × upgrade level.
Level | 0 | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|---|
Passive XP | 0/s | +0.1/s | +0.2/s | +0.3/s | +0.4/s | +0.5/s |
Damage - Aimed drop: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | 20% | 21.5% | 24% | 26% |
Attack speed - Fast mechanism: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Attack speed | ×1.25 | ×1.27 | ×1.295 | ×1.33 |
Rotation and Projectile speed - Foundation: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Rotation and Projectile speed | ×1.5 | ×1.53 | ×1.58 | ×1.65 |
Damage - Heavy weapons: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Damage | ×1.25 | ×1.27 | ×1.3 | ×1.35 |
Bonus damage - Ultimate: Tower ability upgrade
Level | 0 | 1 | 2 | 3 |
---|---|---|---|---|
Bonus damage | +20% | +21.5% | +23.5% | +26% |
First Generation: Significant increase of characteristics
- Rotation speed +10%
- Projectile speed +10%
Second Generation: Significant increase of characteristics
- Attack Speed +10%
Third Generation: Significant increase of characteristics
- Upgrade price -2%
- Damage +10%
Trivia[]
- Before update 1.9.0, this was the only tower with a 150% effectiveness against Heli.
- After update 1.9.0, this is the only tower that cannot affect Regular or Light.
- This is the only tower that does not have an effectiveness against an enemy between 0 and 100.
- While it has 100% effectiveness against bosses, it can't attack any of them since they do not move by air.
- This is the only tower with 3 unique characteristics and 8 total characteristics.
Navigation | ||
Towers | Basic ·Sniper ·Cannon ·Freezing ·Antiair ·Splash ·Blast ·Multishot ·Minigun ·Venom ·Tesla ·Missile ·Flamethrower ·Laser ·Gauss ·Crusher | |
Enemies | Regular ·Fast ·Strong ·Heli ·Jet ·Armored ·Healer ·Toxic ·Icy ·Fighter ·Light | |
Bosses | Broot ·Stakey · Constructor · Mobchain · Metaphor (Creep) | |
Maps | Custom Maps · Prestige · Daily Quests · Miners · Music · Modifiers | |
Other | Researches · Abilities · Effects · Shop · Score · Inventory |